Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Advanced Gameplay 6.0 Unlimited POP
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30.220 MB
Jun 21, 2021 @ 12:19pm
Oct 9, 2021 @ 4:37am
7 Change Notes ( view )

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Advanced Gameplay 6.0 Unlimited POP

Description
11/09/2022
-Increased Sam Site reload time
-Armageddon timer adjusted to 4 per nation, 8 per team, 12 Global Armageddon value
-Adjusted building wealth production (decreased to 1)

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-Changed menu stucture to accomodate new buildings
-Buffed Static anti air buildings.
-Old lookouts aren't able to attack aircraft anymore.
-Slightly reduced fort distance from each other.
-Made library give knowledge +15 Line 140 rules.xml
-Buildings now generate gold +5 each line 135
-Nuclear sub is available for everyone as long as upgaded to 7 military research
-Fixed Elite chariot being in modern age.
-Fixed Armored cavlary double upgrade
-Commando reduced sniper time and increased range
-Added Greyhound as a unique unit to the Americans
-Added Portrait for T80 Tank Russia
-Added Portrait for Dive bombers

Generals:
Added Boadicea to the English Classical age only (produced in barracks)
Added Darius to Persia Ancient to classical (produced in city )
Added Spitamenes to Perisa Ancient to classical (produced in city )
Added Alexander to Greeks Ancient to classical (produced in city )
Added Parmenio to Greeks Classical Age only (produced in Fort )
Added Antipater to Greeks Ancient to classical (produced in city )
Added Porus to Indians Ancient to classical (produced in city )
Added Wellington to British Gunpowder to Enlightenment age (produced in fort )
Added Commander Schwarzenberg to Germans Gunpowder to Enlightenment age (produced in fort)
Added General Bulcher to Germans Gunpowder to Enlightenment age (produced in fort)
Added Djezzar to Turks Gunpowder to Enlightenment age (produced in fort )
Added Napoleon to French Gunpowder to Enlightenment age (produced in fort )
New unique units:
-Added new german unique unit Schuetzen which are Enlightenment age support marksmen.
-Added Greyhound as a unique unit to the Americans
New buildings:
-Added Monuments and offices give +5 wealth
-Added Radar (Gives long line of sight range great for detecting aircraft and military attacks).
-Added Greyhound as a unique unit to the Americans

Units:

-Added Nuclear Sub to everyone
-Added Commando Marksman
-Added Commando Assault infantry


Wonders:
-Porcelain Tower gives 250% income on rare resources.
-Hanging Gardes now increases construction time by 50%
-Versailles Now discounts university upgrades, reduce knowledge costs decreased to 25%
-Colosseum increases fort range by 3
-Tikal Temple upgrades free
-Effel tower increases siege range by 5
-Super Collider increases cost of enemy missiles by 50%

New Unique units and dynamics (dive bomber,SAS,Barbarians,Imperial guard,Nuclear sub.etc) ,better more realistic damage,new better rules(pop cap maxed,farmes up to 8 etc.)

Adds Humvee to all nations
Adds SAS in elite special forces of britian.
Adds Patrol boat to all nations.(industral age)
Adds imperial guard to France.
Adds Junkers to the Prussians.
Adds Elite chariot to Egypt.
Adds Conquistador and Elite conquistador to Spain.
Adds greek mercenaries to Greeks
Adds barbarian archers and javlineers to Germany and Russia
Adds new unit Dive Jet bomber for all nations (A-10A)
Adds ironclad to Americans
Adds Galleon to Spain
Adds Catapult ship to greeks and romans.
Adds barbarian phanalanx,archers,javelineers to russia.
Adds Dive bomber(modern age) to all nations
Elite special forces have been modified craft,more realistic values of armor and damage etc.
Generals can attack!!!
Changed the rules regarding population cap(increased).
Towns can produce 8 farms (egypt can produce 10 farms)
Aircraft carrier can carry 14 planes
Airbase has space for 20 planes
107 Comments
darkn132amoliom May 25 @ 7:23am 
I can't wait for 7.0, would be so great to add something for other nations in the east like japan, china mongols and india
G3NC  [author] May 8 @ 1:14am 
The mod should be seen when playing a quickplay and when adjusting the game rules you have to look for the tab with the name mod and select Advanced Gameplay. Be sure that the mod is active in the game's settings/workshop
coc32qc Apr 11 @ 7:16am 
I subscribed to this mod, but where can I download it?
G3NC  [author] Jul 30, 2024 @ 11:03am 
Right now I'm not working on a 7.0 for this because this basically puts the game engine at it's limits and basically adding something will cause the game to crash. Although I may be working on a music mod for this game hopefully you'll like it.
1 Feb 19, 2024 @ 6:01am 
Should we wait for 7.0?
Caesar19 Nov 11, 2023 @ 3:35pm 
Any idea as to why the mod won't load after I load a saved game? I was playing fine last night. Came on today to pick up where I left off and when I loaded the game, the mod was no longer active. Well, the population and the farm limit went back to normal, I didn't bother to see if anything else was out of the ordinary and just started a new game. But now I am scared to save a game and try to pick up where I left off because I don't want the same thing to happen again :'(
SlegoSAF Jun 25, 2023 @ 11:15am 
I'm going to try another game to pinpoint the issue. I don't remember using helicopters.
G3NC  [author] Jun 25, 2023 @ 8:56am 
Do you remember the last thing that happened before the crash? Did you spawn alot of helis perchance? As I sometimes had this crash too but couldn't pinpoint the cause.
SlegoSAF Jun 21, 2023 @ 9:42pm 
I've been having an issue recently where when I get to the later stages of the game say modern or information age the game just closes. No crash log or message just closes. It happens every time I get near the end of the game. It doesn't happen when the mod isn't used. This is the only mod I use. A friend of mine has the exact same problem. Any suggestions?
Benevolence Apr 3, 2023 @ 3:45pm 
CPU and RAM is bad, and my computer is a potato, this does not have much to do with the specifications.