Satisfactory

Satisfactory

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Hyperloop velocity cannon(reach anywhere on the map in 20 seconds)
By S.C.P.D.
This guide shows you how to build a velocity cannon with Hyper Tubes that allows you to travel miles in the matter of seconds. As well as showing you how to not get yourself killed in the process.
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How it works
Each hyper tube entrance gives you a velocity boost before entering the tube. So by connecting several hyper tube entrances together build up velocity.
What do you need
Hyper Tube sets, foundations & walls, jelly landing pad
and of course a jetpack

and, a lot of power. Each hyperloop costs you about 100-200 MW electricity
Building Hyperloop body(a Loop)
First build foundations for accurate grid building.
On the foundations, build Hyper Tube Support every 3 grid unit. It'll look like this
Connect tubes for every 2 support. I'll call each set of connected support a Loop
Why build support every 3 grid? Well, if you do more than 3 grid it'll take up a lot of space, since the complete project will have about 10-15 Loops. And if you do every 2 grid or even 1 grid, it'll be very annoying when connecting tubes cuz you'll have to stretch your eyes 10 times wider to see where has tube connected and where has not(for 1 grid you won't be seeing any tubes at all)
EDIT: I recently tried 2 grid per loop myself, it's okay as long as you are not trying to edit the loop body from the middle. When trying to add or remove loops from the middle it's just too painful trying to see where you attached a Tube Entrance.

The length of the loop can be long, but you should only build a long loop to overcome terrains and obstacles, so it should not be like a hundred meter long. Anywhere shorter than that is fine, the length won't have a noticeable impact to your velocity.

Then, put Hyper Tube Entrance on the same end of every Loop.
At this point you'll have a functional Loop as part of the body

Number of loops needed
For 1km of traversal, I'd say build 12-13 loops. (1km is the minimum distance I build for on my map. Not sure about any shorter distance). After that, for every km build 1 or 2 more loops
For example:
1km = 12-13 loops
2km = 13-15 loops
3km or more = 14-17 loops
I'd say 17-18 loops is the maximum, any more loops you'll flying into the horizontal abyss of a-horrible-death-with-no-way-to-recover-your-item.
The exit loop I introduced later counts as one loop
Build non-linear Hyperloop
You can build a curved or angled hyperloop body going in all the crazy shapes you want, but the curved part must be contained within a single loop and you must exit the loop in a straight line. which means the exit of that loop must return to the foundation and using the grid building to build a straight line.
If you exit a curved loop you'll be throwing out of the hyperloop hit the ground and dies horrifically or worse, being throwing out in the air and fly to places miles away and dies horrifically, or being literally throwing into the ground, then dies horrifically.
In some situation you'll get thrown out of a non-linear loop even you exit by a straight line, it's simply because this hyperloop is challenging the game's physics and randomness is involved based on your computer's processing ability(I think). To fix it, make a longer linear exit: try to locate where you got thrown out, and connect it with the next linear loop(reduce loop by 1) then build another loop somewhere else.
Building Exit Loop
First, find a good spot that you are able to roughly see your destination, choose that direction as launching path(preferably not blocked by any high mountains)
Then, build a new foundation and turn it roughly directly facing your destination(It's best to put a beacon or something at your destination, so you can aiming it accurately with the linear compass on the top of your screen.)
Build a Hyper Tube Support(exit point) and estimate if that exit can have a clear launch at your destination. If it's blocked by something, raise it higher.
If you can reach your destination without raising the foundation higher, then just build the tube support on the ground.
This is likely to get blocked
Raise higher
A clear shot(aiming at my destination's landing wall)

Once you have a foundation at the suitable elevation for building the exit point, build your hyper tube support and turn it upward 1 time(for PC, click once to fix it's location, then use mouse wheel to turn it upward, then click again to finish building).

The ring is horizontal by default, turn it upward 4 times will make it aiming vertically upward(I explain this so you won't turn it wrong). The optimal hyperloop exit is best to only turn it upward 1 time. If the terrain between your destinations are really tricky and 1 time is not enough, then turn it up 2 times, but never more than 2 times. Because if the angle aimed too high, with such massive velocity you'll be launched above the cloud and lose visual on your destination.
A clear visual is essential for you to navigate yourself after the launch to land successfully at your destination. If you are in the cloud and try to navigate yourself with the linear compass at top you'll most likely fly over the map and get into that horizontal abyss of no-way-getting-your-item-back again.
And if your hyperloop is longer than 15 loops, you'll definitely fly above the cloud with turning upward 2 times. So try to find a location that you'll only need 1 turn-up.
Test runs and adjustment
At this point you are ready to do test runs but first, save your game
Launch yourself see if you can reach your destination.

