Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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GTA ONLINE - ULTIMATE Lester Crest Heists Guide
Autorstwa: McALEER GAMES
This guide will be a simplistic walk-through of all five of the original heists available via Lester Crest. They will include the following in order: The Fleeca Bank Job, The Prison Break Job, The Humane Labs Raid, Series A Funding & Pacific Standard Heist.
   
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Fleeca Heist:


Introduction:

Lester assists in planning and performing a robbery on the Fleeca Bank branch located on the Great Ocean Highway. The Heist consists of two Heist Setups and one finale.

Requirements:
⭐ Minimum of 2 players.

Set-Up Cost:
⭐ $11,500 (Not required first time as Leader)

Target:
⭐ Safety Deposit Box 167

Rewards:
⭐ $100,625 (Easy)
⭐ ­$201,250 (Normal)
⭐ ­$250,250 (Hard)
⭐ Gas Mask & Head For Heists Award (800RP
⭐ Reduced prices forKuruma & Kuruma (Armored)

Unlocks:
⭐ Prison Break

The Setup:

Phase 1 - Scope Out:

Observe security at the Fleeca Bank on the Western Highway. Then collect Paige and some equipment from the factory and come back to the apartment to plan the score.

After meeting with Lester Crest at his garment factory, the player must return to their high-end apartment planning room and commence the setup. After recruiting another team member, they both exit the apartment and drive Lester to the Fleeca Bank on the Great Ocean Highway using Lester's car.

After observing the bank, they must then return to Lester's garment factory. On the way, whichever crew member is not driving is required to practice the hacking mini-game using Lester's software. The mini-game consists of a constantly moving line that the player must guide from a start point to an end point. If it touches anything but the exit it fails and has to be restarted.

There are 3 levels to complete, with each one increasing in difficulty. Continued failure slows down the speed of the point but reduces the achievement level. The crew can't go to the next part of the mission until the hacking mini-game has been completed.

Upon arrival at the garment factory, Paige Harris is waiting by a Granger with the heist supplies and the crew must leave the Asea and deliver this back to the heist Leader's apartment garage to complete the setup mission.

Rewards:
⭐ ​$ Unknown (Easy)
⭐ $5,740 (Normal) (Crew Only)
⭐ $7,170 (Hard) (Crew Only)

Phase 2 - The Getaway Car:
Armored Kuruma - The car Lester sources is located in a multi-story parking lot in Del Perro, just opposite Backlot City, sitting directly above the Del Perro Freeway tunnel.

Upon arrival, the team are told to equip masks to keep a low profile and make their way up to the top floor where the Kuruma is located. At the top, the vehicle is guarded by Korean Mobsters. The Kuruma is sat between two trucks. The team must kill the Korean mobsters and retrieve the car without destroying it.

Making their way out of the parking lot, more mobsters will attempt to ambush the car within the parking lot. More mobsters pursue the team on their way back to Lester's factory.

The Finale:
The crew of two players will be tasked by Lester Crest to steal bonds from safety deposit box 167 at the Fleeca on the Great Ocean Highway in Banham Canyon.

By default, the host is assigned as Driller with a 60% take and the crew member as Driver with a 40% take, but this can all be changed once the game finishes introducing the heist board.

As The Driver:
The Driver takes control of the stolen armored Kuruma and drives to the Fleeca Bank with the Driller on board. If the Driller has not completed the hacking minigame yet, the Driver must wait until the other player completes said hacking. After arriving at the destination, they both equip masks and go into the bank.

The Driver controls the NPC witnesses and shoots out the four ceiling-mounted security cameras; the crew is provided Pump Shotguns for this. The Driver must destroy the cameras quickly. An on-screen indicator shows the driver the level of intimidation. They must not kill any of the witnesses but if the intimidation level drops to the minimum, the teller will trip the alarm to alert the police. Once the Driller secures the deposit box, the alarm will go off and the Driver is free to run for the Kuruma and wait for the Driller to get in.

As The ​Driller:
The Driller boards the armored Kuruma as a passenger. While the Driver gets to the bank, the Driller hacks their security system with the same hacking minigame as the previous mission. Just like before, the minigame consists of the player moving a constantly moving line from a start point to an end point. If it touches anything but the exit it fails and has to be restarted.

There are 3 levels with each one increasing the difficulty of the maze. Continued failure slows down the speed of the point but reduces the achievement level. After completing the minigame, the player is directed to use the cellphone to unlock the bank's vault and equip the given mask to go into the bank.

While the Driver controls the witnesses, the Driller goes to the safety deposit boxes at the rear of the bank and plays a drilling minigame to open up the box and take the contents. The Driller's goal is to drill through the lock of Safety Deposit Box 167 (represented on the HUD as a 2D lock mechanism with four pins). If the drill is pushed too hard, it overheats, turning the bit red and taking a few seconds for the bit to cool down.

Both Players:
After the opening the deposit box, the crew will get a three-star wanted level. They return to the Kuruma and Lester will say that he has paid a getaway guy, who is waiting for the crew at the Zancudo Bridge. There will be multiple police roadblocks along the way, consisting of Police Cruisers and Sheriff SUV's. The "getaway guy," Eddie Toh, will be piloting a Cargobob with an electromagnet; drive below the magnet and match the Cargobob's speed before reaching the tunnel so he can pick up the crew and escape from the police.

After the getaway, a cut-scene is triggered where the crew arrives at the factory, with Lester stepping outside and receiving the deposit box from the driller.

Rewards:
⭐ $2,870 (Easy)
⭐ $5,740 (Normal) (Crew Only)
⭐ $7,170 (Hard) (Crew Only)

Elite Challenge:
⭐ Complete in under 5:20.
⭐ Nobody gets wasted.
⭐ Vehicle damage under 6%.
⭐ Do not quick restart
⭐ Do not trip skip (when replaying only).
⭐ ​The bonus for completing the Elite Challenge in the Heist Finale is $50,000.
Prison Break Heist Part 1:


Introduction:

Lester Crest introduces you to Agent 14. The agent wants the crew to release an ex-military researcher named Maxim Rashkovsky from the Bolingbroke Penitentiary. The Heist consists of four Heist Setups and one finale. It can be completed with a total of 4 players.

