Kenshi
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Project Weapon Sharpening
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793.212 KB
Jul 6, 2021 @ 9:36am
Jun 14, 2022 @ 9:56am
2 Change Notes ( view )

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Project Weapon Sharpening

In 1 collection by SCARaw
SCARaw Mods collection
28 items
Description
Idea behind this mod is to make melee weapons SHINE in combat without turning the game into anime or super serious mediaval europe weaponary
most of the weapon mods avaible just turn my game into weeb dream that load for hours. so i decided to change it with fitting and optimized models!

Small note: video is kind of scuffed as it was stream highlight reupload reused lightly related to the mod xD
Original upload with full description:
https://www.nexusmods.com/kenshi/mods/860

all weapons have their original stats (just iron club turned into iron axe have small cutting buff - not enough to make blunt weapons good, but always something)

Detailed informations:
- Restored Metallic layer for all weapon textures from the game files for additional immersion of the weapons
- Improved icon coordinates for every single weapon in the game - makes them more centered and sometimes bigger
- 5 brand new weapon remodels made and optimized
- Changes for 2 unique bosses to have meitou version of Iron Axe (iron club. but different looking than iron stick this time) and Warrior Blade (non-exile Plank, but cool) Gutterhead and Ghost
- Changes for Plank research that allow you to Craft Warrior Blade and Exile Blade if you unlock it
- Installation and Deinstallation of the mod is safe in middle of the run and remodeled weapons will return to their original forms (icons might require deletion to generate them again)
- Change name from Naginata-katana to Nagamaki as it is proper name for that weapon (no stat changes)
- Changes in starting weapon for Ruka, Band of Bones, Mercenaries and skeleton shops to include exile blade
- Shek Warriors and Kral Chosen see Exile Blade as mark of shame and they do not sell or use it
- Hornless Shek likes them as it looks fitting for their current state and they growth connection to their weapon
- Exile Blade is actually prefered outside of shek kingdom for more practical shape that support walking with it
- New models are mostly cosmetic and does not provide any special benefits (axe is sharper than club bcs duh)
all 5 models loads together has less than 2000 polygons (vanilla ringed sabre has 900+ for a comparition)
- Mod don't aim for balance changes, i had to give axe bonus cut because its AXE, however it is still blunt weapon...


Mod project Credits:
Thanks to RoyalTuscan for Developing early Models of the Weapons and sharing his sharp blade techniques - his skills are master class for high poly moddeling
Thanks to KenshiMongrel for finding best coordinates for Vanilla weapons
Thanks to besthsq, his work leaded me to discovery of cut metal layers and i was able to restore them without issues
Thanks to Atlas for Help with Iron Axe description spelling and Exile Blade description
Thanks to Aiza for helpful suggestion to iron Axe icon

Compatibility and usage:
Mod is fully compatible with every mod i will ever do
mod works fine with other weapon mods or even texture mods
mod should not cause any load latency as models are faster than vanilla and textures are already called by assets originally
To have access to new icons you should delete old ones inside /kenshi/data/icons (make sure you delete only weapon icons)
Mod was designed to work with kenshi default mod system (place the mod inside /kenshi/mods)
7 Comments
Caba da Muleste da Paçoca Apr 19 @ 11:44am 
oh yeah! Thanks! Now i can fully enjoy your mod!
SCARaw  [author] Apr 19 @ 9:10am 
This mod have the icons, but you need to do MORE than clicking subscribe
due to how icon works in the engine
(only weapon icons need it)
Basically you need to delete your icons in kenshi folder and let the game generate new icons
Caba da Muleste da Paçoca Apr 19 @ 6:26am 
this mod would be perfect with the proper icons for the iron axe and the shek blade
Punful Guy Mar 8, 2024 @ 9:44pm 
Do you think we could get a version that doesn't change Planks name, or a patch for that? Doesn't feel like Kenshi without the Plank

Also hungry bandits getting axes just feels weird, makes them more dangerous for training against as very low stats nobody like Kenshi intends. Wouldn't mind the patch/version including that going back to iron stick too
SCARaw  [author] Dec 11, 2023 @ 7:26pm 
fair, icon system is very limited
Amelio Dec 11, 2023 @ 2:34pm 
nice mod, installed it gladly but after a long time I noticed the axe and, look, I don't like the way it looks in the inventory...
Vaneheart Jun 17, 2023 @ 8:38pm 
Why the changes from club to axe?