Europa Universalis IV

Europa Universalis IV

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Higher Cavalry Ratio
   
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14.383 KB
Aug 10, 2021 @ 12:42pm
Sep 5, 2024 @ 12:17pm
12 Change Notes ( view )

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Higher Cavalry Ratio

Description
It shouldn't have any compatibility issues, as it doesn't modify any existing files.

Made for my own use. Decided to make it public.

Also includes cavalry fire/shock decisions, three each. 0.10, 0.25 and 0.50 respectively.
14 Comments
Sibunaytlas  [author] Sep 5, 2024 @ 6:11pm 
Then I am not sure what the problem might be. Still, you could send me screenshots of your launcher, the playset tab and the in game decisions tab to my discord sibunaytlas and I can take another look.
Dinnee Sep 5, 2024 @ 5:35pm 
on the steam version. Just have one playset and it has a few other mods but they arent enabled. Tried changing the load order but that hasnt seemed to work
Sibunaytlas  [author] Sep 5, 2024 @ 12:14pm 
Are you on the latest bitbucket or the steam version? I tried both and the decisions should still be there. If you have multiple playsets you might be on some other one with multiple mods perhaps? I'll still have a look.
Dinnee Sep 5, 2024 @ 10:50am 
Using this with anbennar and the decisions arent showing. Only have anbennar enabled besides this mod
Sibunaytlas  [author] Mar 20, 2024 @ 3:36am 
Good idea
Dozand Mar 19, 2024 @ 2:17pm 
most usefull mod, tnx

as small feedback - maybe cav to inf ratio add/remv decisions also place under one option with cav buffs for easy use and add variations +25/50/75 ratio as variant
yt dualrotorhelicopter Nov 18, 2023 @ 12:31am 
Does the AI ever take this decision, and, if not, is there any version where they do?
密涅瓦的猫头鹰 Sep 30, 2023 @ 6:10am 
good job, Thanks for your great work
Babylon Kills Babylon Oct 19, 2022 @ 3:59pm 
Awarded
Babylon Kills Babylon Oct 19, 2022 @ 3:58pm 
You are so cool now Tengri isnt the only one with viable cav