Gunfire Reborn

Gunfire Reborn

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"Just How Good Is This Gun?" - A Mathematical Breakdown of Weapon Metrics
By JonFelixOssim
Updated for 9/2/22 patch (nerfs to Hexagon)
Previously updated 8/29/22 (addition of Cloud Weaver, Arc Light, Lighting Ksana, Hexagon)


Here you will observe stats such as relative DPS, damage to ammo ratios, etc, for almost all of the weapons in the game. These numbers do not account for any inscriptions, talents, hero traits, ascensions, or scrolls in the game (except for Advanced Depot); this is all purely based on the initial values of the weapons themselves. Will update this list in accordance with buffs/nerfs as they come (and whenever I discover errors in my calculations).

Sources:
https://gunfirereborn.fandom.com/wiki/Weapons
https://www.symbolab.com/solver/algebra-calculator
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Foreword
Note: This is NOT a "guide for noobs." If you are new to Gunfire Reborn and are seeking basic information regarding the game's weapons, please consult a different guide or use the aforementioned link to the wiki.

The data presented in this guide is NOT reflective of my personal opinions/preferences regarding what weapons are superior/inferior (save for my tier list at the end), and is expected to be taken at face value, nothing more. This was NOT compiled to instruct you on how to play the game.


Introduction

Hello fellow Gunfireers, thanks for taking a look at my guide. I've been playing since early June 2020 and currently have over 900 hours on the game. No, I'm not a streamer or anything (despite having been nudged by friends to become one), just an average player who has a little too much time on his hands but also happens to be pretty good at math. I created this guide because I wanted to get a more accurate idea of just how much power is really packed into each weapon, and after playing however many runs involving me alt-tabbing multiple times to consult my data, I've since decided to share said data here.


Some Quick Explanations

  • Why are some weapons listed more than once in the same list? Some weapons have different firing modes and/or a weapon skill which produces a different effect than the standard weapon shots. It's all worth knowing about.
  • Why are certain weapons not listed in some lists? Every list you see here was created with a specific comparison angle in mind (e.g. DPS, burst, etc), and anything that isn't listed is either not relevant to that specific angle, or I just haven't finished doing the math on it.
  • What is "elemental match?" I couldn't really think of a better way to word the term, but anyway this refers to the +50% damage bonus that you get when the element type of a weapon matches the color of the HP bar of the enemy you are shooting at (fire to red, corrosive to yellow, lightning to blue).
  • How did I calculate all these numbers? My basic equations will be listed at the beginning of each list, though certain weapons with special mechanics (e.g. Laser Gloves, Sting) required different, more complex equations which I have NOT listed.
  • How accurate is this data? To quote Mr. Incredible, math is math. But regardless, I'm only human so naturally it's not 100% accurate, and I'm likely going to find miscalculations here and there. Lots of rounding up/down was involved so most of what you see is a rough estimate.

Disclaimer: Because inscriptions/scrolls/ascensions are not accounted (minus the Advanced Depot list) into the data here, the specific rankings in these lists are NOT necessarily indicative of a given weapon's practical viability. In practice, the right combination of inscriptions/scrolls/ascensions can very well cause an otherwise lackluster weapon to be significantly more viable, and therefore it should NOT be assumed that any weapons in the bottom portions of any of the lists here are inherently inferior or otherwise not viable. This guide however, does not cover the subject of build synergy. You may consult another guide, visit the aforementioned link to the wiki, and/or follow TheOriginalMako on Twitch for further education therein.
Standard DPS Rankings
Because magazine size and reload speed are pivotal factors in this game, the numbers in this list are reflective of INTER-magazine DPS, as opposed to INTRA-magazine DPS. Standard magazine sizes and reload speeds are assumed.

