DOOM II

DOOM II

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Demon Attributes
By Lemono
This Guide will you a better idea of what tricks your (AI) foes have up their sleeve

DISCLAIMER These are Vanilla Doom monsters only whether or not they exits in The Ultimate Doom will be in this guide.
   
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WARNING
If you are a new Comer or Vertren alike, and like FINDING OUT these things ON YOUR OWN then this guide is NOT FOR YOU

But if you are having a hard time figuring out what weapons to use when, or how beefy a demon is and you feel like the weapons are very inconstant, and would like some help, or are trying to beat harder difficulties then this guide is for you.
STAT MEANINGS
Health - This one is obvious each demon starts with a health value, when
this value goes below 1 the demon dies

Speed - how fast (In map units {U}) a demon moves through the level

Mass - this is a hidden value, this is how much a demon gets knocked back
by attacks

Width - how fat a demon is

Height - How tall a demon is

Pain chance - for each attack a demon has a chance to get stunned NOTE that
the damage done is irrelevant a Plasma star has the same odds as a pistol
shot BUT Shotguns shoot multibal pettles with each one rolling the pain
chance dice, increasing the odds

Pain time - the amount of time a demon spends flinching when their pain
chance occurs

First appearance, well this is obvious, the Map number for doom 2 of witch a demon first appears, the Episode, and map for Doom one, this is based on the "Hurt me Plenty" Skill level
ZOMBIEMAN

ZOMBIEMAN

Can be revived by an the Archvile

Health - 20

Speed - 70 U/s

Width - 40 U

Height - 56 U

Mass - 100

Pain chance - about 80%

Pain time - 170 ms

Melee - has none

Ranged Attack 3-15 Damage (In multibles of 3)- Type HITSCAN

Spread- 22 Degrees

What it's ranged attack is - A single shot from it's assault rifle

First appears in Doom 2's Map01, And In Ultimate Doom's (Doom one) e1m1
SHOTGUNGUY
SHOTGUNGUY (Formor Sargent as the level editor refers to it as)

In DOOM 64 The ShotgunGuy and ZombieMan share sprites due to limited cartage space.

Can be revived by an Archvile

Health - 30

Speed - 93 U/s

Width - 40 U

Height - 56 U

Mass - 100

Pain chance - about 68%

Pain time - 170 ms

Melee - has none

Ranged Attack 3 - 15 (per pellet in multibels of 3) 45 max with all pellets - Type HITSCAN

Spread 22 Degrees

What it's ranged attack is - A single shot from it's shotgun, each shot
shoots 3 pellets, witch it odd considering the Doomguy's shotgun shoots 7
pellets per shot



They first appear in E1m3 in Doom one, and Map02 in Doom 2
CHAINGUNGUY

This Demon does not exist in The Ultimate Doom Even in Episode 4 Thy Flesh
Consumed witch came out after Doom 2
This Demon also does not exist in DOOM 64 most likely due to limited cartage space

Can be revived by an Archvile

Health - 70

Speed - 93 U/s

Width - 40 U

Height - 56 U

Mass - 100

Pain chance - about 68%

Pain time - 170 ms

Melee - has none

Ranged Attack - 3 - 15 damage (in multibals of 3)- Type HITSCAN
Shoots almost 8 shots per second

Spread - 22 Degrees

What it's ranged attack is - It's attack is almost exactly like the zombie
mans but it's faster and it wont stop firing until it cant see it's
target, switches targets, or has it's pain chance occur.
But it wont always stop as soon as you are out of sight, it has a random
chance to fire 2 addicial shots, and if your luck is horrendous it can skip
this check many times in a row and hit you the moment you peek around
cover
IMP


Health - 60

Speed - 93 U/s

Width - 40 U

Height - 56 U

Mass - 100

Pain chance - About 80%

Pain Time - 115 ms

Melee Attack 3-24 (In multibals of 3)

Ranged Attack 3-24 (In multibals of 3)-Type PROJECTIAL

What it's ranged attack is - A fire ball


They First appear in Both Doom one's and Doom Two's first level
PINKY, and SPECTRE

