RimWorld

RimWorld

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Trainable Boomalopes, Horses and Donkeys
   
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Mod, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
828.473 KB
12.8.2021 klo 8.48
12.7. klo 4.52
4 muutosilmoitusta ( näytä )

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Trainable Boomalopes, Horses and Donkeys

Kuvaus
Simple mods, that revert changes made in 1.3.3066 patch.
So for now you can again train:
* Donkeys - Advanced trainability (Really, donkey are very smart animals in real life, I don't understand why they reduce their Intelligence from Advanced to complete 0)
* Horses - Advanced trainability
* Boomalopes - Intermediate trainability. So you can make your explosive army of boomalopes again.

If you use:
Milkable Vanilla Animals (Mammals)
There is no need to use this mod, as you have already implemented this feature.

Can be added/removed mid save.

Check also:
Easy Mechanoids
Weaker Mechanoids Shields
Thermal Energy Weapon
Beautiful Mech Node (Gloomlight)
Weaker Breach Axe and Termite Gun
8 kommenttia
MrSega13 20.6.2022 klo 8.13 
@Pauaqq Cannot generate arriving trader caravan for Лига Тибериум because there is a pawn kind (Носорог (rhino in english)) who is not a carrier but is in a carriers list.

And noticed another conflict with CE, when open muffalo stats:
Trying to get stat MeleeArmorPenetration from Muffalo which has no support for Combat Extended.
Pauaqq  [tekijä] 20.6.2022 klo 6.18 
@MrSega13 Pls. post errorlog, I check what is wrong.
MrSega13 18.6.2022 klo 6.04 
Conflicting with other mods unfortunately. Caravans of some factions can't generate.
Asterai 15.5.2022 klo 11.22 
@🍀clover🍀: That may have to do with the fenceability of horses? They still have the "stopped by fences" tag.
Asterai 15.5.2022 klo 11.16 
Hey, it looks like your mod has junk edits on animals other than the horses, boomalopes, and donkeys mentioned in the title. For example, muffalos:

https://steamcommunity.com/sharedfiles/filedetails/?id=2808583897

I've noticed a number of other animals tagged this way, mostly domestic/livestock animals, though not all livestock are affected (yaks and goats yes, chickens and huskies no). This increases the likelihood that your mod with conflict with other mods affecting animals.
🍀clover🍀 14.9.2021 klo 17.36 
this is fantastic! I'm having a problem that i think is related to this mod though, the 3 animals are correctly classified as advanced trainability, but still cannot be zoned like other advanced-intelligence animals, and still have to be kept in pens. the follow-master-while-drafted/fieldwork works correctly and partially compensates, but its not the same as zoneability because you still can't tell them to haul across the map. please let me know how to fix this/if u come up with an update!!
Crulien 17.8.2021 klo 16.22 
if you train haul can they leave the pen to haul or will they keep searching for jobs? could be if you had a bunch of horses trained to haul they could cause an fps drop queuing jobs they can't do
Cucumber 17.8.2021 klo 12.08 
Thank you, I can have my boomalopes destroy the battlefield again