Don't Starve Together

Don't Starve Together

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Stat Equality
   
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Jun 8, 2021 @ 8:40pm
Apr 17, 2022 @ 11:09pm
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Stat Equality

In 2 collections by 󰀏Niko
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Description
Stats are balanced, as all things should be. Damage taken or healing received by one stat is split across all 3 stats to keep them at the same percentage at all times, usually.

The calculation process
When a enabled stat is changed the mod will take the percentage of how much that stat would decrease then it will divide that by the "Divider" and then for each enabled stat it will remove the same percentage from it.

For example, Wendy has 150 health, 200 sanity, and 150 hunger.
If she loses 15 sanity, that is 7.5% of her max. With all 3 stats enabled and the Divider on default settings it will divide that between all 3 stats resulting in the loss of 2.5% of health (3.7), 2.5% of sanity (5), and 2.5% of hunger (3.7). However if the Divider is set to 1 then it will instead result in her losing 7.5% of health (11.25), 7.5% of sanity (15), and 7.5% of hunger(11.25).

Config
- All 3 stats can be individually disabled from this mod's grasp if you so choose.
- The "Divider" which can dampen stat changes is by default set to be equal to the number of enabled stats to accommodate for them all effecting each-other, but it can also be set to anywhere between 1-10. Default or 1 is recommended.

Known Issues
- Walter: Due to health damage also being taken as equal or double sanity damage, in practice he seems to take unnatural amounts of damage from everything. However, this needs more testing and confirmation.
14 Comments
󰀏Niko  [author] Jun 9, 2023 @ 10:42am 
No worries @Nano, I am happy to hear your thoughts, and happy to hear that you have enjoyed the mod!
Nano Jun 9, 2023 @ 2:56am 
That would be all, I do not think it is a problem of your mod, it is rather a personal opinion of mine, and quite complex. It makes me think about the difficulty points that the game is missing, and boy, such an implementation would be quite complex :b

Sorry for the spam, a quality mod like this one really made me want to share my thoughts with its author.
Nano Jun 9, 2023 @ 2:55am 
With any of the options, you have to be more aware of your attributes, especially when fighting, but it also makes it much easier to gain them. Personally I would like it to be more difficult.
Take for example fighting, health-health makes fighting more challenging. Without the facility to "heal" them both at the same time, it would make most fights I would have to worry about carrying food, or items to heal me and also other items for sanity. That would be challenging. Also, Wickerbottom also sees his stats loss split. I really like this part, it's like adding a "higher cost" to the use of his books. Also, the mod makes the candy from the festive nights event more useful.
Nano Jun 9, 2023 @ 2:55am 
On the other hand, whether you have the option of all 3 stats affecting each other, or like me, who only uses health and health, I have found that, in general, it ends up exhaserving a big problem that the game has had for a long time: The variety of food. With the 3 options a beef stew is enough to get you through the day. And even if not, making meatballs is enough to cure everything at the same time, which discourages you from trying other ingredients and recipes. Now, as I said, I only use health and sanitation. And that has greatly improved the gameplay when it comes to combat, and it is somewhat logical that the food that heals you, makes you feel better and improves your sanity, or that the food that is so good as to improve your sanity is also good for your health.
Nano Jun 9, 2023 @ 2:55am 
I tried your mod and was delighted. And I've been thinking about it for a while and its advantages and disadvantages.
The first thing I personally did was to disable hunger so that it wouldn't interfere with the other stats and so I could fight without starving. Also because in my opinion it was not logical to lose hunger points when taking damage. So the possibility of being able to do so is really appreciated.
Tye-Wynd Apr 18, 2022 @ 5:40am 
I was unsure how this would work with warly's dish that swaps health and sanity, so i'll check. I'll let you know if it crashes!
Tye-Wynd Apr 18, 2022 @ 5:36am 
@󰀏Niko Just tried it, works like a charm! Thanks!
󰀏Niko  [author] Apr 17, 2022 @ 11:48pm 
@Tye The mod has been completely recoded, you can now disable certain stats. Let me know if you have any issues with that.
󰀏Niko  [author] Apr 17, 2022 @ 1:41pm 
I don't think I ever did add a feature like that, I'll have to look into making an update for that. Speaking of, this mod is in major need of an update in general It's very out-dated.
Tye-Wynd Apr 17, 2022 @ 1:07pm 
how do i make this not do anythng oncertain stats? im playing with 1 hp mod and dont want to die on spawn