Garry's Mod

Garry's Mod

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[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
710.320 MB
Aug 1, 2021 @ 9:59am
Jun 1, 2024 @ 9:11pm
2 Change Notes ( view )

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[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Progressing backwards upon spawning in will take you to map d1_canals_10_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_12_hrcs if you are subscribed to it.

Map name is d1_canals_11_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • I have unhidden some geometry that was hidden probably sometime around late 2003/early 2004
  • Entities (npcs, props, etc) that were hidden for performance reasons have now been unhidden, and all objects that can gib will gib now
  • The skybox has been opened up a bit
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
2 Comments
xXOmega_GnomeXx Jul 8, 2022 @ 11:50am 
Do you have Half life 2 Tee Jay
Tee Jay Aug 17, 2021 @ 3:37am 
game crashes