RimWorld
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[SR]Factional War
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Mod, 1.2, 1.3, 1.4
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825.664 KB
2021年7月1日 23時05分
2022年10月22日 2時57分
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[SR]Factional War

Shadowrabbit 作成の 1 件のコレクション
Rabi Square
9 アイテム
解説
VERISON 1.5
VERSION 1.5 IS HERE

Factional War
ID:2534328163
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Github: https://github.com/Shadowrabbit/ModRimWorldFactionalWar
Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), PortugueseBrazilian (Português Brasileiro), Russian (Русский), ChineseTraditional (繁體中文), Korean (한국어)

I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.
I don't need any financial support. If this mod bring you fun , please give me a like and share it with more players. Your support is all my creative motivation.


Description
This Mod adds 4 types of events (technically incidents). At these events, you are neither the protagonist nor the centre of the war. You are merely a bystander, and it is your choice whether to step in or not.

The pawns generated by these incidents utilise specialised AI and act differently from vanilla raiders, including but not limited to finishing off downed opponents after completing self-tend, rescuing downed alliance upon retreat and leaving, assaulting, destroying and looting enemy faction bases during attacks, kidnapping hostile colonists and etc..

Faction Assault
Opposing forces from two rival factions will fight against each other on your map. Don't worry, even if you are closer to the enemy, the enemy will not take the initiative to engage you. For them, killing the members of the rival faction is the most important thing!


Faction Bombardment
Opposing forces from two rival factions will bombard each other after the construction of their minibuses at the corners of your map. This is a good opportunity to make war fortune!


Faction Contention
A batch of precious cargo has fallen on an area with the presence of a Mechanoid cluster. The two factions will fight for the resources. But if you can sneak in in time, then this shipment will be yours!


Faction Defense
This event is very dangerous but also heavily rewarded. Please make sure you’re well prepared before coming into the war. One of your rival factions has been attacked. Maybe you can take advantage of the chaos and take away something.


Compatibility
It is difficult to cause incompatibility (as this mod is primarily event-driven). CE compatible. Everything else should be fine.

Credits
Preview image is created by 金兔子拉面
Icon design by 3HST有限公司
code by me.

Languages
English, ChineseSimplified and ChineseTraditional by me.
French by qux
Japanese by Proxyer
Polish by P8ON-code.
German by b0tch
SpanishLatin by Zerstrick
PortugueseBrazilian by Ozzy
Russian by CyberFrog
Korean by inbae

Thanks.

FAQ

What is the difference between faction assault and incidents in Join Battle or RimEffect?

The similarity is that both place forces from two factions onto your map.
The difference is that the first two (JB & RE) will put a team of raiders and a team of alliances. The target of the raiders is still your warehouse.
In comparison, the two factions in this mod may both be your hostile faction, or both of your friendly factions, depending on the relationship between the two factions.
Regardless of the faction, their goals have nothing to do with you.
The goal of the two factions is to defeat the opponent -> tend self -> kill the opponent's wounded -> rescue teammates -> take away the loot of the opposing faction.

Are the AI tweaks limited to the incidents/events?

The AI group are only effective in the incidents.

Is it safe to add mid-game?

Sure.

Will this works with Rimwar?

Yup.

Will this works with Medieval?

Medieval-related mods may prevent high-tech faction pawns from being generated. But the game will not crash.

I want to help you to translate it!

There is nothing better if you know how to use github. If you don't know how to pull request, It doesn't matter. Just post a url here is OK.

Why does the death of an ally on the player map sometimes cause the relationship to decline?

It is a official feature to prevent players from profiting through some ways. such as when a player attack a animal, the animal will attack closest pawn. So, the player will get a lot of benefits without any cost. It is unfair, too.
人気スレッド 全て表示 (6)
57
2022年10月30日 7時37分
Bugs and issues with version 1.3
Shadowrabbit
37
2024年1月14日 10時53分
Bugs and issues with version 1.2
Shadowrabbit
5
2024年1月22日 19時33分
Bugs and issues with version 1.4
Pille
871 件のコメント
月下冬萤 4月8日 4時39分 
1.5 plz
yuri 3月30日 15時24分 
same pfp.. cool
Nerevar 3月22日 0時58分 
Nope, not working for 1.5
Shame :(
V 2月27日 22時35分 
1.5???
SiaNKs 2月9日 15時38分 
Imagine your Wealth after one of battles... you might get cool guns but next raid will be made of x50 Mechanoids going after your base... Unless this mod changes wealth that is dropped on the map or there's another mod that does similar thing
llunak 2月8日 1時57分 
Besides the linked 1.5 there is also a fork by me at https://steamcommunity.com/sharedfiles/filedetails/?id=3423264477 , which has additional improvements.
Shadowrabbit  [作成者] 2月7日 4時32分 
@Ranger Rick: of course. i put them in github. it is free and open-source.
aNØØBis 2月5日 10時34分 
When this events occurs all participants just go back to the edge of the map. I guess this is game option that prevent them to fight and I want to clarify what option should I take in order they stay and battle instead of turning away
Ranger Rick 2月3日 15時31分 
@Shadowrabbit would you be willing to let us use a part of your code in order to make some quests then in the meantime? :otaznicek:
Shadowrabbit  [作成者] 2月1日 6時51分 
@Ranger Rick: thank you for your invitation. i am busy and dont have time to develop now. sorry