rFactor 2

rFactor 2

146 ratings
Toyota TS050 Hybrid LMP1
File Size
291.243 MB
Aug 17, 2021 @ 2:05pm
May 19, 2022 @ 1:18pm
4 Change Notes ( view )

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Toyota TS050 Hybrid LMP1

The Toyota TS050 Hybrid is a sports prototype racing car developed for the 2016 Le Mans Prototype rules in the FIA World Endurance Championship. The car is the direct successor of the Toyota TS040 Hybrid, which competed in both the 2014 and 2015 FIA WEC seasons. The TS050 was revealed at the Circuit Paul Ricard on 24 March 2016 due to Toyota's 2-year cycle policy.

The engine is a 2.4L twin-turbocharged petrol V6, while the two previous cars used a naturally aspirated petrol V8. It features an 8-megajoule hybrid system, which uses lithium-ion batteries.

At the moment, it is not possible to implement hybrid technology in rFactor 2, but we have replicated the hybrid feeling, giving it an authentic and realistic feel. That includes four-wheel drive. The car features a 6-speed sequential semi-automatic gearbox.

The car has multiple aero configurations, including the unique LDF model that was used at the 24 Hours of Le Mans.

Before asking a question, please check https://globalendurancemodding.net/faq

- 3D Modelling: Frederick Alonso, Valjouss
- Physics: April Carlsvard
- Liveries: Danny de Haas, Julien Vrac, bears
- Talent files: Chris Stockman
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Pyrx Jun 20, 2022 @ 10:06am 
Ok, I can understand the reasoning on URD's PX cars. But the Toyotas did reach 330km/h in the race without slipstream: https://youtu.be/C6ofuMTBMTk?t=3179
Global Endurance Modding  [author] Jun 20, 2022 @ 6:24am 
And no, we're not doing any BoP against the URD PX cars. They are set up vastly different and using a now deprecated suspension model, making it impossible to keep realistic performance and BoP with URD's cars at the same time. Besides, we have our own 4 cars to BoP and that's enough work as it is.
Global Endurance Modding  [author] Jun 20, 2022 @ 6:23am 
That record lap is not usable as reference for top speeds, etc. Track conditions, lowest possible fuel and had a slipstream from the Ferrari ahead on the first part of Mulsanne. During the race - which is the reference we're using since our main focus is realistic race pace - they reached about 315 kph without slipstream.
Pyrx Jun 20, 2022 @ 2:48am 
But they actually reached over 330 km/h IRL without slipstreams: https://www.youtube.com/watch?v=Sy91BcB8pRQ
And wouldn't it be appropriate to align them with URD's Porsche 919 since they raced against each other in 2016-17 IRL?
Global Endurance Modding  [author] Jun 13, 2022 @ 6:20am 
Without a slipstream, that is more or less the correct top speed of the Toyota at Le Mans. As a hybrid, they get their strength from acceleration, not top speed. That said, you can gain a bit by optimizing the setup. The default is balanced to suit the AI as well as human drivers.
Pyrx Jun 11, 2022 @ 6:31pm 
Car feels fantastic. One question, tho. Why does it only reach ~313kmh on the Hunaudières with the low downforce setup?
Michał Baranowski May 12, 2022 @ 3:51pm 
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Global Endurance Modding  [author] May 12, 2022 @ 12:18am 
That is factually incorrect. The current version of all 4 cars do not only have league BoP - in fact, the real life BoP is the standard package, while the league BoP is still in development - and the rev limits are matching real life as well, even in the league BoP package.
Michał Baranowski May 11, 2022 @ 2:55pm 
Really disappointing that single player physics were removed from this and other LMP1 cars made to rf2 by you. League physics makes no sense - Toyota, Ginetta or BR1 never revved up to 9000 RPM.
Aymeric_Le_King Apr 12, 2022 @ 6:42am 
I downloaded this mod but an error is displayed "error getting stats for texture 08_NGR.BMP
error loading texture 08_NGR for material WCCARBODY"
Also, because of that, my Toyota doesn't have the textures like the sponsors for example. She's just white and buggy