PINKY, and SPECTRE

Can be revived by an Archvile

Health - 150

speed 175 U/s (350 on nightmare or with fast monsters enabled)

Width - 60

Height - 56

Mass - 400

Pain chance - 70%

Pain time - 115 ms (57 ms on nightmare or with fast monsters enabled)

Melee 4 - 40 (in multibles of 4)

Ranged - Has none

KEEP IN MIND - monster melee attacks are a simple distance check between the
target and the monster, so melee attacks can NEVER intestate infighting even
if there is something in between the monster and it's target the Pinky will
simply bite through the rude monster and only hurt its target, ALSO
although partial invisibility does affect witch way the Pinky is facing when
it attacks (as it does with every monster) it DOESN'T affect their
accuracy.


Pinkies and Spectres both Appear in E1m9 (The secret one), for Doom 2 they Can first be spotted in Map03
LOST SOUL

CAN NOT be revived by an Archvile, reason: the Archvile ressurects corpes, and the LOST SOUL does not leave a corpse behind..

Health 100

Speed 47 U/s (700 U/s when chargeing)

Width - 32 U

Height - 56 U

Mass - 50

Melee - has none

Ranged 3 - 24 (in multibals of 3)- type PROJECTIAL

pain chance- 100%

Pain time 170 ms

PLEASE NOTE, the lost soul has many oddites, first they don't have a wake up
sound, second their attack gets blocked my items, corpses, and decorations,
and third they forget what they were angry at after one attack, so if the
player made a noise they will default to the player if the player didn't
make a nosice then the lost soul will fall asleep again.

FUN FACT, LOST SOULS don't count for the Kill% at the end of the level so
therefore, LOST SOULS DO NOT respawn on nightmare, or with respwaning
monsters enabled
CACODEMON

CACODEMON

Can be revived by an Archvile

Health - 400

Width - 62 U

Height - 56 U

Speed - 93 U/s

mass - 400

pain chance 50%

Pain time 345 ms

Melee - has none but does have one, its weird.. This attack does 6 - 60

damage in multibals of 6

Range 5 - 40 TYPE: PROJECTIAL

KEEP IN MIND Demons that lack a melee attack use their ranged attack more
often so Cacodemons shoot fast than a Baron of Hell, ALSO this demon FLIES

TRIVA - the caco is the ONLY demon in the game to have TWO pain frames
instead of one
HELL KNIGHT



This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out after Doom 2: Hell On Earth.

Can be revived by an Archvile

Health - 500

Speed - 93 U

Pain chance - 17%

Pain time - 115 ms

mass - 1000

ranged 8 - 64 In multibals of 8 TYPE: PROJECTIAL

melee 8 - 80 In multibals of 10

width - 48 U

height - 64 U
BARON OF HELL


Can be revived by an Archvile

Health - 1000

Speed - 93 U

Pain chance - 17%

Pain time - 115 ms

mass - 1000

ranged 8 - 64 In multibals of 8 TYPE: PROJECTIAL

melee 8 - 80 In multibals of 10

width - 48 U

height - 64 U

KEEP IN MIND: The Hell Knight is just a Baron but with half the health.
ARACHNOTRON

This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy
Flesh Consumed, witch came out affter Doom 2: Hell On Earth.

Can be revived by an Archvile

Health - 500

Speed - 140 U/s

Pain chance - 50%

Pain time - 170 ms

mass - 600

ranged 5 - 40 In multibals of 5 TYPE: PROJECTIAL

melee - has none

width - 128 U

height - 64 U

How the ranged attack works, it's alot like the chaingunguy, but it shoots
projectiles instead, and has more of a pattern
PAIN ELEMENTAL

This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.