Requirements:
⭐ 4 Players

Set-Up Cost:
⭐ $25,000

Target:
⭐ Professor Maxim Rashkovsky

Rewards:
⭐ $350,000 (Easy)
⭐ $700,000 (Normal)
⭐ $5875,000 (Hard)
⭐Reduced prices for Velum 5-Seater, Unlocks Prison Bus & the Casco, Go To Jail & ­Parole Day Achievement/Trophy/Award.

Unlocks:
⭐ Humane Lab Raid

The Setup - Part 1:

Phase 1 - The Plane:
Agent 14 tells the crew that the Vagos have a Velum 5-Seater at McKenzie Field that they are using to transport drugs across the border. This setup splits the crew into two teams: the Ground Team consisting of three players and the Pilot. The host is the Pilot by default, but as usual, can reassign roles as needed.

As The Ground Team:
The Ground Team is responsible for clearing the airfield of Vagos members, who are located around the hangar's front, guarding the plane. The crew has to make their way through the airfield and letting the Pilot taking the vehicle.

After taking most of the first group, Agent 14 informs the crew of reinforcements coming to the airfield, consisting of Emperors and Cavalcades arriving from several access points of the airfield, there are two waves of inbound enemies one after the other. The group must then eliminate the enemy reinforcement while keeping the airfield clear for the Pilot.

Once all Vagos members are eliminated, Agent 14 informs the crew that the area is clear. In a few weeks, the story will be leaked to a reporter and the Vagos will be blamed for the prison break. Once the Pilot is airborne, they are instructed to leave the airfield and largely left to otherwise do as they please as they wait for the Pilot to deliver the plane.

As The Pilot:
The Pilot is responsible for taking the Velum 5-Seater and flying it from the airfield. The Pilot requires coordination from the Ground Team, as one is unable to detect all enemies on the Radar. However, it does not forbid one from helping the Ground Team if necessary.

Once the Pilot is airborne and leaves the area, Agent 14 instructs them to deliver the plane to a hangar (Devin Weston Jet Charter) at Los Santos International Airport. Once the Pilot arrives at the reticle inside the hangar where two agents are waiting, the mission is completed.

Rewards:
⭐ $7,600 (Easy)
⭐ $15,200 (Normal) (Crew Only)
⭐ $19,000 (Hard) (Crew Only)

Phase 2 - The Bus:
The crew needs to steal a Prison Bus that is to be used to infiltrate the Bolingbroke Penitentiary to rescue Maxim Rashkovsky.

The bus is currently moving from the prison to Paleto Bay. Agent 14 warns that it is transporting an high-level prisoner, so security presence is high. The security consists of a FIB vehicle and a Police Maverick, which the team has to take out. All players will receive a three-star wanted level upon attacking the security group, and the bus driver will attempt to escape, so the team has to kill him to stop the vehicle and steal it. From there, they will need to lose the wanted level, with Agent 14 suggesting to take the vehicle off the main roads.

After losing the police, the player who took the prison bus must deliver it to a scrapyard near Sandy Shores to complete the mission.

Rewards:
⭐ $7,600 (Easy) (Crew Only)
⭐ $14,700 (Normal) (Crew Only)
⭐ $18,500 (Hard) (Crew Only)
Prison Break Heist Part 2:
The Setup - Part 2:

Phase 3 - The Station:
Agent 14 instructs the crew that they need to retrieve an inmate transfer schedule and Rashkovsky's Lampadati Casco sports car. The crew is split into two teams with the corresponding objectives: Cop Station and Cargo Ship.

Cop Station:
The Cop Station team, dressed as police officers, must steal a Police Cruiser by any means, either by committing crimes or simply dialing 911 on the Mobile Phone. When they see a Police Cruiser, they must steal it and lose the wanted level.

With the vehicle acquired and the wanted level removed, they are instructed to infiltrate the Mission Row Police Station and get the schedule from the room located near the entrance. After that, the player who picked up the schedule must return to the vehicle. The team is then tasked with going to the underpass behind Lester's Warehouse and destroying the vehicle. Two Jerry Cans are provided to burn the vehicle, as well as a Felon GT near the marked area to leave once the job is done.

The team is now able to return to the host's apartment to leave the schedule in the planning room. If the Cargo Ship team has not completed their part yet, the team can either wait or help them with their mission.

Cargo Ship:
The Cargo Ship team is tasked with going to Terminal, where Agent 14 informs that Rashkovsky's Casco is stored inside a container from a cargo ship. The ship is heavily protected by an enemy gang and the marked container is at the top of the stack, so the team has to be careful and take out the enemies near the access stairs, around the container stacks and on top of them. The team can reach the marked container by either the access stairs from the ship's bridge or from the few containers around the ship's bow. Another method is by climbing the middle crane and using the provided parachute to jump down to the container.

Once the team gets to the marked container, they just need to shoot the lock. A small cutscene is triggered, where the team (or the player who gets to the container), gets to the sides of the car and enters it. After that, the driver just needs to accelerate and jump off the container stack.

The team is instructed to drive the vehicle to the drop-off location near Sandy Shores. They have to be careful, as a enemy gang will spawn in attempting to take out the team. Before the drop-off location is shown, the player first has to lose the cops.

Once the Casco is delivered to the drop-off location. From there, if the Cop Station team has not completed their part yet, the team can either wait, spectate or help them with their mission. A Baller is provided in case they have to help out.

Both Teams:
Once both the schedule and the Casco are delivered to their corresponding locations, the mission is completed.

