Crusader Kings III

Crusader Kings III

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Scaling Diplomatic Range
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Jul 22, 2021 @ 8:31pm
Sep 24, 2023 @ 9:00pm
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Scaling Diplomatic Range

In 1 collection by EmrysValdr
EmrysValdr's Collection
58 items
Description
TLDR: Have your diplomatic range scale based on the tier of your main title. Start with a severely reduced range as a count that increases as you become a duke, king, and then emperor. MUST HAVE DIPLOMATIC RANGE RULE ON RESTRICTED.

A small mod I made that introduces scaling for diplomatic range depending on your highest tier title. This mod was built on the principle that lower level rulers, ie counts and dukes, would naturally not have the political capital or resources to reach as much territory as higher level rulers, ie kings and emperors. So with this mod, while you may be unable to interact with anyone besides your neighbors as a count, you will naturally be able to interact with more and more people as your title increases.

Use only with the Restricted Diplomatic Range game rule, because I have changed that value to better reflect the intended range. If you play on default range, you will basically be able to reach anywhere on the map as a higher tier title.

Base range (For Barons and Counts): 350
Dukes: 525
Kings: 612.5
Emperors: 700

Credit to Vertimnus (Lead Dev for the upcoming Sinews of War mod) for his essential help
35 Comments
samuel.stewart1984 Jan 29 @ 11:16am 
Hmm, if this mod really is just a few lines of code, then if somebody could make something similar that also limits the diplomatic range of courtiers, then that would fix the lag issue you get in the AGOT mod when you're in the iron throne (because every courtier on the map can scheme everybody else within the seven kingdoms regardless of distance). I'd do it, if I knew how to mod.
Karnak Nov 25, 2024 @ 10:23am 
Please update :)
T Feb 19, 2024 @ 9:45pm 
@blazeknave it's because it's directly overwriting the base game's "emperor_modifier", so the author has to put all the stuff that is already there; if they just put emperor_modifier = { diplomatic_range_mult = 1.0 }, then an emperor would get no domain, vassal, accolades, etc.

Unfortunately, takuro is right this mod needs an update for tax slots :(
takuro Dec 6, 2023 @ 8:56pm 
update? it's need tax_slot_add
blazeknave Jul 12, 2023 @ 11:02pm 
I love this idea, but I don't get why it's defining all these?

emperor_modifier = {
domain_limit = 4
knight_limit = 8
vassal_limit = 60
ai_amenity_target_baseline = 0.3
active_accolades = 2

mercenary_hire_cost_mult = 0.6

diplomatic_range_mult = 1.0
}
Awkland Jul 12, 2023 @ 7:45pm 
can you make a version where you can interact with your head of faith and people below your top liege regardless of diplomatic range?
T Dec 6, 2022 @ 9:46pm 
For those wondering, this mod is like 7 lines of code, all of which still should work as of 1.8
Asuryan Nov 3, 2022 @ 4:11am 
Thanks for the cool mod bro
bjorg bjorgenson Jun 9, 2022 @ 11:13am 
one of those mods you never realize you need, but once you see it you can't play without it
CaptHobo Apr 1, 2022 @ 2:24pm 
This may have been asked before, But does this apply between the AI? or is it just between the player and AI?