Can NOT be revived by an Archvile reason: It leaves behind no corpse

This Monster also DOES count towards the kill%, BUT it leaves no corpse behind so it will not respawn on Nightmare or with Respawning Monsters enabled

Health - 400

Speed - 93 U/s

Pain chance - 50%

Pain time - 345 ms

mass - 400

ranged - has none, instead it spwans charging lost souls so the damage is 3 - 24 in multibals of 3

melee - has none

width - 62 U

height - 56 U

KEEP IN MIND, in vanilla doom (Or if you have the pain elemental cap on like
I do) The amount of Lost Souls Pain Elemental can spawn into a level is
capped at 21, when it tries to spawn a 22nd nothing happens.. ALSO when a
LOST SOUL spawns in a Thing (Aka entity like players and monsters) or wall
it instantly dies so being in a pain elemental face can prevent the room
from being fill with lost souls. THIS DEMON FLIES

WARNING, when This monster dies it will spawn 3 lost souls
REVENANT

This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out after Doom 2: Hell On Earth.
This Demon also does not exist in DOOM 64 most likely due to limited Cartage space
Can be revived by an Archvile

Health - 300

Speed - 175 U/S

Pain chance - 40%

Pain time - 285 ms

mass - 500

ranged 10 - 80 in multibals of 10

melee 6 - 60 in multibles of 6

width - 40 U

height - 56 U same as Doomguy even though VISSULY it is much taller, strange...


WARNING the REVENANT's Spooky ball can follow its target!
The thing that detremins it is the Game tick

If the game tick is even then the Spooky Ball will be guided
If the game tick is odd then the Spooky Ball will be unguided

Remember the game runs at 35 ticks per second


FAN FACT, The REVENANT's melee attack is unique in that if it wiffs no projectial is shot..
MANCUBUS

This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.

Can be revived by an Archvile

Health - 600

Speed - 70 U/s

Pain chance - 31%

Pain time - 170 ms

mass - 1000

ranged 8 - 64 In multibles of 8 ( This monster will ALWAYS fire 3 bursts at a time unless it's pain chance occurs, each burst is different go down to "How its attack works" for details)

melee - non existant

width - 96 U

height - 64 U

How its attack works
In the first burst one fire ball will be aimed at the target and the other
one will be 11 Degrees to its right

In the second burst one will be aimed at its target the other one will be
aimed to the targets left with a 22 Degrees offset

In the third burst BOTH fire balls will be aimed to the targets right and
left with a 5 Degree offset
ARCHVILE

This monster does NOT exist in The Ultimate Doom, even in episode 4, Thy Flesh Consumed, witch came out affter Doom 2: Hell On Earth.

This Demon also does not exist in DOOM 64 most likely due to limited Cartage space

Can NOT be revived by an Archvile Reason: it does not have a rise state

Health - 700

Speed - 262 U/s

Pain chance - 3%

Pain time - 285 ms

mass - 500

ranged 90 (With the way blast damage works its more like 83 - 89)

melee- Doesnt have one

width - 40 U

height - 56 U

WARNING THE ARCHVILE CAN RESURRECT OTHER DEMONS (not every demon thankfuly)

How its ranged attack works
It lights you on fire then when Sir Archy claps you will take 20 hitscan
damage and then about 70 blast damage, but if you break Mr. Archvile's line
of sight you will be fine
SPIDER MASTERMIND

Can NOT be revived by an Archvile Reason: it does not have a rise state

This Demon does not exist in DOOM 64 most likely due to limited Cartage space

Health - 3000

Speed - 140 U/s

Pain chance - 13 %

Pain time - 170 ms

mass - 1000

ranged- 3 (one pellet with minum damage) - 45(all pellets with max damage)

melee- has none

width - 256 U

Height - 100 U

How its Ranged attack works, It's literally just a Shotgunguy, but with a much faster speed and the cover check of the Chaingunguy

WARNING THIS DEMON IS IMMUNE TO EXPLOSIONS
CYBERDEMON

Can NOT be revived by an Archvile Reason: it does not have a rise state

Health - 4000

Speed - 187 U/s

Pain chance - 5%

Pain time - 285 ms

mass - 1000

ranged 20 - 160 (without explosion damage) TYPE: PROJECTIAL [ALWAYS FIRES 3
ROCKETS WHEN IT ATTACKS UNLESS IT'S PAIN CHANCE OCCURS] {140 - 280 with
blast damage, rough estimate}

melee- has none

width - 80 U

height - 110 U

WARNING THIS DEMON IS IMMUNE TO EXPLOSIONS
DEMON PROJECTILES
In these sections there will be info on the various projectiles used by the demons that shoot projectiles (Not hitscan bullets, maybe I will add those later but not now)
IMP FIRE BALL




