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Rapporter et oversættelsesproblem
这个版本针对模组兼容性做了大改。现在它支持你自己像写CE补丁一样添加自己的兼容补丁了(目前仅支持在一些情况下禁止需求条溢出)。
这个版本的代码做了很大的改动,所以可能不稳定。记得备份存档!
This version got a big change for mod compatibility. Now it support writing your own patches (to disable needs overflow situationally) with XML, kinda like Combat Extended patches.
This version saw a lot of code changes though, so it might not be stable; back up your saves!
Anyway, the defName is Crows_DustBunnyRace
Hahaha that's funny story.
I think I should add the Dust bunny to the default list of excluded races then. It'd probably be easier than asking Crow for a patch.
I'd like to share a funny story with you:
I'm playing with Crow's dust bunnies. they eat filth when tamed and of course newly tamed animals have no area restrictions. I found out, my pawns tamed a dust bunny around 2 ingame days afterwards and my colony was almost sparkling. The poor dust bunny had a food bar of 1021% still runnig around like a mix of pacman and kurby.
I added them to your exclusion list. thank you for this feature! I also told Crow about this. it's really hilarious^^
Glad to hear it helped! Though "disable overflow by gene" need to be enabled in the mod settings and should contain the "Mind Coalescense" gene - it should already be there by default, but check just to make sure and let me know if it isn't showing for some reason.
Mod version v1.3.5 has been uploaded to both Steam Workshop and GitHub [github.com]
修复了上文@D 提到的问题。
Fixed issued noted by @D
This error only appears once per game and doesn't affect anything other than the visual(placement) of the tick mark.
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现有版本心情/美观等有那个趋势标号的需求条在溢出时可能报错,但每次启动游戏只会报一次,除了标号绘制外观/位置之外没有别的影响。
我几小时后更新一下修复。
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.Need:DrawBarInstantMarkerAt (UnityEngine.Rect,single)
NeedBarOverflow.Patches.Need_DrawOnGUI:PrefixMethod (RimWorld.Need,UnityEngine.Rect,int,single,bool,bool,System.Nullable`1<UnityEngine.Rect>,bool)
...
This happens when a pawn using a psychic harmonizer at above 100% mood, in my case, a death resting pawn at 150% mood
You may need to draw the Mood bar further in the Needs tab as you do with other bars.