Rewards:
⭐ $7,600 (Easy) (Crew Only)
⭐ $14,700 (Normal) (Crew Only)
⭐ $18,500 (Hard) (Crew Only)
⭐ Reduced price for Casco

Phase 4 - Wet Work:
After successfully completing the three previous setups, the crew reunites with Agent 14 at the apartment's planning room. He plans to clean up a few loose ends by killing two lawyers and a professor's old business associate. While he informs that the lawyers, Josh Sherman and Gavin Van Der Loop, are carrying the documents they will use against Rashkovski, he warns that the business associate of the professor, Dima Popov, is extremely paranoid and has a huge security team.

The crew will be then separated into two teams of two for this mission: the City Hall Team, which takes care of the lawyers, and the Mansion Team, which takes care of the professor's associate.

City Hall Team:
The City Hall Team is instructed to go to the City Hall and use a ladder from the opposite building to access the rooftop. Once they get their long-range weapons and stay on the vantage point, Agent 14 indicates that the lawyers will arrive shortly in a black Benefactor Schafter - they are instructed to not shoot at them until they are out of the car.

Once the targets are out of the car, both players have to kill both of them simultaneously. They are instructed to collect a deposition from the lawyers. However, a wanted level is triggered, and the LSPD surrounds the City Hall entrance, forcing the team to fight against them to retrieve the deposition.

Once the deposition is acquired, the team needs to lose the cops before taking the item to the apartment's planning room.

Mansion Team:
The Mansion Team is instructed to go to the outlook near the mansion in Richman Glen. The crew is instructed to reach Popov and kill him without alerting any of the bodyguards. A Pistol with a Suppressor is provided for the team. If the team is spotted by the bodyguards, they will engage in combat against them, while Popov will try to escape down the ladders to reach his vehicle. However, the team still has a chance to kill him before he drives away.

Once Popov is killed, the team has to leave the area. If the City Hall team have not completed their part yet, the team can wait or help them with their mission.

Both Teams:
Once the deposition is retrieved and outside the area after killing Popov, the mission is completed. This also unlocks the heist finale: The Prison Break.

Rewards:
⭐ $7,600 (Easy) (Crew Only)
⭐ $15,200 (Normal) (Crew Only)
⭐ $19,000 (Hard) (Crew Only)
Prison Break Heist Part 3:
The Finale:

The team reunites at the apartment's planning room. Here, Agent 14 calls in that the schedule has been "brought forward", stating that the death of Rashkovsky's partners had caused attention and a price has been put on his head. Agent 14 then briefs the plan: the officer and prisoner get inside the prison to collect Maxim Rashkovsky, while the demolition team takes care of the scheduled bus, and the pilot waits for evac, so Rashkovsky can get out of the country.

The team then splits into four different roles:

Prison Officer & Prisoner:
Two players, disguised as a prison officer and prisoner, and provided with AP Pistols (Prison Officer gets a Special Carbine), have to get in the stolen Prison Bus and enter Bolingbroke Penitentiary. Agent 14 instructs them to stay calm to get inside with no trouble. After that, players can maintain their cover before passing a guard armed with a Pump Shotgun. The guard will become suspicious and order them to stop, forcing the players to attack anyone in the area. The guards will also become suspicious and attack if the Officer or Guard player sprint or otherwise draw attention to themselves.

The players then climb up the ladder or use a nearby stairwell to get up to the walkways, then descend again to reach the central area of the prison where Rashkovsky is located. They have to first take out the oncoming guards, while Agent 14 warns that the NOOSE were called in.

A cutscene is triggered, where the player acting as a prisoner finds Rashkovsky and gives him a Pistol. After the cutscene, the group will take cover behind small barriers and face off against the NOOSE agents, which are scattered along the escape route, along with prison guards. Enemies will also spawn on elevated areas, so the group has to be careful. Respawning Body Armor will be scattered on two points: right before taking a turn to the right and another one past the parking lot of the buses. Care should be taken when advancing through sections, as trying to double back to restock on the body armor may fail the mission due to leaving the mission area.

Once you clear the area and bring Rashkovsky outside, the group can take a Police Riot from nearby and make their way to the plane, evading the oncoming cops.

Demolitions:
Demolitions will be provided with a Jerry Can and Sticky Bombs. The player is tasked to intercept the scheduled Prison Bus by taking out the driver. Agent 14 suggests following the route bypassing near the prison and driving it to the Sandy Shores Airfield, so the player can destroy the vehicle.

After taking care of the bus, the player is instructed to get a Buzzard Attack Chopper ahead from their location. It is lightly guarded by two Merryweather Security enemies, who can easily be taken out. Once the player obtains the vehicle, Agent 14 instructs them to protect the plane from the enemy jets attempting to shoot it down.

When the prison group manages to get Rashkovsky out of the prison, the player is instructed to defend the group by taking out the oncoming police vehicles, including Police Mavericks.

As The Pilot:
The Pilot is instructed to pick up the Velum 5-Seater from LSIA for the getaway. An unknown contact messages the player that their window of opportunity is closing, so they have limited time to get the vehicle and fly towards Blaine County.

As soon as the player heads to the airfield, Agent 14 warns that the plane was red-flagged, and P-996 LAZERs were sent to bring it down. The Pilot has to evade them by staying outside their front. If a jet manages to face the plane, it will fire unguided rockets, so the Pilot has to perform sharp turns and let the Demolitions player take it out.

When the prison bus manages to exit the area, the Pilot is informed of the situation and is instructed to find a place to land the vehicle and pick them up. Once inside, the Pilot must take off, lose the cops, and fly towards Palomino Highlands.

All Teams:
Once the plane reaches its destination, a cutscene is triggered, where the crew starts leaving the plane while Rashkovsky takes control of it. After that, the crew parachutes down to the beach. Once all members of the team are on the beach and get in the Buzzard, the Demolitions player can fly back to the city to complete the mission.

Rewards:
⭐ $200,000 (Easy)
⭐ $400,000 (Normal)
⭐ $500,000 (Hard)

Elite Challenge:
⭐ Rashkovsky damage 1% or less
⭐ Extraction in under 4:40 (The "Extraction" timer is activated once the cutscene of finding Rashkovsky is triggered and ends when the plane gets in its destination.)
⭐ Nobody gets wasted
Humane Lab Raid Heist Part 1:


Introduction:

The heist consists of five Heist Setups and one finale, ordered by Agent 14, which the objective is to search inside the Humane Labs and Research facility (operated currently by Don Percival's Merryweather) for nerve agents or other chemical weapons.

