RimWorld

RimWorld

211 ratings
Unlimited Threat Scale
   
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Mod, 1.2, 1.3, 1.4, 1.5
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974.697 KB
Jul 31, 2021 @ 7:10pm
Nov 5, 2024 @ 4:45pm
10 Change Notes ( view )

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Unlimited Threat Scale

Description
Allows you to set the threat scale, in theory, as high as you want. How high will it let you go? I don't know. Technically there is still a limit of 1000000000% because numbers stored in computers must have a limit, and that number would break the game anyway. You can also increase the threat points cap for the base threat points calculation (the game normally caps at 10,000) or even uncap it entirely.

You can now uncap wealth curves as well! In vanilla, your colony's wealth contributes to threat points based on a curve. The curve maxes out at 1 million wealth, and therefore any additional wealth does not contribute to threat points. This mod option (disabled by default) uncaps the curves so that all wealth is counted without any limit.

Use at your own risk though because there are no checks and balances and your game will behave accordingly. If you decide to uncap threat points and start a game with 1M% threat scale, don't be surprised if your game crashes before anyone has a chance to kill you.

Note: Certain events in the game have their own individual caps on threat points (for example, Too deep: infestations have a cap of 1,000 points). This mod does not change or remove those caps.

Speaking of threat points, if you're curious about how many threat points the game is using for each raid, check out my other mod, Visible Raid Points (now fully compatible with this mod as of version 1.5+ of RimWorld).



Updates
11/05/2024: Add option to uncap wealth curves
04/18/2024: Fixed threat scale setting input after storyteller UI update
03/19/2024: Updated to 1.5
10/26/2022: Updated to 1.4
03/09/2022: Created alternate version of the mod for compatibility with Visible Raid Points.
08/09/2021: Added support for version 1.2.

Credits
62 Comments
van_darkholme Apr 6 @ 1:58am 
谢谢你
直接给我拉了4000敌人,游戏直接卡死了:lunar2019laughingpig:
BuGGaTon Jan 11 @ 4:09pm 
Cool, thanks! I wanted the vanilla scaling but infinite and now that wealth can scale infinitely this was both the perfect new addition and the best way to implement it. Thanks! ♥
1trickPwnyta  [author] Jan 11 @ 6:14am 
@BuGGaTon That's a great question! You are correct. The uncapped rate is the same as the final rate between the last two points.
BuGGaTon Jan 11 @ 6:02am 
On the Uncapped Wealth Curve what option have you gone for?

Between 14k-400k every $160 s.wealth is worth 1 raid point
Between 400k-700k every $250 s.wealth is worth 1 raid point
Between 700k-1m every $500 s.wealth is worth 1 raid point

Does uncapping leave it at the final rate of $500 per point or does it make adjustments?
1trickPwnyta  [author] Oct 23, 2024 @ 11:55am 
@Lucifer This mod does not affect raid frequency. Either you're just getting unlucky or it's caused by a different mod.
Lucifer Oct 23, 2024 @ 11:19am 
Okay so the mod is great and all, but when I have it I get constant raids. Like a raid every day that can range from 5000p up to 25000p and its really hard to actually do anything when I constantly have to battle raiders. Not sure why this would happen or if it's intended. I currently got a raid consisting of 368 pawns from a Anomaly DLC cult.
1trickPwnyta  [author] Oct 22, 2024 @ 4:21am 
@Lucifer Raid points are multiplied by your threat scale, yes. That is how it works in vanilla and the mod doesn't change that. In vanilla, there is a 10k cap that is applied near the end of the calculation. The mod has a setting to remove that cap or change the cap to whatever you want. So yes, if you are playing at 100% threat scale and you're getting 10k point raids, changing the threat scale to 200% would then get you 20k point raids, assuming you have removed the vanilla cap or increased it to 20k or higher in the mod settings.
Lucifer Oct 22, 2024 @ 3:46am 
Does this mod multiply the raids threat points my desired threat scale? Soo 200% would make a 10000p raid 20000p? or does it uncap it up to 20000? where 100% is vannilla.
Zuada Oct 10, 2024 @ 5:40am 
Ooooh, spicy! I'll try it out and report back any issues I find with it, thanks a lot!
1trickPwnyta  [author] Oct 7, 2024 @ 6:56am 
@Zuada I have created the option but I haven't published it yet as I haven't yet had the chance to test it in a real playthrough. It'll probably be ready to go in about a week, but if you want to try it out early, it's available on GitHub (you'll have to install it manually): https://github.com/1trickPwnyta/UnlimitedThreatScale/tree/uncappedwealthcurves