RimWorld

RimWorld

435 ratings
Comigo's Nutrition
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
947.861 KB
Jul 14, 2021 @ 6:25am
Mar 15, 2023 @ 9:44pm
6 Change Notes ( view )

Subscribe to download
Comigo's Nutrition

In 1 collection by Bara CoMiGo
Mods by Comigo
10 items
Description
Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases.

This is a mod that adds a new research tab and doesn't simply replace the existing benches; it adds the new ones locked under separate research projects. The researches are relatively cheap, but are required for each new bench.


New buildings

Smaller electric stove
75 steel, 3 components.
Requires a research "Compact cooking stoves", which requires electricity. Doesn't have penalties and cooks all the vanilla recipes.

Smaller butcher table
65 metallic or woody, 25 steel.
Requires a research "Smaller butcher table", which requires smithing. Allows butchering animals and humanlikes and making kibble. Being not that comfortable, it has 75% work speed of the full-sized bench.

Cutting board!
30 metallic, stony or woody material plus 20 steel.
Requires a research "Cutting board". This board is meant for caravans and early game: it is light (just 5kg), more effective than a plain butcher spot, but is still slow (65% work speed) and wastes resources just a bit (90% efficiency). Can be placed on tables.

Portable chemfuel stove
50 steel, 1 component, 25 chemfuel.
Requires a research "Portable chemfuel stove". An alternative to a fueled stove that can also be transported easily. Allows cooking simple and fine meals. Can be placed on tables.

Smaller brewery
75 wood, 50 steel, and one component.
Requires a research "Small brewery", which requires beer brewing research. A smaller version of brewery that allows making wort for beer. Being not that comfortable, it has 75% work speed of the full-sized bench.

Compact nutrient paste dispenser
70 steel, 5 components.
Requires a research "Compact paste dispenser", which requires microelectronics and the regular paste dispenser research. A much smaller version of a paste dispenser, just 2x2 cells in size, which works the same way the vanilla one does.

The research unlocks two variants of improved designs, in two different directions:

In-wall nutrient paste dispenser
30 steel, 4 components.
Requires a research "In-wall dispensers", which requires a research "Compact paste dispenser". This model is just 1x1 cell size, but a bit more hungry: each meal requires 8 ingredients instead of vanilla 6. Requires less power (75W) and can be built en masse, for example, for prison cells.

Advanced nutrient paste dispenser
100 steel, 100 plasteel, 4 components, 8 advanced components.
Requires a research "Advanced paste dispensers", which requires a research "Compact paste dispenser". A work of dietology arts, this machine is a bit smaller than its vanilla version (3x3 cells), but is more efficient in ingredient consumption, taking just 5 instead of 6 for each meal. Sometimes, this improvement can make the difference between death and glory.
The building needs 1200W to operate.

Nutrient archodispenser
An ancient artifact, it can only be found as rewards to quests or, very rarely, as trader's goods. This machine connects to your power net, draining 3600W, and creates nutrient paste meals the most efficient way: just for 4 ingredients for each glop. Still as disgusting.

Compatibility
Should be compatible with e v e r y t h i n g, as it is a purely XML + graphical mod.
MONKE told me how to support modded recipes, so now they are supported here too!

Translations
Chinese language pack by MZM_GOW.



Check out my other mods!
91 Comments
jimmyal May 14 @ 2:58am 
does anyone know if this works fine for 1.5?

please update when possible.
The Plague Tracker Apr 30 @ 12:34pm 
Please sir (or madam, or rice plant), may we have a 1.5?
heymegalodon Apr 28 @ 11:41am 
Please sir (or madam, or thrumbo), may we have a 1.5?
AsidMjolnir Apr 21 @ 12:07am 
Please sir (or madam, or non-binary), may we have a 1.5?
asleepsheep Apr 15 @ 3:11pm 
this is such a perfect mod for my prisons, cant wait for 1.5!
HungHoro - [赫蘿] Aug 23, 2023 @ 11:13pm 
Just asking, is there any chance to incorporate with vanilla expand mods? It's nothing big deal its just I always found myself building small base so this mod is a must for me but VE also have many interesting toys to play with specifically the linkables and piped network for nutrient past. It would be great if there's a way to patch you two together:csgoa:
Nefilol Seflll Mar 25, 2023 @ 8:39pm 
I'm not totally sure why it's the case but my colonists seem to prioritize using these, even if the standard-sized vanilla versions are much closer.

Had a pawn drag a corpse for butchering, going past the normal stove and butcher table to go a good 50 tiles outside of base to use the cutting board and chemfuel burner i'd placed on a bridge next to a fishing spot.


I don't have any mod that should cause such behavior, so i don't know what that was about.
Bara CoMiGo  [author] Mar 15, 2023 @ 9:44pm 
v1.4 update.
iErr0r32 Nov 28, 2022 @ 8:41am 
up 1.4
void Nov 26, 2022 @ 9:29am 
using it on 1.4, mostly for small paste dispensers, no issues so far