(wepdmg * projectiles, if applicable * critx, if applicable * elemental match, if applicable * magsize) / ((magsize / rof) + reloadtime)

(not listed: Bloody Drill)

1. Pupil (quick shots, factoring elemental match) - 5078/s
2. Sunder, second split - 3806/s
3. Pupil (full charges, factoring elemental match) - 3798/s
4. Crimson Firescale, normal shots plus weapon skill (factoring elemental match) - 3232/s
5. Argus - 3022/s
6. Aura Venom, weapon skill (factoring elemental match) - 2308/s**
7. Illusion (factoring accel/decel) - 2090/s
8. Woodpecker - 2025/s
9. Strike Wing, primary shots - 2000/s
10. Scalpel, double shots - 1939/s
11. Double Caliber - 1920/s
12. Angelic Aura - 1890/s
13. Demonlore (building 30 stacks plus reload, factoring elemental match) - 1741/s
14. Wild Hunt - 1664/s
15. Crimson Firescale, normal shots (factoring elemental match) - 1616/s
16. Golden Bow (full charges) - 1600/s
17. Poisonous Ghost, normal swings only (factoring elemental match) - 1595/s
18. Flowing Light, normal swings (factoring elemental match) - 1551/s
19. Laser Gloves (building 50 stacks plus reload, factoring elemental match) - 1540/s
20. Arc Light (factoring elemental match) - 1485/s
21. Sunder, first split - 1469/s
22. Lighting Ksana, uncharged (factoring elemental match) - 1463/s
23. Deafening Mortar - 1440/s*****
24. Prism (factoring elemental match) - 1419/s
25. Poisonous Ghost, w/ stagger hit & reload (factoring elemental match) - 1409/s
26. Aura Venom, normal shots (factoring elemental match) -1380/s
---Hell (factoring full mag and full reload) - 1380/s
27. Dual Fang (factoring 23/45 elemental matched shots) - 1364/s
---Icy Spear (all crits, and recalling every 5 shots) - 1364/s
28. Porcupine, normal shots (factoring elemental match) - 1348/s*
29. Fire Tower, normal swings (factoring elemental match) - 1347/s
30. Lightning Blast (factoring elemental match, but not weapon skill bonus) - 1336/s
31. Scorching Rounds (factoring elemental match, but not burn damage) - 1277/s
32. Hexagon, normal shots - 1274/s
33. Concealed Ammo, normal shots - 1257/s
34. Big Hippo (factoring accel/decel) - 1248/s
35. Dragonchaser - 1235/s
36. Scalpel, single shots - 1229/s
37. Golden Bow (half charges) - 1219/s
38. Cavalry - 1189/s
39. Shrieker - 1143/s
40. Rainbow Arch, normal shots - 1114/s
41. Fire Dragon (factoring elemental match) - 1080/s
42. Goshawk - 1052/s
43. Thunder Storm, normal shots (factoring elemental match) - 1029/s
44. Glimmering (including after-explosions and factoring elemental match) - 1013/s
45. Star Devourer (factoring elemental match) - 1012/s***
46. Cloud Weaver (no distance bonus) - 999/s
47. Sting (factoring elemental match) - 953/s
48. Porcupine, weapon skill (factoring elemental match) - 946/s
49. Sunder no split - 890/s
50. Concealed Ammo, weapon skill (with full mag) - 884/s
51. Piercing Flame (factoring elemental match, but not burn damage) - 825/s
52. Talisman, weapon skill (factoring elemental match) - 809/s****
53. Golden Bow (quick shots) - 750/s
54. Thunderclap Gloves (single target, factoring elemental match) - 738/s
55. Rainbow - 620/s
56. Talisman, normal shots (factoring elemental match) - 601/s****
57. Foundry - 600/s
58. Justice (single consecutive detonations, factoring elemental match) - 558/s
59. Bone Dragon - 383/s
60. Frenzied Shark - 366/s
61. Tiger Cannon - 272/s

*rough estimate assuming 8 out of 15 projectiles hit the same target
**rough estimate based on 13.5 ROF; the exact ROF of weapon skill is unknown
***rough estimate due to the odd nature of reloading; dps is based on a full clip followed by a full reload
****rough estimate due to awkward ROF
*****assuming that a single "shell" outputs 4 hits of 100% dmg, 4 of 90%, and 4 of 80%


DPS Rankings with Advanced Depot
Advanced Depot drastically alters some of the basic mechanics of the game, and therefore I felt that a list devoted to showing how weapons stack against each other through the lens of such a scroll would be helpful.