Jetpack:
When flying,
- do not use jetpack until you started declining
- Use movement key to adjust your bearing, this game's physics allows you to move like a curve ball in mid air
- press S if you are likely to fly over it;
- use jetpack to maintain altitude if you are not likely to reach it(be sure to save some for landing).
Since you are using the hyperloop for regular, safe, relaxing, easy and satisfying transportation but not putting up a stunt, a good launch path should not cost you more than half tank of jet fuel for the entire flight. If you ended up needing to use a lot of jet fuel for your flight then you should consider adjust your hyperloop:

Number of loops:
If ended up landing way over your destination, then just load your saved game,
- reduced number of loops(you can just combine 2 loops into 1 by removing the Hyber Tube Entrance of one loop then connecting that loop to the next loop).
- Simply add more loops if you don't have enough velocity to reach your destination

Exit point adjustment for avoiding obstacles:
If you hit a mountain or something on your flight, in most cases,
- raise the foundation of your exit point higher for minor adjustment.
- If that didn't work, then change the exit ring from turning upward 1 time to 2 times.
But in that case, you might need to add more loops to build up more velocity, but like I said you could ended up in the cloud in that case.

If the flight is still unsuccessful after your adjustments, then change your hyperloop exit location.
The Landing Wall and alternative traveling method.
After you done with launch tests and satisfied with your hyperloop, it's time to build a landing structure for convenient landing.

The landing wall:
At your destination's landing area, build a foundation with the angle facing where you flew over from(aim with compass)
Build walls on the foundation that would enclose you as you fly over here.
Make the wall as high as you need. The higher the wall, the less you have to worry about flying pass your destination.
Then, remove the 2 level of walls at the bottom, and build a jelly landing pad
Voila! A landing wall. Except there's a chance you'll hit bullseye and reach the wall right through the gap between the wall and the jelly pad and die.
Remember you can always build 2x2, 3x3 etc. foundation to make your wall wider if you find yourself having accuracy difficulty hitting the wall.


Alternative design:
Connect your hyperloop exit to a hyper tube that goes all the way to your destination
It's not as fun and much slower, but it's safer. But when you come out of the tube you'll still be carrying a lot velocity and likely to slip over a long distance on a flat surface, so you might wanna have something block the exiting path i.e. another wall.
Bonus section
If you ever wanna teach someone a lesson in this game...
21 Comments
kingydudeLVIII Jun 25, 2024 @ 1:17pm 
@thetimewarp I made one with more than 100 loops
infra-dan-accelerator unit 84725 Feb 5, 2024 @ 5:03pm 
use 42 loops. its the magic number. dont know? JUST READ BOOKS IMO
76561198276742097 Jan 3, 2024 @ 3:34pm 
hey!!!!!!!!!!! shockwave not nice
TheTimeWarp Sep 2, 2023 @ 9:11am 
To all FICSIT Inc. Personnel, please do not construct this cannon, especially not with more than 17 loops. This is for your own safety and TOTALLY NOT because we don't want you to realise that you live in a simulation. Any FICSIT Pioneers who construct this will be legally terminated and "removed" from the planet using 647 nuke nobelisks. You have been warned!
tactical tom Aug 28, 2023 @ 11:00pm 
me when i become a railgun sabot (please help i am going very fast)
Shenanigains Aug 2, 2023 @ 9:08pm 
the particle accelerator
lechkingofdead Jun 27, 2022 @ 4:25pm 
the torchure loop is FUN to yeet on some basterds... may throw a noobert into it :P
EmilM Mar 17, 2022 @ 5:20am 
This is dumb. You can make this a *lot* smaller and a *lot* better. Though, I suppose it's good someone else has found out it's possible.
Shockwave Mar 7, 2022 @ 7:51am 
Instructions unclear, the Lizard Doggos are extinct now
crazynoodles505 Mar 6, 2022 @ 7:38am 
Thank you for making a real guide that not "how to jump" or something like that.