Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I know it wasnt VE's point to link everything together fluidly so not blaming them.
Its just personally a little jarring to have VFE Medieval include a "Gunpowder" tech that is not needed for vanilla "Gunsmithing" and then also have the VFE Weapons Expanded - Frontiers added tech to come after "Gunsmithing"
Its like you get the ability to make guns without understanding gunpowder and then get the ability to make old west guns after gaining the ability to make modern guns.
Id have made it where if you had Medieval you need to research gunpowder before gunsmithing and if you had VFEWE-F that would be like a middle ground before the more modern stuff was available.