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Rapporter et problem med oversettelse
(1) (Hopefully) fixed issue noted by @PriinceShriika ; (2) now enables comfort/recreation/chemical need by default (configurable); (3) Support for "Dubs Performance Analyzer" (you can now see more about the performance of this mod).
模组1.4.2版本已经在 GitHub [github.com]更新,晚点更新创意工坊。
(1) (大概) 修复了 @PriinceShriika 提到的设置无法保存的问题; (2) 默认启用了舒适、美观、成瘾品需求的溢出 (3) 兼容Dubs Performance Analyzer(可以更详细的分析模组性能了).
I managed to reproduce it, I will look for a fix.
你好,你好礼貌呀hhhh 多谢你的建议
在这里“饿的越快”的意思是“饮食值下降的速度加快”,不是“吃饱的人反倒比吃不饱的人先饿”的意思。等到吃饱的人饮食值下降到100%以内,他饿的速度也就回到正常人的速度啦。
这个是我出于类似“边际效应”的考量而 故意设置的,假如你100%饮食,12小时后可能掉到20%(下降80%),200%饮食12小时后可能就掉到80%了(下降120%)。后者虽然“饿的更快”,但还是能比前者坚持更久时间不吃东西。
原版游戏也是这样设计的,哪怕不考虑食物溢出,把小人放到快饿死再喂食的话 消耗食物的量会比正常喂食明显更少,也就是“越低饿的越慢,(相对的)越饱饿的越快”。
With the raceDef they seemed to revert sometimes (after save relaod I think). I report back if it happens again with your implementation.
Should be fixed now with built-in compatibility patch for Dust Bunnies
启动游戏提速~10秒左右,提升兼容性,添加大量新设置(如果启动游戏发现红字,考虑把模组设置文件删掉让它重新加载)
Mod version 1.4.1 has been uploaded to the Workshop and GitHub [github.com]
~10 second improvement to game startup time, better mod compatibility, many more configuration options. (If you see setting-related errors at startup, consider deleting your mod config file and let it regenerate.)
Anyway, the defName is Crows_DustBunnyRace