(wepdmg * 0.85 * projectiles, if applicable * critx, if applicable * elemental match, if applicable * rof)

(not listed: Bloody Drill, Fire Tower, Flowing Light, Glimmering, Golden Bow, Prism, Strike Wing, Talisman)

1. Demonlore (at 99 stacks, factoring elemental match) - 15009/s
2. Wild Hunt - 10608/s
3. Aura Venom, weapon skill (factoring elemental match) - 6928/s*
4. Pupil (quick shots, factoring elemental match) - 6069/s
5. Sunder, second split - 5952/s
6. Laser Gloves (at 100 stacks, factoring elemental match) - 5018/s
7. Woodpecker - 4016/s
8. Pupil (full charges, factoring elemental match) - 3772/s
9. Angelic Aura - 3672/s
10. Argus - 3262/s
11. Illusion (not factoring accel/decel) - 3060/s
12. Scalpel, double shots - 2856/s
13. Crimson Firescale, normal shots plus weapon skill (factoring elemental match) - 2677/s
14. Deafening Mortar - 2570/s***
15. Sunder, first split - 2297/s
16. Aura Venom, normal shots (factoring elemental match) - 2053/s
17. Hell - 1992/s
18. Crimson Firescale, normal shots (factoring elemental match) - 1951/s
---Star Devourer (factoring elemental match) - 1951/s
19. Lighting Ksana, uncharged (factoring elemental match) - 1859/s
20. Porcupine, normal shots (factoring elemental match) - 1714/s**
21. Cavalry - 1683/s
22. Shrieker - 1651/s
23. Double Caliber - 1632/s
24. Poisonous Ghost, w/ stagger hits (factoring elemental match) - 1627/s
25. Concealed Ammo, normal shots - 1591/s
26. Hexagon, normal shots - 1590/s
27. Dual Fang (factoring 50% of shots as elemental match) - 1578/s
28. Scorching Rounds (factoring elemental match, but not burn damage) - 1468/s
29. Big Hippo (not factoring accel/decel) - 1445/s
---Dragonchaser - 1445/s
30. Scalpel, single shots - 1428/s
31. Sting (factoring elemental match) - 1426/s
32. Lightning Blast (factoring elemental match, but not weapon skill bonus) - 1409/s
33. Sunder, no split - 1392/s
34. Fire Dragon (factoring elemental match) - 1377/s
35. Rainbow Arch, normal shots - 1360/s
36. Goshawk - 1224/s
37. Thunder Storm, normal shots (factoring elemental match) - 1148/s
38. Cloud Weaver (no distance bonus) - 982/s
39. Piercing Flame (factoring elemental match, but not burn damage) - 979/s
40. Justice (single consecutive detonations, factoring elemental match) - 930/s
41. Porcupine, weapon skill (factoring elemental match) - 918/s
42. Thunderclap Gloves (single target, factoring elemental match) - 816/s
43. Rainbow - 765/s
44. Foundry - 740/s
45. Bone Dragon - 578/s
---Tiger Cannon - 578/s
46. Frenzied Shark - 439/s


*rough estimate based on 13.5 ROF; the exact ROF of weapon skill is unknown; also stops firing after 100 shots
**rough estimate assuming 8 out of 15 projectiles hit the same target
***assuming that a single "shell" outputs 4 hits of 100% dmg, 4 of 90%, and 4 of 80%
Burst Damage Rankings
This is for maximizing those big hitting builds

(wepdmg * projectiles, if applicable * critx, if applicable * elemental match, if applicable * # of shots in burst, if applicable)

(not listed: Angelic Aura, Big Hippo, Demonlore, Dragonchaser, Dual Fang, Fire Dragon, Illusion, Laser Gloves, Lightning Blast, Rainbow, Scalpel, Star Devourer, Thunderclap Gloves)