Requirements:
⭐ Minimum of 4 players.

Set-Up Cost:
⭐ $25,000

Target:
⭐ Raiding Humane Labs & Research​

Rewards:
⭐ $472,500 (Easy)
⭐ $945,000 (Normal)
⭐ $1,181,500 (Hard)
⭐ Reduced prices for Insurgent, Insurgent Pick-Up, Valkyrie & Dinghy (Heist). Unlocks Lab Report & In The Name of Science Award.

Unlocks:
⭐ Series A Funding Job

The Setup - Part 1:

Phase 1 - Key Codes:
The team is divided into four different roles, working together to progress the mission: The Buyer and the Bodyguard, who take care of the meeting with the contact, and the Lookout players (North and South), who provide assistance for the other two players.

The crew is instructed to go to the parking lot on Elgin Avenue, near the Ammu-Nation in Downtown Los Santos. The Buyer and the Bodyguard have to get in position in the middle of the parking lot for the meeting, while the Lookout players have to get into their corresponding vantage points (North gets into the rooftop of the building on the left side and South gets into the elevated walkway from a building just behind the buyer and the bodyguard). With everyone in position, they must wait for the contact to arrive in a black Zion.

A cutscene plays where the contact, revealed to be Karen from the IAA, arrives at the meeting point, along with her bodyguard and the briefcase containing the key codes for the Humane Labs and Research. She says that she needs to wait for confirmation to give the briefcase to the crew, but while waiting for confirmation, she asks if they were the ones who robbed the bank or were their associates.

Later, she receives the confirmation, giving the crew the briefcase. As soon as she gives the briefcase, FIB agents arrive at the scene in FIB Buffalos and proceed to shoot at the group, which results in Karen's bodyguard getting killed and Karen running away.

From there, the crew have to fight against the FIB agents. They will attempt to flank the group through the parking lot entrance and the alleyways located on the right and behind the buyer and the bodyguard. Lookout players should attack from their vantage points to avoid the agents coming to the buyer and bodyguard's location.

Once the area is secured, the team is instructed to collect the briefcase and bring it to the host's apartment. However, more FIB agents will arrive at the entrance in FIB Grangers, so the other players have to take them out. Depending of the distance to the apartment, FIB agents will spawn in FIB Buffalos to intercept the player who is carrying the briefcase, so the player has to defend themselves.

Once the briefcase is collected and the players managed to leave the parking lot, the mission is completed.

Rewards:
⭐ $10,260 (Easy) (Crew only)
⭐ $20,520 (Normal) (Crew only)
⭐ $25,650 (Hard) (Crew only)

Phase 2 - Insurgents:
The team is instructed to go at Davis Quartz, where Agent 14 informs that they need the Insurgent LAPVs. When approaching to the area, he informs that the place is rented by Merryweather Security and warns that they are performing live-fire tests on the vehicles, so it is expected to have resistance.

The entrance of the quarry is lightly guarded by Merryweather soldiers and the test site is located at the lowest point of the quarry, so players have to take advantage of the high terrain to take cover and attack the enemy group to secure the vehicles. After retrieving the vehicles, the crew is instructed to bring the vehicles at the drop off point off North Calafia Way. Merryweather will attempt to intercept the vehicles with Mesas and Buzzard Attack Choppers, so they have to defend themselves.

The player who is manning the Insurgent Pick-Up's machine gun turret should provide defense for the group against the pursuing vehicles, while the others have to either evade them or resort to Drive-By Shooting in case they are heavily surrounded. If there are enemies at the drop-off location, they are instructed to take them out before leaving the vehicles.

With the enemies taken out and the vehicles finally secured at the drop off, the mission is completed.

Rewards:
⭐ $10,260 (Easy) (Crew only)
⭐ ​$20,520 (Normal) (Crew only)
⭐ $25,650 (Hard) (Crew only)
Humane Lab Raid Heist Part 2:
The Setup - Part 2:

Phase 3 - EMP:
A cutscene plays where the crew meets with Agent 14 at the apartment's planning room. He briefs them on the next plan of stealing an EMP device from a jet, which is on a ship located in the middle of the ocean. He also states that he would also need to sell the plane so he can fund the heist. Later, he tells the crew to deliver the EMP to Humane Labs and Research and get a helicopter, which will be done later.

At the start of the heist, the crew is instructed to go to El Burro Heights, where Agent 14 informs that there is a Dinghy on the coast. The crew then uses the boat and heads in the direction of an aircraft carrier, where they are instructed to infiltrate the vessel. Agent 14 states that he knows the EMP is there because the navy crew leaked an inventory on the Dark Net and put everything on sale. He also comments that it will end up in the hands of terrorists if they do not get the plane.

Once the crew gets into the vessel's boat access on the stern, they have to fight all the way through the vessel by taking out the enemies in the hangar area. After taking out the first group, a second group appears from the other side attempting to stop the crew. Once they take out the second group and sort out the enemies on the stairs leading to the flight deck, the group now have to clear the flight deck of enemies, before one of the crew members finally gets into the Hydra.

The other players can steal the P-996 LAZERs to defend the target jet. As soon as the crew steals the vehicle, the navy officer informs the others of the situation and a squadron of enemy jets are sent to bring down the Hydra. Agent 14 instructs the crew to fight against them. The squadron consist of ten jets, usually in groups of two.

Once the enemy squadron is taken out, the crew is safe to deliver the target jet to Sandy Shores Airfield to complete the mission.

Rewards:
⭐ $10,260 (Easy) (Crew Only)
⭐ $20,520 (Normal) (Crew Only)
⭐ $25,650 (Hard) (Crew Only)
⭐ Reduced price for Hydra

Phase 4 - Valkyrie:
The crew is instructed to go to Los Santos Naval Port, where the objective is to steal a Valkyrie. The vehicle is within the Merryweather Security base of operations.

