Natural Selection 2

Natural Selection 2

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14.000 MB
May 8, 2014 @ 5:51pm
Dec 27, 2015 @ 3:18pm
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ns2_temple

Description
A group of colonists discover an ancient alien temple on an unassuming planet. It is celebrated as the greatest discovery in human history, that is, until they realize what killed the beings who built the temple: The Kharaa.
Natural Selection 2 community mapping project

Release Notes:
v0.7.2
-Changed the APV in garage to use the derelict model, rather than a custom version of the same prop (mod size reduced).
-Added temporary view blockers to some areas to make them more alien friendly.
-Added collision geometry to some of the debris on the ground in aerodome, so it shouldn't be quite as annoying.

v0.7.1
-Fixed an occlusion bug in Tomb
-Removed the death-pit from Elevator. Replaced with some debris.
-Path in waterfall extends to the death trigger -- aliens can no longer get underneath the path.
-Renamed "base" to "control"... sorry 'bout that!
-Added a ladder to ventilation
-Added a control panel to the middle of ventilation, to add cover, and provide a vent entrance to the room for aliens.

v0.7.0
-Redid the map almost entirely from scratch, reusing about a third of the rooms.

v0.6.0
-Added a route between Great Hall North and Crew Quarters.
-Added RT to Crew Quarters.
-Added a vent route to Aerodome from the south.
-Tweaked the lighting a little bit to light up routes, and darken some rooms.

v0.5.1
-Fixed a stuck spot in Cavern.
-Lowered the dome in Aerodome so you cannot fly over the top of the ship anymore.
-Added some collision geo to the stairs in tomb to smooth things out a bit.
-Fixed a stuck spot in Colony.

v0.5.0
-Added vents in the Mausoleum-Colony and Aerodome-River Mouth hallways. Should be less of an alien death trap now.
-Added a bit of cover on the ceiling between Aerodome and Crew Quarters.
-Added a vent going from the Tomb-side of Mausoleum to the entrance of Waterfall. Mausoleum should be tougher for Marines to hold now.
-Removed the vent between Crew Quarters and Great Hall North. This should be interesting...
-Replaced cliff geometry with prop for better performance. (Draw calls are slightly increased in most areas (<5%), in exchange for falling nearly 35% in certain areas. Worth.

v0.4.6
-Fixed a stuck spot between Mausoleum and Colony.
-Fixed a stuck spot between Colony and Crew Quarters.
-RT in River Mouth moved slightly so it can't be sniped from Aerodome's approach.
-Adjusted the nav mesh in Aerodome for easier observatory placement.

v0.4.5
-Laser Drill remade from scratch. Room is now called Crew Quarters.
-Moved Royal Quarters RT to Great Hall South.
-Moved Worship slightly to the west by squeezing Royal Quarters.
-Moved the River Mouth RT to the northeast corner of the room.
-Reworked the path from River Mouth to Worship. Shouldn't be such a big line of sight issue now.
-Shifted Mausoleum slightly to the East.
-Shifted Colony slightly to the East.
-Added lots of cover to Throne Room, so it shoudln't be so much of a jetpacker haven now.
-Added a (temporary) throne to Throne Room, and moved the RT back to the room's center.

v0.4.1
-Fixed several stuck spots in Cavern.
-Fixed a stuck spot in Aerodome.
-Removed the doors from the Colony RT area.
-Scooped out part of the vent in Royal Quarters so that it isn't as easy for a marine to shoot down its length from the outside.

v0.4.0
-Detailed Colony! Please note that this is just for the INTERIOR. The exterior is still temporary. So let's all say that together: "The exterior is still temporary" so we don't need to badger Beige about it just yet.

v0.3.3
-Fixed a marine stranded spot in Throne Room.

v0.3.2
-Tidied up some of the debris around Aerodome and Colony. It was awkward walking through that.
-Shifted some of the scaffolding in GHS to the east slightly, to block LoS to Throne Room entrance.
-Trimmed part of the debris in Throne Room so skulks can fit through a spot that appeared to be big enough, but until now wasn't.

v0.3.1
-Added a vent from Worship to Mushroom Farm.
-Added some line of sight blockage to Royal Quarter, River Mouth, Waterfall, and Colony.
-Fixed a stuck spot in Cavern.
-The ship can now feasibly enter/exit from Aerodome now that the support struts have been removed. That was kind of silly. :)
-Added some tables to Colony.

v0.3.0
-Removed route from Royal Quarters to Throne Room.
-Added route from Throne Room to Great Hall South.
-Moved the Throne Room RT into a nice little cubby-hole... arcable from Royal Quarters.
-Added vent from Throne Room to Royal Quarters.
-Slightly expanded Throne Room to the south.
-Fixed the collision for the skylight in Mausoleum... you can't get out of the map anymore. :(
-Improved the occlusion geometry in the Great Hall and Throne Room areas of the map. Not just one big box now.

v0.2.8
-Removed Laser Drill RT.
-Moved Tomb and Mausoleum north slightly.
-Removed the route from Great Hall South to Royal Quarters. This route is now a vent.
-Removed route from Cavern to Waterfall, replaced with vent. New route from Cavern to Waterfall added on the east side of Cavern.
-Added LOTS of cover to the map. Lots of scaffolding and other colonist crap.
-Added much mushrooms to the mushroom room. (And I will kill the first grammar-nazi sob to try to take that sentence away from me!)
-Shifted debris in GHS/Throne Room to allow aliens (and as it turns out, marines!!!) over the wall. This should be interesting.
-Added vent from Throne Room to Cavern. This is a modified version of the old Cavern -> Cavern vent that wasn't very useful.
-Added spawn_selection_override entities to limit the spawn configurations. Same as before, except close spawns are removed (Colony & Tomb, or Aerodome & Worship. Throne Room still works for either one).

v0.2.5 (June 14, 2014)
-Map is now fully textured, except for a few exterior areas that have no impact on the gameplay.
-Some of the line of sight issues have been corrected. The connection from GHS to Royal Quarters has been reworked slightly.
-Replaced Sacrifice with Cavern, a MUCH more interesting room.
-Added some scaffolding around the map to help address some LOS issues, and to help add a little bit of verticality to the rooms. Should provide some more interesting gameplay.
-Cliff face-count has been reduced by almost half. Draw calls are a little bit lower, especially in Aerodome.

v0.2.0 (May 22, 2014)
-Drastically reduced size of the map. Not such a walking simulator anymore. :)
-Added ladders and junk to the side of the ship in Aerodome. Sorry gorge-jerks!
-Cleaned up mod directory, removed unused files.

v0.1.0
-First release!
2 Comments
ATF Jun 4, 2014 @ 6:00am 
For servers the Mod ID is f5e1aef
BOWB May 17, 2014 @ 10:32pm 
reminds me of veil