1. Aura Venom, weapon skill (sum of 8 shots, factoring elemental match) - 4830 total
2. Flowing Light, weapon skill (sum of 5 shots, factoring elemental match) - 4215 total (825 each)
3. Wild Hunt (sum of both shots) - 3840 total
4. Pupil (full charge, factoring elemental match) - 3825/hit
5. Sunder, second split - 3335 total (370.5 each)
6. Deafening Mortar (single shell) - 3024 total***
7. Icy Spear (sum of a 5-shot recall, all crits) - 2625 total (525 each)
8. Pupil (quick shot, factoring elemental match) - 2550/hit
9. Argus (bullets only) - 2132/hit
10. Deafening Mortar, weapon skill (full charge, sum of all 3 hits) - 2100 total (700 each)
---Justice (factoring 4-round detonation and elemental match) - 2100 total (525 each)
11. Golden Bow (full charges) - 1600/hit
---Goshawk - 1600/hit
12. Hell - 1512/hit
13. Lighting Ksana, charged (factoring elemental match) - 1350/hit
14. Concealed Ammo, weapon skill (with full mag) - 1326/hit
15. Fire Tower, backswing (factoring elemental match) - 1313/hit
16. Sunder, first split - 1287 total (429 each)
17. Rainbow Arch, weapon skill (at full charge) - 1280/hit
18. Crimson Firescale, weapon skill (factoring elemental match) - 1275 total (255 each)*
19. Deafening Mortar, weapon skill (half charge, sum of all 3 hits) - 1260 total (420 each)
20. Lighting Ksana, uncharged (factoring elemental match) - 1215/hit
21. Double Caliber - 1200/hit
22. Poisonous Ghost, stagger hit - 1176/hit
23. Talisman, weapon skill (sum of 5 shots, factoring elemental match) - 1155 total
24. Shrieker - 1110/hit
25. Porcupine, weapon skill (factoring elemental match) - 1080/hit
26. Fire Tower, frontal swing (factoring elemental match) - 1050/hit
27. Strike Wing, primary shots - 1000/hit
28. Fire Tower, weapon skill (factoring elemental match) - 987/hit
29. Golden Bow (half charges) - 975/hit
30. Bloody Drill (not including bleeds) - 960/hit
---Piercing Flame (factoring elemental match, but not burn damage) - 960/hit
31. Sting (2-burst, factoring elemental match) - 945 total
---Sting (explosive, factoring elemental match) - 945/hit
32. Flowing Light, normal swings (factoring elemental match) - 825/hit
33. Sunder, no split - 780/hit
34. Cavalry (sum of 3 bullets) - 768/burst
35. Poisonous Ghost, normal swings - 735/hit
---Scorching Rounds (factoring elemental match) - 735/hit
36. Sting (3-burst, factoring elemental match) - 709 total
37. Bone Dragon - 680/hit
---Tiger Cannon - 680/hit
38. Arc Light (factoring elemental match) - 675/hit
---Prism (factoring elemental match) - 675/hit
39. Aura Venom, normal shots (factoring elemental match) - 604/hit
40. Porcupine, normal shots (factoring elemental match) - 576/hit**
41. Thunder Storm, normal shots (factoring elemental match) - 540/hit
42. Icy Spear, primary shots - 525/hit
43. Glimmering (including after-explosion and factoring elemental match) - 506/hit
44. Golden Bow (quick shots) - 500/hit
45. Woodpecker - 473/hit
46. Talisman, normal shot (sum of both shots, factoring elemental match) - 462 total
47. Frenzied Shark - 235/hit
48. Foundry - 290/hit


*rough estimate; the exact dmg of the explosives is unknown
**rough estimate assuming 8 out of 15 projectiles hit the same target
***assuming that a single "shell" outputs 4 hits of 100% dmg, 4 of 90%, and 4 of 80%
Weapon Upgrade Level Scaling
As most of you probably know by now, upgrading a weapon at the craftsman grants it an additive +15% base damage per upgrade level (so +15% at level +1, +30% at level +2, and so on). This percentage amount is derived from the weapon's base damage at level +0, meaning a high damage-per-shot weapon will also have a high damage scaling per upgrade level. This data should serve you in all weapon-based builds, especially in the case of our new resident monkey, Xing Zhe, as his builds are largely centered around your choice of main weapon and its respective scaling.