The entrance is guarded by Merryweather soldiers, so the team have to take them out and fight againsts the rest of the group, including snipers and a Buzzard Attack Chopper. More enemies will be around the helicopter's location, including a sniper on the crane.

Once the helicopter is secured, one player must pilot it, while the other three use the turrets. As soon as the group enters the vehicle, Agent 14 informs that Merryweather sent air units to intercept them, so they have to defend themselves.

Two Froggers and a Buzzard Attack Chopper will spawn heading towards the Valkyrie. When the first group of enemy helicopters are taken down, a second group will spawn, this time consisting of three Buzzards. The crew should take them out quickly before they cause severe damage to the Valkyrie (although the Valkyrie is scripted with increased resistance, able to withstand three missiles before it cuts out or blows up).

Once the second enemy group is taken down, Agent 14 informs that they are clear and can safely deliver the vehicle at the drop off point off North Calafia Way, to complete the mission.

Rewards:
⭐ $10,260 (Easy) (Crew only)
⭐ $20,520 (Normal) (Crew only)
⭐ $25,650 (Hard) (Crew only)

Phase 5 - Deliver EMP:
The crew is instructed to go to the old dock area in North Calafia Way. Agent 14 briefs the crew that the EMP is loaded into the Insurgent and that they need to bring it at Humane Labs and Research. The crew are given with suppressed weapons, as the setup requires a stealthy approach to complete the objective.

Once everyone is in the target vehicle, the player must drive it to the facility and pull up outside near the entrance. Here, Agent 14 manages to hack the CCTV and sends the live feed to the crew, so they can plan the approach to the lab. Agent 14 instructs them to leave the vehicle at the bay on the rear of the facility.

The area is heavily surrounded by Merryweather Security soldiers and Humane Labs scientists, distributed in the following manner: two near the entrance, one on top of the building after taking a U-turn from the entrance, two checking one of the Insurgents, three around the middle section, one on top of the building near the bay and three near a Boxville. From the middle section, there is one guard who will start driving an Insurgent towards the exit; he can be either killed or letting him go, as long as the crew is not spotted by this guard.

Once all guards and scientists are taken down, one should bring the Insurgent to the bay. From there, one must hack the garage door's keypad via a hacking minigame. After hacking it, the player has to drive the vehicle inside the garage and park it inside. Later, the group is instructed to leave Humane Labs by taking the Boxville from there and drive away, without alerting the inbound Merryweather convoy to complete the mission.

Rewards:
⭐ $10,260 (Easy) (Crew only)
⭐ $20,520 (Normal) (Crew only)
⭐ $25,650 (Hard) (Crew only)

The Finale:
The crew is divided into two teams: the Ground Team, which takes care of the facility and retrieve the data, and the chopper team consisting of the Pilot and the Gunner, which provide defense and evac for the other team. All players are instructed to go to the pier north of the Alamo Sea and get into the Valkyrie. The Pilot should go towards Humane Labs and reach the marker high above the facility so the EMP is activated and the Ground Team can jump.

Ground Team:
The ground Team is provided with Night Vision goggles to use once the EMP has been activated, a Rebreather and Scuba Suit to escape through the cooling tunnel, a Flare Gun to use as a signal to the chopper once they reach the beach, a Special Carbine and Pump Action Shotgun with suppressors, Grenades and Sticky Bombs.

Once they jump and parachute down to the facility's parking lot and blow the garage door's control panel to open it and fight all the way through the facility by killing the guards inside. The crew has to be careful, as the guards may take cover.

Once the team gets in the lab, both players must simultaneously use the keycards to open the door. A cutscene plays where one of the team will get on a computer, insert an USB device and get the data. Once the data is acquired, they have to leave the facility by going through the elevator and heading to the cooling tunnels, by sorting out more guards along the way. With the help of the Rebreather, the team has to swim through the cooling tunnel to the beach, where one of the players equip the Flare Gun and shoot a flare so the Pilot can see it and pick them up.

Pilot & Gunner:
The Pilot and the Gunner have to hold their position in the facility's airspace and defend the Ground Team from oncoming Merryweather soldiers arriving in Mesas and Buzzard Attack Choppers.

At some point during the raid, the Ground Team disappears from the Radar, so the team has to pay attention for them while sorting out more enemies. Eventually, the group is instructed to look for the signal flare of the Ground Team to pick them up at the nearest beach.

Both Teams:
Once the Ground Team gets into the vehicle, the crew has to defend the vehicle by taking out more Buzzards before they manage to bring the Valkyrie down (although the Valkyrie is scripted to withstand around 5-6 rockets, and can withstand engine damage longer than usual, taking several seconds for the engine to shut down temporarily).

Rewards:
⭐ $472,500 (Easy)
⭐ $945,000 (Normal)
⭐ $1,181,250 (Hard)

Elite Challenge:
⭐ Complete in under 11:00 minutes
⭐ Vehicle damage under 2%
⭐ Nobody gets wasted
Series A Funding Heist Part 1:


Introduction:

Trevor will suddenly come into the heist leader's apartment along with Ron and Chef, welcoming the crew to Trevor Philips Industries. Trevor is hooked up with a drug sale, but without the actual drugs to sell he tasks the crew to obtain the "goods" so that he can proceed with the deal.

The Heist consists of five Heist Setups and one finale. Ron will be the one coordinating the operation through headset during the setups and later Trevor will join the operation personally.

Requirements:
⭐ Minimum of 4 players.

Set-Up Cost:
⭐ $25,000

Target:
⭐ Protect Trevor and the Product

Rewards:
⭐ $353,500 (Easy)
⭐ $707,000 (Normal)
⭐ $883,750 (Hard)
⭐ Reduced prices for the Karin Technical Technical & Mule. Unlocks Product Placement & In The Name of Science Achievement/Trophy/Award.

