Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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River Town Map (WIP)
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Misc. (maps & mods): Fortification Map Contest
Dimensiunea fișierului
Postat
Actualizat
8.801 MB
28 apr. 2014 la 17:31
21 iun. 2014 la 16:20
23 notițe privind schimbările ( vizionare )

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River Town Map (WIP)

Descriere
Currently adding my objectives

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Back Story
The Agatha Knights have come across a town which the Mason Order, led by Lord Deletreo, are mistreating the people. They are living in squalor while the peasants suffer. The peasants are dying in the streets and the people who are meant to be their protectors are putting their heads on spikes while he sits back behind huge gates doing nothing to help his people. The Agatha Knights must save this town before all is lost.

First objective
- Take Control of the town



Second objective ( DONE)
- give the dead peasants a send off

Gve the dead peasants which are loaded into boats behind the church a royal send off. It's a way to tell the Agatha Knights and Lord Deletreo that it doesn't matter where you come from, Life is precious no matter your rank or title.

Third objective (DONE)
- Bash down the gates

Bash down the gates into the town center, to take a foothold within to begin your assault on the main keep.

Forth objective (DONE)
- Take back the river town by killing the Lord

Find Lord Deletreo waiting in his keep and kill him.


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Maps included:
AOCTO-RiverTown_p.udk
5 comentarii
|ĶiĻă| RIP SoterDave 25 iul. 2014 la 23:29 
It is pretty and has lots of potential but need a lot of polish. I can get behind lots of buildings, meshes need to line up better along with checking all areas for players getting stuck in all sorts of places. Lighting and fog need some work, it is like too much fog not enought lighting so everything looks bland
CuddleBunnie  [autor] 25 iul. 2014 la 22:47 
Thanks for the comments, I know the spawns are off and some of the objectives need work but for my first level design Im really happy with how much I got to learn . I love the feedback, so please keep leeting me know what you think and things I could have done better :)
|ĶiĻă| RIP SoterDave 25 iul. 2014 la 18:53 
I couldn spawn even with bots..... it looks pretty needs function.
Skindiacus 23 iul. 2014 la 9:40 
I can't find the forum thread for this map, (Which you're supposed to have) so I'll post my feedback here.

-Bot functionality is obligatory
-The spawns must be inaccessible
The first objective messed up for me, I think, because the Masons spawned VERY far away, also there was an HUD at their spawn
Then, it skipped to the king objective.
I spawned as king, wandered a bit, then got stuck.
jace unborn 6 mai 2014 la 14:23 
Ill give it a try on the eq server