1. Argus - 156 (12 per projectile)/lvl
2. Wild Hunt - 144 (12 per projectile)/lvl
3. Hell - 126 (9 per projectile)/lvl
4. Deafening Mortar - 113 total (42/38/34 per projectile)/lvl***
5. Fire Tower - 105/lvl
6. Bone Dragon - 102/lvl
---Tiger Cannon - 102/lvl
7. Pupil - 100 (10 per projectile)/lvl
8. Flowing Light - 83/lvl
---Shrieker - 83/lvl
9. Poisonous Ghost - 74/lvl
10. Goshawk - 60/lvl
---Illusion (at full speed) - 60 (6 per projectile)/lvl
---Porcupine - 60 (4 per projectile)/lvl
11. Justice - 47/lvl
12. Double Caliber - 46 (23 per projectile)/lvl
13. Bloody Drill (primary shots) - 36/lvl
14. Frenzied Shark - 35/lvl
15. Golden Bow - 30/lvl
---Strike Wing (primary shots) - 30/lvl
16. Lighting Ksana - 27/lvl
17. Piercing Flame - 24/lvl
18. Arc Light - 23/lvl
---Icy Spear - 23/lvl
---Prism - 23/lvl
19. Foundry - 22/lvl
20. Scorching Rounds - 21/lvl
21. Glimmering - 20/lvl
22. Cavalry - 19 per bullet/lvl
23. Thunder Storm - 18/lvl
---Woodpecker - 18/lvl
24. Aura Venom - 17/lvl
---Hexagon - 17/lvl
25. Sting - 16 per bullet/lvl
26. Big Hippo - 13/lvl
---Crimson Firescale - 13/lvl
---Dragonchaser - 13/lvl
---Lightning Blast - 13/lvl
27. Cloud Weaver - 12/lvl
---Rainbow Arch - 12/lvl
---Talisman - 12 per bullet/lvl
28. Sunder - 10 per projectile/lvl
29. Angelic Aura - 9/lvl
30. Concealed Ammo - 8/lvl
31. Dual Fang - 7/lvl
---Fire Dragon - 7/lvl
32. Scalpel - 6/lvl
33. Demonlore - 5/lvl
---Rainbow - 5/lvl
---Star Devourer - 5/lvl
34. Laser Gloves - 3/lvl
---Thunderclap Gloves - 3/lvl

***assuming that a single "shell" outputs 4 hits of 100% dmg, 4 of 90%, and 4 of 80%
Ammo Efficiency Rankings
Managing ammo is a less pivotal but nonetheless worthwhile aspect to take into consideration when deciding what weapon to bring with you into the next level. Whereas DPS is a ratio of damage to time, this list measures damage to ammo spent. Deciding how to measure this aspect wasn't exactly easy. I originally intended to go by damage per full magazine but that didn't quite seem right because then the weapons with small magazine sizes would be unfairly portrayed. So after doing some algebra it made more sense to measure damage per a certain percentage of the maximum ammo supply. I have chosen 20% as the standard because 5 seemed like a reasonable number which commonly factors into 675, 160, and 45.

Note that the three ammo types will have greater maximum capacity when playing as Ao Bai or when in possession of Ammo Belt, but those factors are not accounted here.

((wepdmg * projectiles, if applicable * critx, if applicable * elemental match, if applicable * (ammo type max / 5))

(not listed: Foundry)

