Half-Life: Alyx

Half-Life: Alyx

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Boneworks: Arthur Ford for [S2FM]
   
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Addon Type: Developer Resources
Game Content: Models
Merkelapper: Alyx Addon
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85.202 MB
31. mai 2021 kl. 14.18
9. apr. 2023 kl. 5.24
6 endringslogger ( vis )

Abonner for å laste ned
Boneworks: Arthur Ford for [S2FM]

Beskrivelse
WARNING
- This is NOT an NPC. This is for those who want to use this model in S2FM animations.
-Does NOT include the Boneworks crowbar and Crablet.

INSTALLATION INSTRUCTIONS
GCFscape is required to install due to HLA's Workshop implementation, link to download: https://gamebanana.com/tools/26

The VPK for the model will be located in C:\Program Files (x86)\Steam\steamapps\workshop\content\546560\2503922377
Use GCFscape to open the VPK file and move the folders contained into C:\Program Files (x86)\Steam\steamapps\common\Half-Life Alyx\game\hlvr_addons\ADDONNAME

CREDITS
Arthur Ford from Boneworks
Model/textures - StressLevelZero
Source 2 Port - Komegatze
texture assistance/fixes - Gman_on_discord
rigging/texture fixes - Tony Bopita-boni

Includes:
arthur_ford.vmdl


Tags: port , arthur , ford , boneworks , s2fm , sfm , model
61 kommentarer
Komegatze  [skaper] 21. mai kl. 11.48 
I messaged him and he says he doesnt think hes going to do that port. and unfortunately I cant help you because I dont know how to port any model to s1 either
UML5 21. mai kl. 2.27 
Detective Ed's not responding to my request.
For some reason.
How the hell do I port an S2FM model to SFM?
UML5 21. mai kl. 0.14 
Well, he's not answering me on Steam Forums.
Komegatze  [skaper] 20. mai kl. 10.26 
I didn't port the model to Source FIlmmaker, I just provided the assets to Detective Ed. your gonna have to ask him
UML5 20. mai kl. 10.07 
Could you please port this to Source Filmmaker now that you've ported the Gordon Freeman model to SFM?
Komegatze  [skaper] 26. feb. kl. 17.38 
I ripped it from the game
PENGUINO 26. feb. kl. 9.38 
how did you get the crablet model?
Komegatze  [skaper] 9. jan. kl. 17.25 
I know its on your end because I get comments like this all the time and thats the solution
Komegatze  [skaper] 9. jan. kl. 17.25 
and what is the one you put it in
UML5 9. jan. kl. 2.31 
Yeah, even when I put it in the correct path, They were still red mesh.