Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- minor cosmetic/lighting fixes, swept maps for errors/missing models
- swept maps for non-pistol weapons (kept melee/ throwables/ items)
- Updated addon and mission text file titles (may eliminate conflicts with original version)
I took a bit of a break from Dev'ing for the end of summer, I'll be doing some updates soon.
Thanks for the feedback, I'll give it a run through soon and upload an update
On the "Mountain Finale", I usually head left, and defend by the campfire. There was a submachine gun there, which the bots took great care in noticing.
Upon completion, we ran straight past (right of) the saferoom to the normal debarkation location. Nice change having a staircase leading to the overlook, where you can see the Dark Tower off in the cloudy distance... NICE TOUCH! Still using the story book as a "magic carpet" to ride off into the sunset - this works!