1. Pupil (full charges, factoring elemental match) - 122400/20%
2. Sunder, second split - 106704/20%
3. Pupil (quick shots, factoring elemental match) - 81600/20%
4. Argus - 68224/20%
5. Sunder, first split - 41184/20%
6. Cavalry - 34560/20%
7. Crimson Firescale, normal shots (factoring elemental match) - 34425/20%
---Lightning Blast (factoring elemental match, but not weapon skill bonus) - 34425/20%
8. Icy Spear (all crits, and recalling every 5 shots) - 31500/18.75%**
9. Cloud Weaver (no distance bonus) - 31185/20%
10. Hexagon, normal shots - 29700/20%
11. Poisonous Ghost, w/ stagger hit & reload (factoring elemental match) - 29106/20.63%**
12. Dragonchaser - 28755/20%
13. Sting (factoring elemental match) - 28611/20.63%**
14. Flowing Light, weapon skill (factoring elemental match) - 26400/20%
15. Illusion (not factoring accel/decel) - 25600/20%
16. Sunder, no split - 24960/20%
17. Angelic Aura - 24300/20%
18. Scorching Rounds (factoring elemental match) - 23520/20%
19. Big Hippo - 22950/20%
20. Dual Fang (factoring 23/45 elemental matched shots per mag) - 22884/20%
21. Rainbow Arch, weapon skill (at full charge) - 21760/20.14%**
22. Arc Light (factoring elemental match) - 21600/20%
---Prism (factoring elemental match) - 21600/20%
---Rainbow Arch, normal shots - 21600/20%
23. Concealed Ammo, normal shots - 21060/20%
24. Star Devourer (factoring elemental match) - 20655/20%
25. Aura Venom (factoring elemental match) - 19328/20%
26. Scalpel - 18900/20%
27. Laser Gloves (building 50 stacks plus reload, factoring elemental match) - 18450/20%***
28. Porcupine, normal shots (factoring elemental match) - 18432/20%
29. Fire Dragon (factoring elemental match) - 18225/20%
30. Porcupine, weapon skill (factoring elemental match) - 17280/20%
---Thunder Storm, normal shots (factoring elemental match) - 17280/20%
---Wild Hunt - 17280/20%
31. Glimmering (including after-explosion and factoring elemental match) - 16192/20%
32. Woodpecker - 15120/20%
33. Justice (factoring elemental match) - ♥♥♥♥0/20%
34. Golden Bow (full charges) - 14400/20%
---Goshawk - 14400/20%
35. Hell - 13608/20%
36. Demonlore (building 30 stacks plus reload, factoring elemental match) - 13368/20%***
37. Fire Tower, normal swings (factoring elemental match) - 11813/22%**
38. Lighting Ksana, uncharged (factoring elemental match) - 10935/20%
39. Double Caliber - 10800/20%****
40. Shrieker - 9990/20%
41. Deafening Mortar - 9072/20%
42. Strike Wing, primary shots - 9000/20%
43. Golden Bow (half charges) - 8775/20%
44. Bloody Drill (not including bleeds) - 8640/20%
---Piercing Flame (factoring elemental match, but not burn damage) - 8640/20%
45. Rainbow - 8100/20%
---Thunderclap Gloves (single target, factoring elemental match) - 8100/20%
46. Frenzied Shark - 7520/20%
47. Talisman (factoring elemental match) - 7424/20%
48. Concealed Ammo, weapon skill (with full mag) - 6630/20.74%**
49. Bone Dragon - 6120/20%
---Tiger Cannon - 6120/20%
50. Fire Tower, weapon skill (factoring elemental match) - 4935/22%**
51. Golden Bow (quick shots) - 4500/20%

*rough estimate assuming 8 out of 15 projectiles hit the same target
**rounded up to accommodate weapon skill mechanic
***does not account for any magazine or ammo exploiting properties
****total of 9 shots worth; note that ammo is refunded on headshots
Standard Ammo Consumption Rates
To echo from the Ammo Efficiency list, this list was also made to help consider the issue of ammo management. These percentages represent the rate at which a given weapon drains your ammo supply of that type. Once again, this is an INTER-magazine measurement with standard magazine sizes, reload speeds, and ROFs.

{(magsize) / [(magsize / rof) + reloadtime]} / ammo type max

(not listed: Double Caliber, Flowing Light, Foundry)

1. Porcupine, weapon skill - 0.55%/s
2. Pupil (full charges) - 0.62%/s
3. Cloud Weaver - 0.64%/s
4. Sting - 0.68%/s
5. Cavalry - 0.69%/s
6. Sunder - 0.71%/s
7. Justice - 0.75%/s
8. Lightning Blast - 0.78%/s
9. Icy Spear - 0.83%/s
10. Dragonchaser - 0.86%/s
---Hexagon, normal shots - 0.86%/s
11. Argus - 0.89%/s
---Tiger Cannon - 0.89%/s
12. Crimson Firescale - 0.94%/s
13. Frenzied Shark - 0.97%/s
14. Poisonous Ghost, with stagger hit & reload - 1%/s
15. Rainbow Arch, normal shots - 1.03%/s
16. Rainbow Arch, weapon skill (at full charge) - 1.04%/s
17. Star Devourer - 1.06%/s*
18. Scorching Rounds - 1.09%/s
19. Concealed Ammo, normal shots - 1.11%/s
20. Demonlore - 1.17%/s
21. Dual Fang - 1.19%/s
---Fire Dragon - 1.19%/s
---Thunder Storm - 1.19%/s
22. Big Hippo - 1.23%/s
23. Bloody Drill - 1.24%/s
---Bone Dragon - 1.24%/s
---Pupil (quick shots) - 1.24%/s
24. Glimmering - 1.25%/s
25. Scalpel, single shots - 1.3%/s
26. Prism - 1.31%/s
27. Angelic Aura - 1.33%/s
28. Arc Light - 1.38%/s
29. Aura Venom, normal shots - 1.43%/s
30. Porcupine, normal shots - 1.46%/s
31. Goshawk - 1.47%/s
32. Rainbow - 1.53%/s
33. Laser Gloves - 1.6%/s
34. Talisman, normal shot - 1.63%/s
35. Thunderclap Gloves - 1.82%/s
36. Piercing Flame - 1.91%/s
37. Wild Hunt - 1.93%/s
38. Hell - 2.02%/s
---Illusion - 2.02%/s
39. Scalpel, double shots - 2.05%/s
40. Golden Bow (full charges) - 2.22%/s
41. Shrieker - 2.29%/s
42. Aura Venom, weapon skill - 2.39%/s**
43. Fire Tower, normal swings - 2.53%/s
44. Lighting Ksana - 2.68%/s
---Woodpecker - 2.68%/s
45. Concealed Ammo, weapon skill (with full mag) - 2.77%/s
---Golden Bow (half charges) - 2.77%/s
46. Deafening Mortar - 3.17%/s
47. Talisman, weapon skill - 3.31%/s
48. Golden Bow (quick shots) - 3.33%/s
49. Strike Wing - 4.44%/s

