RimWorld

RimWorld

142 vurderinger
Mechanite Forge
4
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
2.123 MB
27. juli 2021 kl. 23:57
11. juli kl. 12:52
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Mechanite Forge

Beskrivelse
Exploring mechanites beyond just Luciferum.
Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.

*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!

*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!

*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.

*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.

*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.

Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research.

27/07/2021
Updated to 1.3 (I've removed support for 1.0, 1.1 & 1.2 as i'm not sure if the latest updates are compatible)

28/08/2021
Added (x hrs) to Herculium & Peithium like Penoxycyline has (2 days~ ish) as requested by comments.
Added "allowMixingIngredients" to the Synthesize Neutroamine recipe as requested by VonArens.

22/10/2022
Updated to 1.4

23/10/2022
Fixed non issue bug with an optional variable in method not being declared.
Hid mod menu as it's still in work (my bad!)
Hid debug messages

27/06/2024
Updated to 1.5
Mechanite Forge graphics update and sizing changes to make it fit Rimworld better
Mechanites can now stack, new graphics for stacks.

11/07/2025
Updated to 1.6!
Mechanite forge has even more graphics updates - Massive thank you to ThatBartGuy with their permission i've added their drug graphics and an alternative folder for their forge graphics.
Mod menu is now visible again;
Respect scarification
Ignore luciferum addiction from purifier for lore accuracy
Slider for power consumption


Hopefully this should work alright, don't post issues without a hugslib log otherwise it get's deleted.

I might add more in the future (Feel free to suggest). Uploaded with Horologium's permission.

Credits:
Trinityx - Updated to 1.3 to 1.6.
ThatBartGuy - Mechanite Forge graphics update and drug graphics.
Horologium - Updating and restoring mod from B18 to 1.2.
ChJees – Concept, C# & XML (original)
Xen - Art


78 kommentarer
Æþelræd For 4 timer siden 
Minor incompatibility with Scrollable Gizmos, Bastion bar may slightly overlap other icons
Spinecone 8. aug. kl. 15:39 
...Gah, sorry, it's Seraphium that regenerates the lost limbs. I believe the point still stands! :)
Spinecone 8. aug. kl. 15:38 
I'm not sure if it's intentional, but there seems to be a bit of a balance anomaly. It used to be, when regenerating a lost limb, the missing body part itself would regenerate slowly and painfully over a fairly long time, but it would bring all its sub-components with it. For example, a missing arm would, upon regenerating, "come with" all the bones and fingers.

That's not the case anymore, each single sub-part must now undergo its own long, painful regeneration period that's just as long and painful as the first one, that was (at least originally) intended to be all it took to regrow the entire missing part.

This is /hugely/ damaging to how powerful Trollblood actually is, because those values for just how long and just how painful weren't made with the additional subcomponents in mind. Is it worth reviewing this?
Officer TJ Hooker 2. aug. kl. 14:50 
Do we need to set the Healing factor to 1 for the trollsblood to heal scars?
aef8234 27. juli kl. 0:01 
For me, I'm fine with the graphics, it's just that the texture is a bit wonky? Like thing below it get covered up by the forge, while things above it sometimes aren't. Like wall lights.
g_BonE 24. juli kl. 9:59 
what does the "healing factor" slider in the mod settings do?
Neosuduno 11. juli kl. 13:28 
I recommend a more compact version, but to balance it, it would need twice the power requirement of the larger one.
Trinity  [ophavsmand] 11. juli kl. 12:56 
@Neosuduno, I can't say I agree, this mod enables a very powerful machine that is able to manipulate Luciferium, it's not meant to be compact or slim but to each their own. I welcome other users to weigh in on this.

@Ghostmare, Yup!
Ghostmare 10. juli kl. 6:25 
1.6 update?
Neosuduno 17. apr. kl. 20:15 
Not gonna lie, the 3x5 size of the forge makes it too unwieldy to use in any serious game. there is a reason that the fabrication bench is only 2x5, and that is so it is not too obstructive.