Speed 350 U/s (700 U/s on nightmare or fast monsters enabled)

Width 12 U

Height 8 U
CACODEMON'S LIGHTNING BALL


speed - 350 U/s (on nightmare or with fast monsters neable the speed is boosted to 700 U)

width - 12 U

height - 8 U
GREEN FIRE BALL (used by Barons and Hell Knights)



speed 525 U/s (The speed is boosted to 700 U on Nightmare of with fast monsters enabled)

width - 12 U

Height - 8 U
GREEN PLASMA STAR (Used by ARACHNOTRON)


Speed 875 U/s

Width - 26 U

Height - 8 U

This projectial is not affected by Nightmare or Fast monsters


This Projectile Does not exist in DOOM 64, strangely The ARACHNOTRON uses the players plasma Stars, it just shoots 2 at a time, and I believe they deal less damage in Doom 64, but I could be wrong
SPOOKY BALL (used by REVENANT)



Speed 350 U/s

Width 22 U

Height 8 U

This projectile is unaffected by Fast monsters or Nightmare

REMEMBER if the missile is HOMING then there WILL BE SMOKE trailing behind it



You can get a Homing SPOOKY BALL to hit other Demons

BIG FIRE BALL (used by Mancubus)



Speed 700 U/s

Width - 12 U

Height - 8 U
CYBERDEMON ROCKETS




Speed 700 U/s

Width 22 U

Height 8 U
credit where credit is due
A HUGMONGUS thank you to Decino!

https://www.youtube.com/watch?v=1fcqYr1NevE&ab_channel=decinodecinoVerified


Also a big thanks to https://www.remove.bg as most of the images in this guide had back rounds and this helped alot!

I hope this helps you, and if you can you might want to share this guide with all your Doomer buddies!



If any info is incorrect please correct me, I would love to update this guide!


A great guide, not made by me.
https://steamcommunity.com/sharedfiles/filedetails/?id=121188304
Change Log
Date: 6/10/2021
Added a Change Log

Fixed incorrect info on the Pain Elemental's section

More Spelling corrections

Took some of my own images, instead of ones from google

Changes I put in the comments: Hello!
Today I updated this guide with-
Some spelling Corrections
Some info for DOOM 64
Rephrased the "How this ranged attack works" For the Spider Mastermind
Added a warning so that I don't get comments like "This kids is how you ruin the fun of a game"

And that's all, if you see an issue (with info, formatting or the images) let me know and I'll fix it as soon as I can!
Shamless plug
Other Guides I've made on Doom!

Doom's Difficulties in better detail
https://steamcommunity.com/sharedfiles/filedetails/?id=2519008076

Weapon Attributes
https://steamcommunity.com/sharedfiles/filedetails/?id=2504362814

Doom's Health, and Armor Economy, and power ups
https://steamcommunity.com/sharedfiles/filedetails/?id=2504453262


https://steamcommunity.com/sharedfiles/filedetails/?id=2524685490

Other Guides for different games!

None lol
7 Comments
TIIKKETMASTER Sep 18, 2022 @ 10:08am 
nice guide! also, "damage in multibals of 6", multibals should be corrected to multiples.
Lemono  [author] Jun 14, 2021 @ 12:09pm 
Thank you doom Doomguy
DOOT Jun 12, 2021 @ 3:04pm 
nice guide
VANTAPURPLE Jun 12, 2021 @ 7:41am 
Thanks! This helped me beat DOOM II!
Lemono  [author] Jun 8, 2021 @ 4:20pm 
Yes I did intentionally exclude one demon, as not to spoil the secret levels.
Lemono  [author] Jun 3, 2021 @ 7:34am 
Hello!
Today I updated this guide with-
Some spelling Correction
Some info for DOOM 64
Rephrased the "How this ranged attack works" For the SpiderMasterMind
Added a warning so that I don't get comments like "This kids is how you ruin the fun of a game"

And that's all, if you see an issue (with info, formatting or the images) let me know and I'll fix it as soon as I can!
Lemono  [author] May 31, 2021 @ 5:19pm 
Hello