*rough estimate due to the odd nature of reloading; dps is based on a full clip followed by a full reload


And this is ammo consumption with bottomless clips...

1. Porcupine, weapon skill - 0.63%/s
2. Pupil (full charges) - 0.73%/s
3. Cloud Weaver - 0.74%/s
4. Icy Spear - 0.83%/s
5. Cavalry - 0.86%/s
6. Lightning Blast - 0.96%/s
7. Sting - 0.97%/s
8. Argus - 1.13%/s
9. Dragonchaser - 1.19%/s
---Rainbow Arch, weapon skill (at full charge) - 1.19%/s
10. Glimmering - 1.25%/s
---Justice - 1.25%/s
11. Hexagon, normal shots - 1.26%/s
12. Prism - 1.31%/s
---Sunder - 1.31%/s
13. Crimson Firescale - 1.33%/s
14. Poisonous Ghost, with stagger hit - 1.36%/s
15. Arc Light - 1.38%/s
---Frenzied Shark - 1.38%/s
16. Scorching Rounds - 1.47%/s
17. Big Hippo - 1.48%/s
---Rainbow Arch, normal shots - 1.48%/s
18. Thunder Storm - 1.56%/s
19. Dual Fang - 1.63%/s
---Talisman, normal shot - 1.63%/s
20. Bloody Drill - 1.67%/s
---Shrieker - 1.67%/s
21. Pupil (quick shots) - 1.75%/s
22. Concealed Ammo, normal shots - 1.78%/s
---Demonlore - 1.78%/s
---Fire Dragon - 1.78%/s
---Scalpel, single shots - 1.78%/s
23. Goshawk - 2%/s
24. Porcupine, normal shots - 2.19%/s
---Talisman, weapon skill - 2.19%/s
25. Bone Dragon - 2.22%/s
---Golden Bow (full charges) - 2.22%/s
---Rainbow - 2.22%/s
---Star Devourer - 2.22%/s
---Tiger Cannon - 2.22%/s
26. Laser Gloves - 2.37%/s
---Thunderclap Gloves - 2.37%/s
27. Aura Venom, normal shots - 2.5%/s
28. Fire Tower, normal swings - 2.53%/s
29. Piercing Flame - 2.67%/s
30. Concealed Ammo, weapon skill (with full mag) - 2.77%/s
31. Golden Bow (half charges) - 2.78%/s
32. Illusion (at full speed) - 2.81%/s
33. Golden Bow (quick shots) - 3.33%/s
34. Hell - 3.44%/s
35. Angelic Aura - 3.56%/s
---Scalpel, double shots - 3.56%/s
36. Lighting Ksana - 4%/s
37. Strike Wing - 4.44%/s
38. Woodpecker - 6.25%/s
39. Deafening Mortar - 6.67%/s
40. Aura Venom, weapon skill - 8.44%/s**
41. Wild Hunt - 14.44%/s


**rough estimate based on 13.5 ROF; the exact ROF of weapon skill is unknown
Some data regarding 'Battlefield Support'
Since being added to the game, the talent known as Battlefield Support (which restores secondary skill uses every time you expend x amount of ammo) has been a mildly interesting mechanic to toy with. For anyone who has struggled with secondary skill runs because you keep running out of charges and can't find Double Exhilaration to save your life, this data shows how well your weapons can abuse this talent. Sure, some of you might prefer to simply do this with Foundry because of infinite ammo, but I still find it helpful to know how well other weapons do it.

