RimWorld

RimWorld

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Radioisotope Thermoelectric Generator
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Mod, 1.2, 1.3, 1.4, 1.5
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896.660 KB
Jun 22, 2021 @ 3:52am
Mar 16, 2024 @ 4:48am
7 Change Notes ( view )

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Radioisotope Thermoelectric Generator

Description
For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons...
But besides? Uranium is not widely using in our colony life...

"then why can't we generate electricity using uranium?"

With the discovery of a physical law called the Seebeck effect, the idea of rimworld colonists finally came true.

"yes, now we can generate electricity using uranium!"



Added Two types of RTG which will unlock after researched the Microelectronics.

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Popular Discussions View All (1)
2
Sep 23, 2021 @ 8:43am
PINNED: To clear some confusion.Diference between different electric generators using nuclear fuel.
Fisherman_56
66 Comments
Wormaw May 4 @ 9:53am 
Hello, what is a mod to make the texture of the ground on the presentation image, Thank you in advance
Ramdom Mar 5 @ 2:14pm 
So, does this mod have compatiblity with fortification: nuclear dawn ?
Are these two seperate mods or do these two RTG can run on enriched uranium ?
Kokorocodon Oct 19, 2024 @ 10:26pm 
Cool how it doesn't conflict with the purpose of rimatomics since both generators work with different concepts.
Maya Feb 7, 2024 @ 12:31pm 
A well made RTG wouldn't emit enough radiation to be harmful, especially one running on natural uranium, there's also the fact that the only radiation that would get through an RTG would be gamma rays which are harmful in large amounts, but would be insignificant in the amounts produced by any RTG running on fuels with relatively low radioactivity
KIT_KATTEN Feb 7, 2024 @ 5:44am 
hey can you make it compatible with dubs rimatomics so they produce radiation
Tilldays Dec 11, 2023 @ 5:41pm 
Is this mod working as intended? I see the power production fluctuating constantly and I'm not sure if it's intentional.
N/A Dec 7, 2023 @ 10:02pm 
for anyone else wondering where the uranium used to build the generator went when it's finished, add <initialFuelPercent>1</initialFuelPercent> inside <li Class="CompProperties_Refuelable"> </li> and it will start with full fuel.
N/A Nov 24, 2023 @ 7:10pm 
bit of a "bug" in that the RTGs require uranium to build but the fuel is set to 0 when construction finishes. easily fixed with dev mode, but i think there's an XML tag that sets the fuel to full on construction
Gerewoatle Jun 7, 2023 @ 12:34pm 
These things are 50's technology and incredibly simple for what they are. Microelectronics is about the highest research I'd be willing to have these at.
Maya Jun 7, 2023 @ 10:29am 
Microelectronics is the most realistic research project for the RTG's to require