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http://chry.me/up/trashy.png
https://www.mediafire . com/file/759vttpid4cf2md/WW_more_QoL.json/file
(delete the space before com)
Change Log:
Player boards: switch state for 2 players and adjusted strength snap points
Shard die: changed face names to match shard count
Starting Madness Shards: reminder note card for amounts equal to player count
Wonderlandian Deck: description reminder to remove the 2-player specific ones
Starting Battle Marker: added description reminder for 2 and 3+ player counts
By the way, someone made an Automa, works pretty well; I forgot to include it but, if you want to, here's the link.
https://boardgamegeek.com/filepage/240709/gideons-wonderlands-war-solo-and-duo-mode-automa
Hope you're still able to play the game! If not, the original mod might work better for you; it's linked in the description.
A true cheat will always find a way to exploit the basic senses to gain the upper hand.
Thanks for the lesson on "Deception 101" Professor.
Even now i'm beginning to realize how exploitable my original request is.
Hidden zone bag draw?! What was I thinking, that's a cheater's wet dream!
So sorry for wasting your time, please forget I said anything
I'm all for finding something better than that button =) and I think even I could accomplish what you're proposing, but there are a couple reasons I didn't go with a hidden area. One is TTS: you can hear when someone pulls from a bag, even if the bags are hidden. The custom cup model helps dampen the sound (much better than a default bag), but it's still audible, enough for someone to "game" it. And two, I hated having to zoom out constantly to see if everyone pulled a chip or not (hence the HALT message and ding sound).
As I'm writing this, though, I'm thinking that I could potentially have a second (much smaller) bag in the hidden area; maybe an "empty" cup with a HALT or empty hand token in it. Players could simply pull that token out when they want to halt, and it wouldn't matter if others could hear a token being pulled.