RimWorld

RimWorld

176 ratings
Power Tab
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
99.027 KB
May 30, 2021 @ 5:04pm
Aug 9 @ 9:02pm
12 Change Notes ( view )

Subscribe to download
Power Tab

Description
Handy inspector tab for checking the status of your power network.

Power tab adds in an inspector tab, selectable on any conduit, which will show the output of every power producer, consumer and battery on the power network.

This mod requires Harmony. Load it before this mod.

Be sure to inform me if you have any bugs, suggestions, questions or otherwise, I'd love the feedback!

This version has been fully rewritten to dynamically resolve power network elements at runtime; this fixes a bug wherein some mods will cause the mod to break.

This version is a re-upload, as the original author appears to have abandoned the project. The original mod can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1904234465.

Source code available at https://github.com/Mersid/Power-Tab
71 Comments
Mersid  [author] Aug 9 @ 9:05pm 
Thanks to deltanedas for an update that should reduce the performance impact, especially on larger power nets.

@Fralee, this mod does not adjust the power consumption of any building.
Fralee Jul 31 @ 7:38am 
not sure if there is anything you can do about this, the mod Gene Extraction Tiers buildings stay on all the time: https://steamcommunity.com/sharedfiles/filedetails/?id=3016454783
im not sure of this issue happening with other mods that have powered buildings
XXXII Jul 15 @ 5:50am 
THANK U!
Mersid  [author] Jul 6 @ 4:53pm 
Updated to 1.6. As for Power Tab 2, from what I know it's probably more efficient, as it's got some caching and updates on a slower timer than this one, which provides tick-for-tick precision. As for Harmony, a copy of it was shipped in 1.5. In 1.6 that's no longer the case; you should load an instance of it before Core. A warning should appear if it's not detected in 1.6.
Kilowatt [Rank 156] Oct 15, 2024 @ 10:40am 
nice, but if you have maaaany things conected to the grid it kill the performance :(, but only if you click on something electric
Rohzdear May 26, 2024 @ 1:30am 
I see this mod no longer requires Harmony. Did you implement the features of Owlchemist's Power Tab 2 into this one, as well as updating it to 1.5?
The Blind One May 24, 2024 @ 7:53pm 
Whats the difference between this and Power Tab 2? (aside from the 1.5 compatibility, there's also a Power Tab 2 temporary 1.5 version)

So ... ? Whats the difference?
Mersid  [author] Apr 13, 2024 @ 10:25pm 
Updated to 1.5
Mersid  [author] Feb 24, 2023 @ 1:16am 
I'm not sure, @Lama man. I don't play with multiplayer mods, though I don't see why it shouldn't.
Lama man Feb 21, 2023 @ 5:51am 
is this multiplayer mod compatible