Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And Somehow ACCIDENTLY used debug mod and pressed the [Remove Mod] button,
(I was testing what mod was causing my certain bug, since I recently added this mod newly)
And the quests, and the Anima tree stuff got removed, I thought everything, quest, award
were reseted, so I decided to re-active the mod via Debug mod, and did exactly as [Some issue came up and i wanna reset the story, what can i do?] But new quest won't pop up.
Is it correct? or does this function malfuction time-to-time?
I really want the quest to pop up agian
@GFreenD hm, on rare occasions the pawn may run into a map corner and may be easily overlooked, haven't tracked that issue down yet. If the pawn doesn't spawn entirely, it may be some compatibility issue. However if you wait long enough, the event should progress anyway.
caravanadventures_ancientgiftremonved message
how to solve it?