Stellaris

Stellaris

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Halo Universe Human Species Revived Post 3.5
   
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File Size
Posted
Updated
15.938 MB
Jun 27, 2021 @ 3:49pm
Jan 1, 2023 @ 7:18am
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Halo Universe Human Species Revived Post 3.5

Description
This mode is a standalone version of llossaa's previously created mod, which I updated after he's been offline for 6 years.
https://steamcommunity.com/sharedfiles/filedetails/?id=806711009

Content:
An ancient human species and a new city type.
15 Comments
Sir Rolin  [author] Jan 1, 2023 @ 7:22am 
Fixed the hair bug thing and cleaned up in the code.
Lupercal-16; Hivebane Oct 30, 2022 @ 10:04pm 
There is art for human ships in the Halo 4 terminals. the "Lord of Admirals" terminal comes to mind. It shows a complete fleet of Cruisers, what seem to be frigates or corvettes, and a battleship which they use to glass an infected world. Not the most interesting designs I've ever seen, and it kind of blends Covenant, Human and Forerunner design philosophies in a weird way, but it's cool and would be nice for roleplay.
Sir Rolin  [author] Oct 30, 2022 @ 5:45pm 
Agreed, thoug I have no idea what it would look like. :P
Lupercal-16; Hivebane Oct 30, 2022 @ 4:04pm 
Would really love a shipset for this at some point.
Enzamus Prime Sep 22, 2022 @ 8:51am 
Awesome, thanks
Sir Rolin  [author] Sep 22, 2022 @ 6:42am 
I fixed it, though I discoved a bug, that I don't seem to be able to fix.
The prehumans female cloths #1 seems to be hair... which I can't find anywhere in the asset selectors... however I don't believe it will be selected randomly, so as long as the user don't select it, it's fine.
Sir Rolin  [author] Sep 22, 2022 @ 5:50am 
Thank you, I'll take a look at it
Enzamus Prime Sep 21, 2022 @ 10:09am 
Something with the new update broke hair, all the humans in this mod are chronically bald
Sir Rolin  [author] Jun 19, 2022 @ 2:20pm 
it should, but no I haven't. if not I will update it.
Beast-Storm Jun 19, 2022 @ 2:12pm 
Has anyone checked to see if this mod works for 3.4.4???

Just curious