Sid Meier's Civilization V

Sid Meier's Civilization V

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(BNW) Urban Renewal and Sacred Cows
   
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Apr 29, 2014 @ 5:09am
May 3, 2014 @ 12:19pm
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(BNW) Urban Renewal and Sacred Cows

Description
Partly inspired by BigGlare's and Krajzen's work, this mod makes growing a multi-city empire easier:


* Cities begin with 2 inhabitants (4 in the capital} and consume food at half the usual rate.
* Unhappiness from growing population is reduced by 25% for ALL civilizations.
* Unhappiness from building multiple cities is reduced by 25% for ALL civilizations.
* The multi-city penalty for adopting new social policies is reduced by 25%.
* The multi-city penalty for researching new technology is reduced by 25%.
* The minimum distance between cities has been reduced from 4 hexes to 3.



The mod also radically changes India's special trait:


* SACRED CATTLE doubles the number of Cattle found by the player. It also unlocks a unique improvement, the Gopachara or sacred cow pasture (see the in-game text for more details).
* Cows become a luxury resource, raising Happiness by 3 for each Pasture or Gopachara. Currently, all civilizations get the Happiness bonus; I'm still searching for a hack that would make it exclusive to India.

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WARNING:

* This mod requires BOTH Civ5 expansion packs to work; it contains code (previously unavailable) that reduces Science penalties. If you don't have Brave New World, my original "Gods and Kings only" edition is still available here:

http://steamcommunity.com/sharedfiles/filedetails/?id=88198572


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NOTE: Although it isn't strictly necessary to install other mods with this one, I recommend adding the following:


* Resource Pack -- Land Animals ( http://steamcommunity.com/sharedfiles/filedetails/?id=241400416 )
* Resource Pack -- On-Map Generator ( http://steamcommunity.com/sharedfiles/filedetails/?id=241234462 )


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NEW IN THIS VERSION:

* Added support for the cattle breeds in Glacierheart's resource pack.
* Doubled the starting population for all civs' capital cities.
* Corrected bugs which kept two important files from loading.



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ALTERNATE DOWNLOAD SITE:

http://forums.civfanatics.com/downloads.php?do=file&id=22661
12 Comments
egeslean05 Jun 10, 2015 @ 1:20pm 
I'm late in seeing this mod, so hopefully it still gets looked at XD

I like almost all of it except the minimum distance between cities. Is there any way to install this but remove/change that bit?
Commissar BS Jun 25, 2014 @ 10:59am 
Thanks, this mod is really helpful, and it would be a shame to go without it just because of those hideous farms.
isnorden  [author] Jun 25, 2014 @ 10:52am 
@Commissar BS: I'll try to get hejp fixing this bug. keep your fingers crossed!
Commissar BS Jun 25, 2014 @ 10:35am 
Are you planning on fixing it?
isnorden  [author] Jun 25, 2014 @ 2:36am 
@Commissar BS: It doesn't do that on purpose; that skin is an old glitch in the game itself. I don't know why my mod reverts farm graphics that way, though.
Commissar BS Jun 24, 2014 @ 8:01pm 
Hey, does this mod change the farm skin?
A Winged Hussar in Spirit May 11, 2014 @ 9:05pm 
Ok. Thanks! It might be another mod I have. I will have to experiment some.
isnorden  [author] May 11, 2014 @ 9:04pm 
gabe2014: Unfortunately I have no idea of how to fix that; I'll have to ask the regulars at CivFanatics for help. Keep your fingers crossed!
A Winged Hussar in Spirit May 11, 2014 @ 8:14pm 
My capital says it has 4 citizens, but only two can work tiles. Functionally, it behaves as if it has 2 citizens when it comes to gaining yields from tiles. For growth, it acts as if it has 4 citizens.
isnorden  [author] May 4, 2014 @ 9:51pm 
SplendidSandi: I did some searching through an English-Sanskrit online dictionary with a contextual database...told it to find the equivalent of "cow pasture". (More realistically, the cows that India *left alone* should have gotten that Food/FFaith bonus...but the game won't allow that kind of bonus without an Improvement, so I hunted for historical evidence of people in early India pasturing their cattle.