Stellaris

Stellaris

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Advanced Policies
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File Size
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2.623 MB
Aug 13, 2021 @ 6:02am
May 17 @ 4:05am
41 Change Notes ( view )

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Advanced Policies

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Description
Advanced Policies
What is this mod? Why is it here? Where have my jeans gone? Well all execpt those jeans are simple. This mod is aimed at making the internal workings on an empire more unique. The shortest way to put it. I felt like it deserved more. So i took some time and am working on making more for it.

Currenct Content/Goal
As of V1.1.0, I have reached my first goal of adding a policy category to every civic. This is the first phase of what i had planned.
My next goal is to rework some stuff i already made as i have learned new and better approaches to it and add more depth where possible.
Lastly if you have feedback, of any kind, please let me know. Be it through a message or like/dislike. It gives me an idea what is liked and what is not.

Beyond stuff like that i currently have the following content implentent:
  • 12 New policy categories for non-gestalt empires.
  • A Policy for every base game civic in game.
  • 6 New policy category for gestalt empires.
  • 14 New planetary decisions for empires(most locked behind ethics or authority).
  • 9 New Civics for normal empires.
  • 4 New Civics for Megacorps.
  • A counsilor for every non-gestalt civic added!
  • A few new alternative armies based on policies/civics and other conditions.
  • 9 Edicts/Campaigns to enchance empires.
  • A good amount of custom jobs based on policies and civics.
  • AI integration so they can use the same content you can.
  • 3 new Origin with unique mechanics (More sheduled!)
  • 2 new Tradition types to enhance your empires and play-styles with!
  • A few new leader traits for governors and for rulers.
  • Opinion modifiers based on what policies or civics you have compared to the other empire.

Current version: v1.1.14

Compatibility
This mod overwrites pretty much nothing, it can be used safely with nearly everything.
The only unavoidable thing is the economic categories. I had to overwrite a few base game jobs there.
In other words if you have a problem with modifiers not working as intended i recommend the Universial modifiers Mod as a fix to this issue.

Special thanks
When i first started this mod i was new to modding for Stellaris so i must confess that i would not be here without the help of the Discord Stellaris modding den and a few people especially like OldEnt and Corsairmarks. If they ever read this i wish to thank them for all the help and pointing me in the right direction regarding usefull knowledge.
Popular Discussions View All (2)
21
Oct 25, 2023 @ 1:51pm
PINNED: Bug reports
Brick
2
Mar 9, 2023 @ 12:12am
PINNED: Suggestions/Idea's
Brick
78 Comments
Mr. May 17 @ 1:02pm 
Strange. Ill do some tests on my end. Thank you for your diligence tho!
Brick  [author] May 17 @ 2:48am 
@Mr. I tried to replicate it on my end. But when i started as an individualist mech with parliamentary system i got my factions just after the start of the second month. Whatever it is i cannot replicate it and does not come from the core of my mod.
Mr. May 16 @ 10:06pm 
Cant say but with this mod the Factions for my individualist mech empire didnt form (with or without parliamentary system) and without they formed.
Brick  [author] May 16 @ 1:23pm 
@Mr. Hold up how? I never touched factions..
Mr. May 16 @ 12:55pm 
LOVE this mod but it breaks factions for individualistic machines.
Brick  [author] May 15 @ 11:23am 
@kahvipensas No, it does not. it simply does not have any policies for the new civics yet beyond that it works like always.
kahvipensas May 15 @ 11:22am 
Does this need an update to be compatible with the newest version + DLC?
Brick  [author] May 15 @ 10:47am 
@The Netherland Dwarf, sort off i got a google doc where i keep track of what i added and in what way. Allong with the effects. I am not a fan of sharing those documents(due to linked emails and such) but i might get back to you. If there is something specific you are after feel free to let me know.
The Netherland Dwarf May 15 @ 8:58am 
Great mod! Is there an online document or any other kind of list with all the mod's content in more detail?
Brick  [author] Feb 27 @ 2:10am 
For those reading this. I am open to new ideas for this mod. If anyone got any feel free to post them.