Tabletop Simulator

Tabletop Simulator

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Wonderland's War - Better Table Setup
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 5
Play Time: 90 minutes
File Size
Posted
Updated
706.190 KB
Jul 5, 2021 @ 10:18pm
Jul 15, 2023 @ 5:25am
16 Change Notes ( view )

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Wonderland's War - Better Table Setup

Description
A reworking of G_Badger & Co.'s Wonderland's War mod. Quality of life improvements, mostly:

- Made the standees more customizable; right-click and change the color tint to match the owning player's color.
- Changed table to something more... flexible (FlexTable by Mr. Stump)
- Thematic re-skin of player bags (teacups), madness supply (teapot), and Ally supply (small/large chests for weak/strong versions)
- Easy-to-use Shard and Victory Point counters.
- Organized player areas, with marked areas for Wonderlandians, Quests, Tea Party cards, etc.
- More snap points
- Changed default views so that all players are oriented the same way
- "Halt!" button to be used in War Phase when drawing chips simultaneously
- Chips are no longer "stackable" to avoid accidental stacks ending up in player bags

As always, please support the real creators:

Wonderland's War (2021)
Designers: Tim Eisner, Ben Eisner, Ian Moss
Artist: Manny Trembley
Published by Druid City Games & Skybound Games
https://www.skybound.com/wonderlands-war

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2065591102

***One minor issue keeps recurring: some of the Supporter meeples move downward on the table when loading the mod. Not sure what is causing it, but it shouldn't cause any real problems.
11 Comments
David C  [author] Jul 15, 2023 @ 5:20am 
@dlwodnr Looked into the error. Luckily it was just the trash can; nothing essential to the game. I'll reupload to prevent confusion, however. Thanks for letting me know.
dlwodnr Jul 14, 2023 @ 11:23am 
load image failed
http://chry.me/up/trashy.png
David C  [author] Aug 10, 2022 @ 6:18pm 
@LeiGai Thanks for sharing and putting the work in, will definitely have a look when I get the chance!
LeiGai Aug 8, 2022 @ 9:10am 
Hey yO! Made a few more QoL tweaks to the table; if wanna implement them here's my save.

https://www.mediafire . com/file/759vttpid4cf2md/WW_more_QoL.json/file
(delete the space before com)

Change Log:

Player boards: switch state for 2 players and adjusted strength snap points

Shard die: changed face names to match shard count

Starting Madness Shards: reminder note card for amounts equal to player count

Wonderlandian Deck: description reminder to remove the 2-player specific ones

Starting Battle Marker: added description reminder for 2 and 3+ player counts


By the way, someone made an Automa, works pretty well; I forgot to include it but, if you want to, here's the link.
https://boardgamegeek.com/filepage/240709/gideons-wonderlands-war-solo-and-duo-mode-automa
David C  [author] May 15, 2022 @ 5:19am 
@Kanzentai Likely due to the shear amount of extra assets and little scripts I added. Also, given that many of the assets are from the official mod, they're all large, high resolution files too. I'm sure there are numerous ways to optimize the mod, but I'm not versed enough to accomplish much unfortunately.

Hope you're still able to play the game! If not, the original mod might work better for you; it's linked in the description.
Kanzentai May 15, 2022 @ 3:28am 
Why is this mod so GPU intensive?
David C  [author] Jan 29, 2022 @ 7:54am 
Updated the Ally token chests because the previous ones are no longer available.
David C  [author] Jul 12, 2021 @ 3:13pm 
Haha no need to apologize. It's not a bad idea; it's a good one ruined by bad people, like too many other things. Hope you keep enjoying the game!
LeiGai Jul 12, 2021 @ 3:02pm 
Sound... :steamfacepalm: of course.
A true cheat will always find a way to exploit the basic senses to gain the upper hand.
Thanks for the lesson on "Deception 101" Professor. :cozydarkseer:

Even now i'm beginning to realize how exploitable my original request is.
Hidden zone bag draw?! What was I thinking, that's a cheater's wet dream!

So sorry for wasting your time, please forget I said anything :2016imnotcrying:
David C  [author] Jul 12, 2021 @ 2:25pm 
Thanks for the kind words.

I'm all for finding something better than that button =) and I think even I could accomplish what you're proposing, but there are a couple reasons I didn't go with a hidden area. One is TTS: you can hear when someone pulls from a bag, even if the bags are hidden. The custom cup model helps dampen the sound (much better than a default bag), but it's still audible, enough for someone to "game" it. And two, I hated having to zoom out constantly to see if everyone pulled a chip or not (hence the HALT message and ding sound).

As I'm writing this, though, I'm thinking that I could potentially have a second (much smaller) bag in the hidden area; maybe an "empty" cup with a HALT or empty hand token in it. Players could simply pull that token out when they want to halt, and it wouldn't matter if others could hear a token being pulled.