Stellaris

Stellaris

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Multiple Galaxies (DEAD MOD, CHECK DESCRIPTION)
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1.616 MB
Aug 11, 2021 @ 10:44pm
Aug 25, 2021 @ 12:33am
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Multiple Galaxies (DEAD MOD, CHECK DESCRIPTION)

Description
I highly recommend you go to this mod as it is properly updated it seems. https://steamcommunity.com/sharedfiles/filedetails/?id=2677976778&searchtext=3.2+galaxies

***MOST OF THE FILES ARE NOT MINE***
This is a mod I made to finally add a map where there's more than one galaxy. I'm not a modder I just got tired of waiting. It's very rough, and I can't seem to get Fallen Empires and Marauders to spawn where I want them, so they'll just be randomly placed around the galaxies. The map has just over 800 stars, and 36 possible empires. As the player, you'll basically always spawn in the top right galaxy unless you're in multiplayer. I'm too lazy to add a fix to change your position right now so yea.

Also, I took a lot of files from "Star Wars Galaxy 2" https://steamcommunity.com/sharedfiles/filedetails/?id=2475935823 because it does something very similar to what I wanted to do.

If you want to do this yourself I built the galaxy using Static Galaxy Editor aka Retalyx Galaxy Generator V 0.9.7 at https://www.nexusmods.com/stellaris/mods/67. This program is somewhat self explainable although it's not updated to work on this version of the game so you'll have to manually edit the empire spawn codes in the (Your Mod Name)/map/retalyx_(Your Mod Name).txt file. When you're done making your galaxy just click the Export Mod Files button. You'll also need the files that I got from the Star Wars Galaxy 2 mod. I don't know what a lot of these files do but it seems to work. Hopefully this is the information that all the true modders in this community need to make their own maps.

Also, your empire/the ai empire home systems will have randomly generated names. This is because the galaxy isn't generated it's static. (All of the stars were manually placed) I can set a specific name for each system but there would be no point, so I just have the game fill in the blanks.

Update 16-8-21: Mod has been updated to include nebulae generation as well as making the mod work without having "Star Wars Galaxy 2" installed. The only selectable map with this mod installed will be Galactic Terrain unless you have another mod that adds static maps.

Update 17-8-21: Marauder spawn limit has been increased to 3.
34 Comments
Wommy U Oct 9, 2023 @ 12:50pm 
yes he is do it @Kenhel
Kenhel Jun 18, 2023 @ 6:55am 
Hi! Are you ok if I update this mod and add extra features to it?
SMmania123 Apr 29, 2022 @ 4:00pm 
@Some Kind of Lifeform No problem, he seems to have a lot of time and pushing out updates from time to time. So your welcome I guess lol
Some Kind of Lifeform  [author] Apr 29, 2022 @ 2:09pm 
@SMmania123 Thanks for posting a newer mod! I am too busy to work on this, and I never intended to be dedicated to this in the first place (as per the description).
SMmania123 Apr 29, 2022 @ 12:26am 
This mod is dead move on to this version, it's still alive: [3.2] Multigalactic Galaxies
https://steamcommunity.com/sharedfiles/filedetails/?id=2677976778&searchtext=3.2+galaxies
Some Kind of Lifeform  [author] Jan 26, 2022 @ 8:56pm 
@Bald Thanks for your help, but I am unfortunately very busy lately and don't really want to spend my free time working on it. As I said in the description, I'm not a modder. I just wanted to let the community know that it's possible to have a multiple galaxy map that isn't overwhelming on your computer, and far higher quality maps could be made with sufficient effort. Think of this as more of a proof of concept.
Bald Jan 15, 2022 @ 3:13am 
I do a second and more specific test:
Normal empire (no robots, no hive minds, etc) + mod origin that modifies the type of planet you should start on, your mod is randomly generated by the type of planet :)
Bald Jan 15, 2022 @ 3:07am 
Hi friend, I love your mod <3
But even if you don't think it's possible I've found it guilty of some apparently unrelated bugs (I think the problem is the fixed planet of origin, which is the same one given to player 1 in multiplayer too)
Ignore some origins when they come from mods and break some things (I can record a short video even if you need)
Specifically, I was playing with hive minds, using origin and civic special (swarm queen) from Expanded Gestalts: Forgotten Queens + compatibility patch 3.2 (works fine in all situations except with your mod active, drove me crazy until I found it , the home world type decides randomly and does not generate the special swarm queen jobs)
But I think the easiest solution would be to unpin the start point
Tuxu -=JeepC=- Oct 13, 2021 @ 11:45am 
3.1.x?
Gr1m-Revelat1on Sep 29, 2021 @ 3:14am 
Is there an update for this for most recent version?