RimWorld

RimWorld

3,253 ratings
Medieval Overhaul
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Mod, 1.3, 1.4
File Size
Posted
Updated
116.328 MB
Jul 21, 2021 @ 3:31pm
Dec 11, 2022 @ 7:15pm
65 Change Notes ( view )

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Medieval Overhaul

Description
[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Popular Discussions View All (219)
1
May 12 @ 9:58am
How to salvage rusted helmet
Ristyenok
11
May 20 @ 11:25am
Bones, good god what do you do with them?
andypaul98
2
Apr 7 @ 8:31pm
Ancient Timber Source?
SPC Dog
3,802 Comments
Cosokabe 17 minutes ago 
could it be that the griffing and the stone troll got removed or sth ir why is there not entry in the "spawn pawn" debug button (lindwurm and Daer have one)
The Dutchman May 19 @ 12:43pm 
Always assume you're missing something
Azrael May 18 @ 9:20pm 
Is there a way to make sure my colonists eat before using mines? Or reduce the time needed to mine? My colonists and prisoners are starving while trying to mine ore from the mineshaft.
Storyteller Nylan May 18 @ 3:34pm 
So, maybe i'm just missing something but, the mod says i need [SYR] Processor Framework, but that mod isn't update and my game crashes when I try to use it anyway, is there an alternate mod I can use or am I missing something?
Mangalores-x_x May 18 @ 2:10pm 
@goannawoman you can dry hay on drying racks. Just check that meat is unchecked and hay is checked
Camalie May 18 @ 2:48am 
@goannawoman I'm fairly certain it's a byproduct of milling wheat into flour, either that or that's how you get hay.
goannawoman May 18 @ 12:09am 
How do I get straw please? Might be a stupid question but I can't work it out
Avos May 16 @ 9:44pm 
How do you get Dryad Wood
Zero Enna May 15 @ 11:51pm 
I dont know if its a me issue or a mod issue, but after 1.5 dropped (yes I have all DLC) I can no longer set bills for specific timber. Before I could make X amount of wood, dark wood ect. ect. now it only says make X of any timber.