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Nahlásit problém s překladem
Is that the 'known issue' you have put above? Are you looking into solving it?
"Null method for rimworld.carnysenpai.enableoversizedweapons"
I could patch the vanilla method to suppress the errors for weapons only, but i don't know if that is a good solution.
I also could patch the button generation on pawns to ignore drawSize for weapons. But since 1.5 made it vanilla, this mod doesn't do anything with drawSize anymore and i don't know if i should do that in this mod or if it is an issues that is better brought up to the attention of the Rimworld devs.
The good: This mod still functions in 1.6 without me having to change the code.
The bad: Rimworld now checks if a weapon has drawOffsets in its graphicData and instead of ignoring it like in 1.5 it now throws a config error. This is harmless but annoying. (this can be circumvented by setting "rotatable" to true in the weapon def, but i dont know what other technical impact this has)
The other bad news: Rimworld now uses drawSize when generating the button on the bottom of the screen when a pawn with a weapon is selected. This can make the weapons bigger than the button if the weapon is very large.
Neutral news: Weapons can now have equippedDistanceOffset. This will draw the weapon a certain distance from the pawn in the direction the pawn is aiming, but only when the pawn is actually attacking, not in idle.
I could update the mod now, but the changes in Rimworlds behaviour are annoying me and i am trying to find a solution.