Call of Duty: Black Ops III

Call of Duty: Black Ops III

238 ratings
CODE LYOKO: EXPEDITION DEMO
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File Size
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912.645 MB
Jul 28, 2021 @ 12:48pm
Jul 1, 2022 @ 2:29am
6 Change Notes ( view )

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CODE LYOKO: EXPEDITION DEMO

In 1 collection by Niknokinater
See Also: Terrarium, Maison, Code Lyoko, Wither, & Zenith !
6 items
Description
Alongside Franz Hopper, prepare yourself to face XANA, the multi-agent artificial intelligence, as you traverse a region of the Forest Sector on Lyoko defending against it & acquiring new abilities.

The Code Lyoko: Expedition Demo is a total conversion mod for Black Ops III.





Features
  • 3D Platformer Campaign - Explore the Forest & gather abilities over the course of four replayable levels!
  • Cutscenes & Story - Progress through the story, outfitted with motion-capture cutscenes & full voice over!
  • Custom-Made OST - Immerse into the mod with a custom-made OST, featuring 10 tracks!

  • Map Stats:
    Map Size:
    Origins
    Download Size:
    360Mb (870Mb on Disk)
    Weapons:
    n/a
    Dog Rounds:
    n/a
    Gobblegum:
    n/a
    Pack-a-Punch:
    n/a

  • Perks:
    Identification
    Access Towers & Buy Powerups!
    Creation
    Build Bridges & Crossings!
    Foresight
    Reveal hidden gameplay elements, spawns, & triggers!


Credits
  • Niknokinater - Designer, voice of Franz & XANA

  • Aisyah Zulkarnain - Voice of Aelita
  • Özberk Özen - Aelita character model

  • func_vehicle - Scripting aid, bug fixes, feedback, & solutions
  • lilrifa - LUA aid & clientfield registration info
  • Planet - FX cleanup fix

  • Blender-Cod (Plugin) - SE2Dev, CoDEmanX, DTZxPorter | Loyalists (Blender 2.9 Support)
  • L3akmod (LUA Support) - The D3V Team (DTZxPorter, SE2Dev, and Nukem)



    [imgur.com]
Popular Discussions View All (1)
0
Jul 28, 2021 @ 12:55pm
PINNED: KNOWN ISSUES
Niknokinater
100 Comments
DrZelton May 30 @ 10:46pm 
J’ai débuté dans un couloir-ascensographe, accessible uniquement pendant les mardis hyperflambus aux heures flamboquantes de type QRL. Un XANA semi-hologrammé, vêtu d’un gousplâtre, m’a tendu une clépandule menant à une portillance spiroïdale qui n’apparaît que si l’on sautillonne en diagonale en murmurant « grapitonique » à l’envers, tout en brandissant une baguette anti-gravitoflange.

Le sol était tapissé de jus de pixélis condensé, légèrement scintillopâtre et parsemé de miettes de crémolume. Les murs, eux, récitaient des énies en latin inversé avec un accent boréaloïde oscillant, ponctué de bloutrissements. À un moment, j’ai saisi un crystaflou semi-quantal classe 8B sous-quasique, ce qui a instantanément versifié mes contrôles, mon axe existentiel, et le sens nébulaire de ma perception.
Piggy Smalls May 30 @ 10:38pm 
très bon map cela code lyoko de television le enfant regard souvenir dur saute mais joie de video jdg tres HAHA
Die Rise King May 30 @ 10:32pm 
I gave you 1 of each award :steamthis:
Die Rise King May 30 @ 10:28pm 
YAP YAP :after:
Niknokinater  [author] May 8 @ 1:59pm 
Well it's beyond great to see that you did find it !

Oh man yeah, the hornets. They're definitely on the tougher side- an insane difficulty spike. Initially, they were a secret encounter, but I didn't see anyone exploring very much early on so I integrated it into the main progression, for better or worse.

Takes skill to beat that's for sure- it even puts me to the grindstone.

The invisible kankrelats are intentional, no worries, but thanks for bringing it up in case. That's a stress-inducing encounter trying to remember their positions from their shots to navigate through for the life slot (or via their movement sound by purchasing an Invisibility from the tower).

Thanks for sharing !
T0KillYou May 7 @ 3:12pm 
I don't know how this took me so many years to find. It took me a long time to beat the Hornets in level 3, probably the hardest in the map, but I finally completed the maps and it was amazing!
The Kankrelats in level 4 (after the yellow door) are also invisible, for some reason.
Niknokinater  [author] Apr 28 @ 8:56pm 
TO SAVE ALL THAT WE LOVE
Burger Beers Apr 26 @ 8:38pm 
HERE WE ARE GOING FAR
Josh, CEO of Bad Aim Dec 9, 2024 @ 6:59pm 
It's unfortunate to see that you have given up work on this project but I do genuinely think that this could be its own standalone game, either licensed or a fan game, hell, maybe even reworked into its own property some day.
I do have some issues with the map such as lack of considerable checkpoints (mainly after getting the yellow key, it's so mildly inconvenient to get to the hornets and die)
I would love to see what you have to offer in the future.
Niknokinater  [author] Jun 29, 2024 @ 11:36am 
I've moved on from modding to work on Considerable Grandfather.

I could see myself coming back to this as a standalone game with proper licensing at some point in the future. That'd be lit !