Left 4 Dead 2

Left 4 Dead 2

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The anao
   
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Game Content: Campaigns
Game Modes: Co-op
File Size
Posted
Updated
15.820 MB
Jun 30, 2021 @ 11:04am
Jul 12, 2021 @ 5:10pm
4 Change Notes ( view )

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The anao

Description
One anao has been kidnaping people and looks like he got you, get the duck out of there, pic unrellated for the cause, i had no other pic.
15 Comments
^w^ Aug 30, 2023 @ 8:09am 
good map, but the nav has some problem so i can kill tanks by doing nothing. you should probably add nav on every single platform and connect them so the tanks can jump through them and hit you :steamthumbsup: and it is not a bad idea using nav_mark_walkable :)
gavmod1232 Jul 12, 2021 @ 5:19pm 
Well, you need to make sure the beginning safe rooms are always marked with the nav attribute CHECKPOINT. That is crucial for the flow, and telling the game where the beginning checkpoint is for spawning.
estoupasuja  [author] Jul 12, 2021 @ 5:12pm 
i changed the nodraw texture to the clip texture, hope it works, still gonna fix a lot more things, and still trying to discover what is the deal with the level changes, (maybe the rooms are wayyy too diferent from one another, and the game just goes random on where to go).
gavmod1232 Jul 12, 2021 @ 9:50am 
Once you make the invisble wall a nodraw texture, change it to the clip texture
estoupasuja  [author] Jul 12, 2021 @ 5:55am 
i see, so i'm going to fix the issues in the spawn room issue and, in part 3 i'm going to remake the nav_mashes so that bots are able to teleport or i'm gonna kill them with tanks, and in part 4 the invisible wall is there for the sake of it, it's a small nodraw block that you can crawl under it.
Relk_Cehi Jul 10, 2021 @ 6:14pm 
Still more issues when playing with friends:
- In parts 2 and 3 we kept spawning at the wrong safe room. I played the same parts by myself and the bots had the same issue
- Part 3 is really fun but the bots wouldn't enter the safe room once I got to the other side
- There's an invisible wall in front of the safe room door on part 4, even after hitting the radio
gavmod1232 Jul 1, 2021 @ 1:11pm 
The flow is broken though
gavmod1232 Jul 1, 2021 @ 12:59pm 
Ok, there is a director. Nevermind
gavmod1232 Jul 1, 2021 @ 12:59pm 
Well, just loading the map I can already see the problems. Director isn't functioning (unless they never even put one down), the safe room door is backwards, and the checkpoint nav is not marked. Do you know how to use nav_edit and z_debug?
gavmod1232 Jul 1, 2021 @ 12:51pm 
I have been called
LOL. That was cringe