Unlocks:
⭐ ­Pacific Standard

The Setup - Part 1:

Phase 1 - Cocaine:
The crew will be divided in two teams of two: a boat team that will approach the yacht by sea and a chopper team that will approach it by air. The boat team must go to Vespucci to pick up a Tropic, while the chopper team must go to Higgins Helitours in La Puerta to pick up a Frogger. Both teams must go to the yacht, while Ron suggests they need to coordinate their attacks to be successful.

There are eight packs of cocaine scattered on the yacht, some in the cabins and others in the below deck. The yacht is heavily guarded and enemies will open fire upon approach. During the attack, some reinforcements will arrive in Police Mavericks. The Chopper team can choose to either provide assistance from the air or land on the yacht's helipad to help the other team.

Once all packs have been collected, the entire team must regroup and enter the Frogger or escape on the docked Seasharks, then lose any wanted level the team might have, before delivering the coke to the warehouse under the Los Santos Freeway in East Vinewood. After the coke is delivered to Ron, the mission is complete.

Rewards:
⭐ $7,676 (Easy)
⭐ ­$15,352 (Normal)
⭐ $19,190 (Hard)

Phase 2 - Trash Truck:
The crew is split into two teams of two: the Operators and the Collectors. Everyone is instructed to go to the recycling center in Alta Street, Pillbox Hill, where they have to collect a Trashmaster by killing the guards found around the area and get in their respective positions (Operators get in the truck's cabin and Collectors on the back). Once everyone gets in the truck, the Operators are instructed to drive at the locations while the Collectors have to pick the trash bags and take them to the truck's trash compactor.

The first location is in Forum Drive, where there will be two bags. They have 10 minutes to collect the rest of them once they get to the location.

The second location is in Capital Boulevard, where there will be three bags. As soon as one bag is collected, Vagos will spawn within the area and will try to stop them. The Operators have to take them out while the Collectors have to bring the bags to the truck. Collectors are able to defend themselves if necessary. Not all enemies have to be killed to progress onto the next location.

The third location is in Supply Street, where there will be four bags. Again, enemies will spawn within the area and the crew have to defend themselves. They have to be careful, as the location is on a gas station. The fourth and final location is in Vespucci Boulevard, where there will be five bags in an alleyway. More enemies will spawn to stop the team, so the crew have to take them out.

After getting the last bags, the crew gets in the truck and deliver it to the warehouse under Los Santos Freeway in East Vinewood. Vagos will keep attacking the team along the way, so the crew have to defend themselves. Once the Trashmaster has been delivered to Ron Jakowski, the mission is complete.

Rewards:
⭐ $7,676 (Easy)
⭐ ­$15,352 (Normal)
⭐ $19,190 (Hard)

The Setup - Part 2:

Phase 3 - Bikers:
For this operation, the crew will be instructed to head to head to trailer in Sandy Shores. Trevor informs the crew that they will be attacking The Lost MC and stealing their vans filled with cocaine. He says that he has left some silenced weapons for them in his garage should the team require them.

After arriving at the trailer and obtaining the weapons if needed, the crew commandeers a Dinghy nearby and travel to Stab City. While approaching, Trevor explains that the crew will have to use stealth to take out The Lost members before moving the vans with the cocaine. If any of The Lost members spot any of the players or spots another member being killed, the mission will fail.

Once all members have been killed, the crew will pick up the two vans and deliver them to the warehouse under Los Santos Freeway in East Vinewood. Along the way, members of The Lost will attack and chase them down in both bikes and Lost Slamvans. Once both vans have been delivered to Ron Jakowski, the mission is complete.

Rewards:
⭐ ­$7,676 (Easy)
⭐ $15,352 (Normal)
⭐ ­$19,190 (Hard)

Phase 4 - Weed:
The crew is split into 2 teams: the ground team that will infiltrate the sawmill, and both an East and West Lookout that that will provide cover to the ground team. Ron instructs the crew to head to the sawmill and informs them that the sawmill holds a weed operation controlled by the Ballas and that they are in possession of a Technical that Trevor wants them to get.

Once at the sawmill, the two lookouts will get into their positions, covering the ground team with a Sniper Rifle or any long-range weapon, one east and the other west of the sawmill. Once both of them are in position, the ground team will attack from the main entrance.

The ground team must fight off the Ballas and reach the two Bensons parked in the middle of the sawmill. Once each member of the ground team has obtained a Benson, the lookout team will be instructed to pick up the Technical parked near the entrance to the sawmill. Now the ground team must take the Bensons to the warehouse under the Los Santos Freeway in East Vinewood, while the lookout team will escort and protect them from any groups of Ballas using the Technical. Once the Bensons have been delivered to Ron Jakowski, the mission is complete.

Rewards:
⭐ $7,676 (Easy)
⭐ $15,352 (Normal)
⭐ $19,190 (Hard)

Phase 5 - Steal Meth:
In this operation, the crew is instructed to head to the O'Neil Ranch in Grapeseed. Trevor informs the crew that a tanker full of meth juice is being held on the ranch, and that they need to steal it and bring it to Chef to begin setting up his cooking operation at the gas station. When arriving, the meth dealers both inside the house and scattered around the ranch will begin to attack.

Once the majority of the meth dealers have been killed, one of the players has to steal one of the semi trucks parked north of the main house and hook it up to the tanker parked in front of the barn near the main house. The crew will then take the tanker to the meth lab in Ace Liquor. The meth dealers will chase and attack the tanker and players with Sandkings along the way. Once the tanker has been delivered to Chef, the mission is complete.

Rewards:
⭐ $7,676 (Easy)
⭐ ­$15,352 (Normal)
⭐ $19,190 (Hard)
Series A Funding Heist Part 2:
The Finale:

When the Finale begins, Ron informs the crew that every group involved in the setup jobs has been informed of the location of their stolen drugs and that Trevor was behind it all. Trevor is currently at the warehouse under Los Santos Freeway in East Vinewood with the drugs and needs help fending off the attackers.

