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Ascension (Frenzy-replacement)
Stage thresholds: as with Frenzy
Stat changes:
Stage 1 : -2 ATK, -2 DFN
Stage 2 : +1 ATK, +1 DFN
Stage 3 : +2 ATK, +2 DFN
Stage 4 : +3 ATK, +3 DFN, +1 Regeneration
Stage 5 : +4 ATK, +4 DFN, +2 Regeneration, +1 Mana Boost, +1 Lust Boost
Stage 6 : +6 ATK, +6 DFN, +4 Regeneration, +1 Mana Boost, +1 Lust Boost
Stage 7 : +8 ATK, +8 DFN, +6 Regeneration, +2 Mana Boost, +2 Lust Boost
Balance :
Add X Stages (using "Persistent Essence Buff Settings"): 7
Stage 1 : 1
Stage 2 : 5
Stage 3 : 5
Stage 4 : 5
Stage 5 : 15
Stage 6 : 5
Stage 7 : 5
These are mostly 5-level increments, with a safe zone (stage 4) between 15 and 29. No extra behavior post-40, but you can tack on stages 8 and 9 yourself if you like.
Stat changes:
Stage 1 : -2 ATK, -1 DFN
Stage 2 : +1 ATK, +1 DFN (total: -1 ATK, no DFN penalty)
Stage 3 : +1 ATK, +1 DFN (total: no ATK penalty, +1 DFN)
Stage 4 : +2 ATK, +1 DFN, +1 Regeneration (total: +2 ATK, +2 DFN, +1 Regeneration)
Stage 5 : -1 ATK, -1 DFN (total: +1 ATK, +1 DFN, +1 Regeneration)
Stage 6 : -1 ATK, -1 DFN, +1 PAIN (total: +1 Regeneration if you can keep your shields up, no ATK/DFN bonuses)
Stage 7 : -2 ATK, -1 DFN (total: -2 ATK, -1 DFN)
This assumes the default essence cap (40, +10 w/ specific artifact). Adjust to taste.
Frenzy :
Add X Stages (using "Start of Combat Essence Buff Settings"): 7
Stage 1 : 1
Stage 2 : 10
Stage 3 : 10
Stage 4 : 10
Stage 5 : 10
Stage 6 : 1
Stage 7 : 9
These are 10-level increments for 0-40 essence, with a bonus at the cap (stage 5) and extra if you picked up the artifact (stages 6 and 7) .
Stat changes:
Stage 1 : -2 ATK, +2 DFN, +3 Metalize
Stage 2 : -1 ATK, +1 DFN, +1 Metalize
Stage 3 : No bonuses or penalties
Stage 4 : +2 ATK, -2 DFN, +1 Regeneration
Stage 5 : +4 ATK, +1 Berserk, -4 DFN, +2 Regeneration, +1 Mana Boost
Stage 6 : +6 ATK, +2 Berserk, -6 DFN, +4 Regeneration, +1 Mana Boost
Stage 7 : +8 ATK, +3 Berserk, -8 DFN (or +1 Obey), +6 Regeneration, +1 Mana Boost
" Frenzy ": increasing attack boosts and defense penalties for high essence. Possibly also with some regeneration at high essence levels so it's not completely impossible to recover after one takes a swing at you.
" Balance ": general stat rewards (Attack, Defense, maybe some regeneration or metalize) for staying at ~20 essence, penalties around 0 and 40 (even worse at 41+).
" Ascension ": Standard power-fantasy "all the good stats at high (40+) essence levels". Granted, this might be the "default uncapped" option already, I haven't checked.