Not enough ratings
Rhineland [rhineland_pve]
Maps (co-op): Checkpoint, Hunt, Outpost, Conquer
File Size
844.958 MB
Aug 12, 2021 @ 3:35pm
Apr 24 @ 5:40am
4 Change Notes ( view )

Subscribe to download
Rhineland [rhineland_pve]

In 1 collection by Positive
My Map Ports and Reuploads
38 items
Original NWI map from DOI standalone game.

The high-quality version of Rhineland ported to Insurgency with popular game modes support.
PVP version of the map can be found here

  • Final HDR compile w/ builded cubemaps
  • Up to 32 bots and 12 players support
  • 7 objectives (6 capture points and 1 weapon cache)
  • Tactical map
  • Working soundscapes (DOI soundscapes addon required)
  • Polished AI navmesh

To play enter in console
map rhineland_pve <gamemode>

Please Subscribe and Like.
Rushin Aug 30, 2021 @ 1:11pm 
The problem about entity limit (to my knowledge) is that not only all spawnpoints, dynamic props etc are entities, but so are all the things created during gameplay. If you have 40 bots that each drop a weapon and a grenade you can easily generate hundreds and hundreds of new entities on the fly. And once you go past 2048 you crash instantly. Your map should have no more than ~1700 or so (without bots) to be safe.
Nullifidian Aug 18, 2021 @ 2:25pm 
Thank you :47_thumb_up:
Positive  [author] Aug 18, 2021 @ 1:41pm 
Update available now. This should fix entity limit issue, no more PvP support
(ODC) Wasbeer Aug 16, 2021 @ 9:53pm 
Can confirm. Other guys on my server had this issue too, map can make the game crash to desktop sometimes. Not always though.
Nullifidian Aug 16, 2021 @ 6:54pm 
Some other crashes to desktop with no game error reported by different players from different servers.
Яша Lava Aug 15, 2021 @ 8:46am 
Спасибл, отличная карта
(ODC) Wasbeer Aug 14, 2021 @ 2:19pm 
Thanks for the map and thanks for the plugin
Nullifidian Aug 13, 2021 @ 7:40am 
SM plugin for people who got crash due to entity limit
It automatically deletes all (215) "env_sprite" on this map. I didn't check every sprite, but it looks like a majority used to give some halo/bloom effect to lights.
Positive  [author] Aug 12, 2021 @ 5:48pm 
I don't know how to help you with this, I reuse spawnpoints and spawnzones from PvP gamemodes to reduce entity count, multiple spawnpoints are shared between spawnzones. I ran succesfully on local standard and light modified hardcore theater with 40 bots default spawn system.
Nullifidian Aug 12, 2021 @ 5:25pm 
btw, that just for one player