Later when approaching the warehouse, Trevor informs the crew that two of them will be positioned at the north end of the warehouse and two at the south end. The crew will have to defend Trevor and the trucks, before moving the trucks to the buyer's meeting place at a house by El Gordo Lighthouse.

When the initial attackers at the warehouse are finished, the crew will have to transport the trucks to the lighthouse, with two players in their own Mule and two players in a Technical defending the trucks. Along the delivery route, the attackers will continue to pursue the convoy, with Ballas in Ballers, The Lost in Slamvans and Daemons, and the frat boys in Froggers (if they are not taken out at the initial part of the getaway).

The heist concludes when all the vehicles converge at the Lighthouse. Trevor thanks the crew for successfully moving the product to its destination and gives a garbage bag of cash to the crew, telling them to disperse before more attention arrives.

In the cutscene after the heist, the buyer asks Trevor where the cocaine is, which makes Trevor grow suspicious, as he never revealed his name to the buyer and neither that he was selling cocaine. It turns out that the drug deal is actually a sting operation, and the buyer is a DOA agent instead. The agent tries to make the arrest, but Trevor dives off of a cliff into the water and stays submerged while being fired upon by the agent and the LSPD. Trevor manages to elude the authorities and swims to shore.

Rewards:
⭐ $353,500 (Easy)
⭐ $707,000 (Normal)
⭐ $883,750 (Hard)

Elite Challenge:
⭐ Complete in under 6:30 minutes
⭐ Kill 75 enemies
⭐ Nobody gets wasted
Pacific Standard Heist Part 1:


Introduction:

Lester Crest returns to lead and debrief a heist involving the robbery of the main branch of The Pacific Standard Bank in Downtown Vinewood. The Heist consists of five Heist Setups and one finale.

Requirements:
⭐ Minimum of 4 players.

Set-Up Cost:
⭐ $25,000

Target:
⭐ Pacific Standard Public Deposit Bank

Rewards:
⭐ $750,000 (Easy)
⭐ $1,500,000 (Normal)
⭐ $1,875,000 (Hard)
⭐ Reduced prices for Lectro, Savage, Boxville (Post OP) & Gang Burrito. Unlocks
Smooth Sailing, Dead Presidents, All In Order (optional), Loyalty (optional) & Criminal Mastermind Award (optional).

The Setup - Part 1:

Phase 1: The Vans:
The crew is instructed to locate four Post OP Boxville, which are driving around Los Santos delivering packages, so Lester can determine which one is carrying a transponder fitted on the panel behind the back doors. The players are given 9 minutes to complete the objective.

The crew is split into two teams of two; the Drivers and the Navigators. The drivers are tasked to bring a Navigator to one of the vans, while the Navigators have to take a photo of the vans' license plates. However, only the Navigators are able to determine a van's location through the Trackify app. They have to help the Drivers through the Voice Chat (i.e. microphone) or with the on-screen directional indicators to go forward, turn left or right, and go back. Note that players can only heard to each other within a 100m radius.

Once a van is located and the photo is taken successfully, the photos will be sent to Lester, who works out which van has the transponder using the license plates. Once Lester finds the correct van, it will be marked on the map and the players must steal it and deliver it to Paige Harris at the Darnell Bros. garment factory. After the van is delivered, the mission is completed.

Rewards:
⭐ $10,450 (Easy) (Crew Only)
⭐ $20,900 (Normal) (Crew Only)
⭐ $26,130 (Hard) (Crew Only)
⭐ Reduced price for Post OP Boxville

Phase 2 - The Signal:
Lester wants the players to give the transponder recovered in the previous mission to an old friend of his called Avi Schwartzman, who will help the crew tune into the Pacific Standard Bank frequency for the heist. However, Avi is being chased by government agents and is currently surrounded on an island North of Chumash. The players need to get some Seasharks and head to the island.

Once on the island, the players need to defeat a large number of government agents and several police helicopters surrounding the shack in which Avi is hiding. Once all the threats are neutralized, one player must fetch Avi from his shack; a short cutscene will play showing this player bursting into the shack and escorting Avi to a Predator. Avi gets very scared and nervous of the situation, but collaborates with the crew.

Once the players get Avi, they have a limited amount of time to take him up Cassidy Creek and across the Alamo Sea to the drop off point at a little farm in Grapeseed. The police will keep following the players until they reach the Alamo Sea, requiring the players to lose them there before delivering Avi to his destination. Paige Harris will be waiting for the players at the drop off. Once Avi has been delivered the mission is complete.

Rewards:
⭐ $10,450 (Easy) (Crew Only)
⭐ $20,900 (Normal) (Crew Only)
⭐ $26,130 (Hard) (Crew Only)

The Setup - Part 2:

Phase 3 - The Hack:
The crew splits into two teams: one player being the Transporter and three players being the Decoys. The crew is instructed to pick up the Gang Burrito parked outside of Darnell Bros. and head to Vinewood Boulevard. Lester briefs the crew that they need to steal the equipment by swapping it to the white Gang Burrito and lure the enemy crew by stealing the black one, so they won't chase the white one containing the equipment.

Once the crew gets in the location, they have to take out the rival crew, which will be guarding the entrance and the alleyway, where the black van is located. Once they are taken out, the Transporter just need to drive the white van next to the black one. A cutscene will show the player switching the equipment between the vans.

Once the switch is completed, the Decoys take the black van and drive to Aguja Street in Vespucci while being chased by the rival crew, while the Transporter drives the van to Lester's factory to deliver the equipment to Paige Harris. Once the white van with the equipment has been delivered and the black van has been destroyed by the decoys, the mission is complete.

Rewards:
⭐ $10,450 (Easy) (Crew Only)
⭐ $20,900 (Normal) (Crew Only)
⭐ $26,130 (Hard) (Crew Only)
⭐ Reduced price for Gang Burrito.

