Wildermyth

Wildermyth

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Steve's Storybook
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Jul 25, 2021 @ 2:47pm
Aug 2, 2021 @ 3:41pm
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Steve's Storybook

Description
Steve's Storybook is a collection of new comic events for Wildermyth!

This collection currently contains ten events and three tidings, with more to come in future.

These events won't give you any new mechanics, transformations or items - they're all just more events that won't impact your gameplay beyond the usual ways events do in the stock game.
Some are very easy to trigger, some are more specific. Try and find them all!

I've done my best to fit the tone of Wildermyth, without any memes or specific references (although not without jokes!). I welcome feedback on the writing.
8 Comments
alphadingo Sep 9, 2023 @ 5:38pm 
The "Digressions" event made me outright laugh. Well done!
Runnybabbit Mar 29, 2023 @ 5:59am 
Hi there! I have found an error with the Ships in the Night event that causes a crash

321:11:749 4 AbilityMatcher Action not Valid: steve_wilderness_shipsInTheNight: {possible=false, complete=false, failTarget=folk1, message='an error occurred while choosing matches!'}, target {AbilityTarget{role=folk1, type=LEGACY_HERO_ANY, choose=BY_SCORE}, matches=25, choices=[]} failed because an error occurred while choosing matches!

321:11:749 3 ActionSystem validation error while processing action steve_wilderness_shipsInTheNight: ErrorPayload{code='2023', params=[]}

321:11:771 4 ActionSystem Impossible blocking event; executing. steve_wilderness_shipsInTheNight

321:12:489 5 LegacyDesktop exiting due to fatal runtime error java.lang.NullPointerException
Q Jan 15, 2022 @ 3:26am 
haha I like your humour
Stress Scream Oct 11, 2021 @ 12:24pm 
This are my favorite mods, thankiu... Keep the good job
Tenebrais  [author] Aug 2, 2021 @ 3:41pm 
Thanks for the report! I've updated to fix that one.
Mythophile Jul 30, 2021 @ 12:45pm 
If A Twist in Time is yours, FYI, the quest needs to check to see if the two characters are parent and child already. Otherwise it makes no sense.
Tenebrais  [author] Jul 26, 2021 @ 12:28am 
Ah, thanks. I've updated the localisation files, they should work correctly now.
Buecherweber Jul 25, 2021 @ 10:57pm 
Story mods are always a nice thing - thanks for the effort! I noticed a bug, though - fortunately, I already know what the problem is, because I struggled with the very same issue, myself: There is something off with the translation (the event editor automatically assumes that you write in the same language as your main system), and it causes all the speech bubbles of your events to disappear. This is not hard to fix, though:

In the mod folder (assets -> text -> effects), you can find the .properties-files of your events; they will most probably all end on the same suffix, something like _DE or en_GB. For your mod to work correctly, you will have to delete those - and only those - letters.