Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Gates of Hell: Battle Zones AI Difficulties and Income Rates (Outdated)
By ☆Spot☆ and 1 collaborators
Reference guide for the MP, DP and CP Values given to each AI in Gates of Hell's Battle Zones game mode. (as of ver. 1.002.0)
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Intro
We thought it would be useful to make a small guide with approximate income values for the AI's various difficulty settings in Battle Zones. Gates of Hell has a selection of 4 different AI Difficulty settings for the Battle Zones mode and increasing said difficulty will give the AI various starting conditions and late game conditions. We decided to test out exactly how much these numbers differ both early and late game for each AI. We hope you find the information useful and thank you so much for reading!

(It's also important to note that all the values given here are as of version 1.002.0 of the game.)
Values
The Income Rates and Values for the AI are as follows:
(Player included for reference)

Rookie AI
+0.6 MP per second (~+0.7 Late Game)
75 DP
50 CP (60 CP Late Game)


Regular AI
+1.7-1.8 MP per second (~+2.1 Late Game)
200 DP
60 CP (72 CP Late Game)


Veteran AI
+2.5-2.7 MP per second (~+3.1 Late Game)
300 DP
80 CP (96 CP Late Game)


Heroic AI
+3.4-3.6 MP per second (~+4.2 Late Game)
400 DP
100 CP (120 CP Late Game)


Player
+0.8 MP per second (~+1.1 Late Game)
100 DP
100 CP (140 CP Late Game)


(The values are constant for 1v1, 2v2, 3v3, and 4v4)
Unit Selection
The AI seems to default to the first Doctrine available, but it has access to all doctrine units through similar (possibly identical) units with slightly different names that cost MP and are available in their recruitment menu. This technically means that their Doctrine units could be seen as "free" backup units, as they are already available with MP, though obviously those are limited to the first Doctrine selection for the faction.
Gameplay Observations
Due to all of the above factors, the more difficult AI tends to start strong. Expect a few armored vehicles at the beginning of a match when playing against Heroic, especially against the Russians. The enemy will generally have better quality units and more in general than you, but near the later stages of the game, the AI's CP cap is reached and it has difficulty in figuring out how to handle it, so eventually the enemy reinforcements trickle down until only maybe a few squads attack you every so often, with the occasional tank/armored vehicle.
Easier difficulties will see you playing against laxer enemies. You won't encounter resistance as often and don't expect many top tier vehicles, if any, but know that it is possible for them to get them.
4 Comments
UnicornPoacher Dec 13, 2023 @ 6:16pm 
Any tips for difficulty pertaining to global conquest? Thanks!
YAMI[AI Test] Jun 27, 2021 @ 9:16pm 
AI is too stupid, it will only pile armor and infantry to send:steamsad:There is no strategy at all, and the hero AI will not produce AT, artillery, and aircraft. He will only waste cheating resources.:steamfacepalm:Compared with the expert level AI of COH2, the hero AI here is too weak
☆Spot☆  [author] Jun 18, 2021 @ 10:22pm 
Guderian Sorry. I'm not sure how you would go about changing the player DP through the files since I used spectator mode to see just how much each AI got.
JeppeBrungus Jun 18, 2021 @ 1:28pm 
Is this information in a text/configuration file somewhere? I'd like to change the player DP points at least