RimWorld

RimWorld

1,260 ratings
Fortifications - Medieval
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.918 MB
May 29, 2021 @ 9:15am
Jun 23, 2024 @ 1:20am
7 Change Notes ( view )

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Fortifications - Medieval

In 1 collection by AOBA
Fortification mods
7 items
Description
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to protect the inhabitants of these dangers....

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Popular Discussions View All (1)
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Jan 5 @ 9:47pm
Swivel Gun Broken With CE
Atr1des
129 Comments
HammerFell- May 21 @ 6:14pm 
You could always ask in their discord, they are currently still active there...Ya know... where you'll likely get your issue seen quicker... Or keep shouting here.
Criarino May 3 @ 8:39pm 
As it doesn't seem like the author is coming back, you can fix the swivel gun bug yourself: find the mod folder, go to 1.5/Defs/FT_Turrets.xml, search for FT_Turret_SwivelGun and replace the line with "fuelIconPath" for <fuelIconPath>UI/Overlays/Barrel</fuelIconPath>. For CE you have to make a ammo patch, I believe there's a mod that lets you do so without code
Criarino May 2 @ 2:36pm 
fixed by changing <fillPercent> of castle embrasures to 0.8
Criarino May 2 @ 2:20pm 
for some reason my pawns can't shoot through castle walls with embrasures when using CE
FotisP68n Apr 18 @ 10:35am 
@Ryanisunique107 fr
Razori Feb 22 @ 3:14am 
Fix the error for swivel gun. :)
Ryanisunique107 Feb 1 @ 12:10pm 
i love haveing to guess whats in the mod
MajorityOfTheInternet Oct 21, 2024 @ 1:49am 
@Aoba the swivel gun has two issues:
- It doesn't actually have a listed material required for ammo so it spams red errors when it runs out of ammo, technically you just load steel in but the game doesn't know that
- You can't rotate the guns so the graphic is broken
le_sir_raider Sep 14, 2024 @ 6:20pm 
what ammo does the cannon use?
Dr Jimothy Sep 10, 2024 @ 6:03pm 
Huh, description used to say all this mod did:

- Castle walls. 20 stone blocks. Much work. Very durable.
- Castle embrasures. 15 stone blocks. Much work. 85% cover. Very durable.
- Stone block ditches. Similar to ditches from Neolithic, but more expensive and durable. I mostly use the neolithic ditches so can't remember the cost of these.

If you look at their Fortifications - Medieval: Materials mod, it says this under the "Core" section.

The work on the castle walls is a hurdle but makes sense and has the secondary use of making your colonists develop really high construction levels. I kinda take advantage of this with a small area where I slap down random castle walls and have construction passion pawns work away at that when there isn't any actual project for them to work on.