Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Amplified Zombies
   
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371.698 MB
Jul 24, 2021 @ 6:36pm
May 29 @ 1:48am
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Amplified Zombies

Description
COPYRIGHT NOTICE
This work by vnuser is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License[creativecommons.org]. This work contains modified third party contents, the attributions of all of which are included in the Credits section. Attribution is required only if the usage or display of this work is shared publicly. Income generated through display or usage of this work through voluntary means (i.e. donations, merchandise) is permitted, but strictly prohibited if generated through mandatory means, including but not limited to monetizing attribution (profiting from providing credits) and forced paywalls/advertisements.

Description
Amplifies Zombies mode, giving it a faster pace, making easy maps challenging and hard maps even harder. Unlike DKA_Masta's unbalanced Insane 100, this mod also buffs the survivors' arsenal. Gameplay is configurable using pre-game setting menu.

This mod was created for personal use and made public for friends of friends only, although anyone may freely use it. Criticism, feedback, and bug reports are welcome, but the mod will not be updated to any third party's own preferences (as stated, not meant for strangers). The mod is also watermarked, and this will not be removed.
Mod may crash/cause stuck in some custom maps due to script conflicts/exceeding memory limit (examples: Cube Ops II, Omnigon).

Alternatives, in case the mod is not compatible with a map:
Gameplay:
  1. Configurable gameplay.
  2. Round 1 sprinters.
  3. Zombies have amplified speed that increases by 6% (default, adjustable) of normal speed every 5 rounds starting at round 11 until round 31 and are affected only by some slows (Widow's Wine, GKZ-45 Mk3, Snail's Pace Slurpee, ...) unless amplified speed is disabled.
  4. Auto-adjusting 50-perk limit: If current perk limit is lower than 50, changes limit to 50. Checks once every 20 seconds.
  5. Weapon trading (by interacting with another player, default button: F).
  6. Point sharing (shares 250 points each trip mine button press, default button: 3).
  7. Co-op last stand weapon: Death Machine (if map has, otherwise default last stand weapon) or pistol, if player has pistol before going down.

Contents (details in discussion section):
Perk-a-Cola changes:
  1. Cryo-Slide Soda (compatibility fix)
  2. Deadshot Daiquiri (mechanism)
  3. Electric Cherry (mechanism)
  4. Juggernog (addition)
  5. Mule Kick (mechanism)
  6. Quick Revive (mechanism)
  7. Snail's Pace Slurpee (compatibility fix)
  8. Speed Cola (mechanism)
  9. Stamin-Up (mechanism)
  10. Victorious Tortoise (compatibility fix)
  11. Widow's Wine (compatibility fix)

Power-ups:
  • Changes:
    • Power-up drop limit increases by 1 every round, starting from 4 at round 1.
    • Score-based power-up dropping occurs more frequently than vanilla at higher rounds.
  • Custom power-up drops:
    1. Bottomless Magazine (Infinite Ammo)
    2. Permanent Pack-a-Punch (modified Free Pack-A-Punch)
    3. Rainbow Star: gives the player invulnerability to most damage sources for 30 seconds, all zombies and most bosses coming in contact during invulnerability are immediately killed.

Weapons:
  • Custom weapons:
    1. DO NOT USE!
    2. Gay Gun
    3. Meat Hook
    4. Medi Gun
    5. Path of Sorrows (customized)
    6. RNGat
    7. Shield of Silence
    8. Tau Cannon
    9. Wrench
  • Weapon changes:
    1. Alternate Ammo Types (AAT's/Re-PaP attacks)
    2. GKZ-45 Mk3
    3. Li'l Arnie
    4. Monkey Bomb
    5. Ragnarok DG-4
    6. Ray Gun
    7. Thundergun
    8. Wunderwaffe DG-2

Other changes:
  1. Zombies have the same vocal sounds from World At War/Black Ops 1.
  2. Wunderwaffe DG-2 has the same sounds from World At War/Black Ops 1.
  3. Multiple, shuffled Fire Sale tracks.
  4. Fixed lag upon switching on power.
8 Comments
V137n4m3$3_n00b  [author] Jan 12, 2023 @ 2:47am 
If the mod crashes when loading into a custom map, it likely is caused by the map ("Mod may crash/cause stuck in some custom maps due to script conflicts/exceeding memory limit" in Description) and an alternative listed in Disclaimer can be tried instead. If it crashes when loading into an official or ANY custom map, it may be your game/machine's problem which you should try any fix you can find online, I cannot provide assistance with this because it may not be the mod's problem.
Swallerin-Dickles Jan 11, 2023 @ 8:55pm 
crashes my game every time no matter what settings i use
Gabe_1016 Jul 19, 2022 @ 5:36pm 
is there a mod that only has the 64 zombie cap
bigcheese138 Jun 22, 2022 @ 5:41pm 
hi
Zachadac Oct 30, 2021 @ 11:18am 
hi
BayComet24 Jul 26, 2021 @ 6:23pm 
hi
Deen ツ Jul 25, 2021 @ 10:02am 
ok