Phase 4 - The Convoy:
The crew is instructed to go to Calafia Bridge, where Lester briefs the crew of the thermal charges loaded in a Barracks truck and escorted by a Merryweather convoy. Lester suggests the crew to set an ambush in there, as the bridge will give them limited space. However, he advises to not destroy the truck.

Once there, the crew waits for the convoy, which consists of a Mesa on the front, the target truck on the middle and an Insurgent Pick-Up on the back, as well as a Savage as aerial escort. It will take about 2 minutes for the convoy to come near the bridge.

The crew has the option of either waiting at the ambush point or attack them directly. Players should execute the ambush properly and take out everyone, as the truck will attempt to run away and the escorting units will engage against the crew, especially the helicopter and the Insurgent's gunner.

Once all guards are killed and the truck is safe, one player should take it and drive to the drop-off point in Grapeseed. On the way, Merryweather reinforcements will arrive in several Mesas and setting up roadblocks, as well as a couple of Savages as aerial reinforcements. It is advisable to take the Insurgent Pick-Up to provide defensive firepower to the truck, by taking out any Merryweather reinforcement on the way and the helicopters.

Once all Merryweather reinforcements were taken out, the truck driver can deliver it to Paige Harris to complete the mission.

Rewards:
⭐ $10,450 (Easy) (Crew Only)
⭐ $20,900 (Normal) (Crew Only)
⭐ $26,130 (Hard) (Crew Only)
⭐ Reduced price for Savage

Phase 5 - The Bikes:
The crew is instructed to go to the Lost MC clubhouse in East Los Santos, where Lester informs of Lectro sports bikes being stored there, which could be useful for the heist.

The clubhouse is heavily guarded and The Lost members will attack the crew if attacked, so the crew has to be careful and plan an approach to retrieve the bikes. There will be several enemies at the entrance and central area, as well as some of them behind the buildings. Two bikes are seen at the parking area near the clubhouse's entrance, one at the other side of the main entrance, and one stored inside a garage on the right.

Once the crew manages to steal the bikes, they are instructed to leave the bikes in an alley in Downtown Vinewood, near the GoPostal building. Lester warns about Lost MC reinforcements on the way, which have to be evaded. The gang will chase the crew in Daemons, while a roadblock composed of Gang Burritos will be set up on the shortest route.

Once approaching the marked area, Lester informs that they are in the clear, so the crew can safely leave the bikes at the drop-off location to complete the mission.

Rewards:
⭐ $10,450 (Easy) (Crew Only)
⭐ $20,900 (Normal) (Crew Only)
⭐ $26,130 (Hard) (Crew Only)
Pacific Standard Heist Part 2:
The Finale:

The crew splits into three roles: a Hacker, a Demolition player and two Crowd Control players.

The crew is instructed to go at the Pacific Standard bank. Lester instructs the Crowd Control team to control the crowd inside the bank, while the Hacker and Demolition player should get to the vault. He also insists to not kill any civilian.

Once inside, a small cutscene plays, where one player locks the doors, and the others prepare their masks and Special Carbines. Once the cutscene ends, the group plan their respective approaches.

The crew has to take the security guards and the Crowd Control team keeps the civilians in the room, so the police will not be alerted sooner than expected. They are instructed to not kill anyone, otherwise the situation will get worse. While the team takes care of the crowd, the Demolition player sets the thermal charges on two security gates, so they can burn the locks and open them. Once inside, more security guards will appear in an attempt to stop the crew.

Once down to the vault's level, the hacker must complete a hacking minigame to open the vault. A third security gate needs to be open with another thermal charge. Once inside, the Hacker and the Demolition player should work together to grab the cash from two carts. Security guards may appear while grabbing the cash, so one has to be prepared to take them out or let one of the Crowd Control team to do so.

Once the cash is stolen, the crew has to reunite at the bank entrance, where they have to plan the escape. The alarm is activated, and a 5-star wanted level is triggered. Another cutscene plays where the LSPD (and NOOSE, if the Crowd Control team fails to control the civilians) arrive at the scene. One player will open the door before a bullet hits the door, showing the police's brutality. The crew then loads their Special Carbines to fight.

From the entrance, the crew can opt to switch their Special Carbines to any weapon of choice and take out any police officer from near the entrance. The crew is instructed to follow the getaway route, which leads to an alleyway near the bank. From there, several police officers will appear through the alleyway, as well as a few officers spawning behind the team once they enter the alleyway. After taking a turn to the right, more officers will appear near the GoPostal Building, so the crew have to take them out before reaching to the apartment building where the Lectros were left.

After reaching the bikes, the crew now has to make their getaway by sorting out several Police Cruisers, as well as roadblocks. The crew has to make use of the Lectro's KERS functionality to outrun any possible police unit and avoid roadblocks. Pursuing units can be dangerous, as one could be easily dismounted from the bike, thus losing valuable time. The crew then follows the set route to the canyon, where a few Sheriff SUV's with a single LSSD officer will spawn attempting to block the crew's path.

Once the crew managed to arrive at the canyon, they must navigate to the bridge, jump off the cliff, bail out of the bikes and parachute to the Dinghy, provided to escape via the river. Once all four players in the Dinghy go past the bridge, the boat will drive off and the heist ends.

Rewards:
⭐ $750,000 (Easy)
⭐ $1,500,000 (Normal)
⭐ $1,875,000 (Hard)

Elite Challenge:
⭐ Complete in under 10:15 Minutes.
⭐ NOOSE not called.
⭐ Nobody gets wasted.
Final Thoughts:
Hey thanks for reading this, if you found it useful consider liking, sharing and commenting and if you are feeling extra generous consider an award. Happy Gaming!

If you would like to support me in the work I do, consider sending me whatever you would like via PayPal, check my profile for the link.

Extracts From:
GTA Playlist - GTA Playlist

Thank you!

Komentarzy: 2
McALEER GAMES  [autor] 6 maja 2024 o 0:10 
COMMUNITY NOTE > This guide has been fully updated as of today, 06 May 2024.
'Beluga' 2 stycznia 2023 o 9:43 
they increased some of the payouts