SSU = secondary skill uses

(not listed: Flowing Light, Foundry)

1. Scalpel, double shots - 0.35 SSU/s
2. Thunderclap Gloves - 0.31 SSU/s
3. Laser Gloves - 0.27 SSU/s
4. Rainbow - 0.26 SSU/s
---Talisman, weapon skill - 0.26 SSU/s
5. Angelic Aura - 0.22 SSU/s
---Scalpel, single shots - 0.22 SSU/s
6. Big Hippo - 0.21 SSU/s
---Woodpecker - 0.21 SSU/s
7. Demonlore - 0.2 SSU/s
---Dual Fang - 0.2 SSU/s
---Fire Dragon - 0.2 SSU/s
---Strike Wing - 0.2 SSU/s
8. Aura Venom, weapon skill - 0.19 SSU/s
---Concealed Ammo, normal shots - 0.19 SSU/s
9. Star Devourer - 0.18 SSU/s
10. Rainbow Arch, normal shots - 0.17 SSU/s
11. Crimson Firescale - 0.16 SSU/s
---Illusion - 0.16 SSU/s
12. Dragonchaser - 0.15 SSU/s
---Golden Bow (quick shots) - 0.15 SSU/s
13. Deafening Mortar - 0.14 SSU/s
---Hexagon, normal shots - 0.14 SSU/s
14. Lightning Blast - 0.13 SSU/s
---Talisman, normal shot - 0.13 SSU/s
15. Cavalry - 0.12 SSU/s
---Golden Bow (half charges) - 0.12 SSU/s
---Lighting Ksana - 0.12 SSU/s
---Porcupine, normal shots - 0.12 SSU/s
16. Arc Light - 0.11 SSU/s
---Aura Venom, normal shots - 0.11 SSU/s
---Cloud Weaver - 0.11 SSU/s
---Fire Tower, normal swings - 0.11 SSU/s
17. Glimmering - 0.1 SSU/s
---Golden Bow (full charges) - 0.1 SSU/s
---Prism - 0.1 SSU/s
---Pupil (quick shots) - 0.1 SSU/s
---Shrieker - 0.1 SSU/s
18. Hell - 0.09 SSU/s
---Piercing Flame - 0.09 SSU/s
---Scorching Rounds - 0.09 SSU/s
---Thunder Storm - 0.09 SSU/s
---Wild Hunt - 0.09 SSU/s
19. Poisonous Ghost, with stagger hit & reload - 0.08 SSU/s
---Frenzied Shark - 0.08 SSU/s
20. Icy Spear - 0.07 SSU/s
---Goshawk - 0.07 SSU/s
---Argus - 0.07 SSU/s
21. Bloody Drill - 0.06 SSU/s
---Bone Dragon - 0.06 SSU/s
---Justice - 0.06 SSU/s
22. Pupil (full charges) - 0.05 SSU/s
---Sting - 0.05 SSU/s
---Sunder - 0.05 SSU/s
23. Tiger Cannon - 0.04 SSU/s


And this is SSU/s with bottomless clips...

1. Aura Venom, weapon skill - 0.68 SSU/s
2. Wild Hunt - 0.65 SSU/s
3. Angelic Aura - 0.6 SSU/s
---Scalpel, double shots - 0.6 SSU/s
4. Woodpecker - 0.5 SSU/s
5. Laser Gloves - 0.4 SSU/s
---Thunderclap Gloves - 0.4 SSU/s
6. Rainbow - 0.38 SSU/s
---Star Devourer - 0.38 SSU/s
7. Concealed Ammo, normal shots - 0.3 SSU/s
---Deafening Mortar - 0.3 SSU/s
---Demonlore - 0.3 SSU/s
---Fire Dragon - 0.3 SSU/s
---Scalpel, single shots - 0.3 SSU/s
8. Dual Fang - 0.28 SSU/s
9. Talisman, weapon skill - 0.26 SSU/s
10. Big Hippo (at full speed) - 0.25 SSU/s
---Rainbow Arch, normal shots - 0.25 SSU/s
11. Crimson Firescale - 0.23 SSU/s
---Illusion (at full speed)- 0.23 SSU/s
12. Aura Venom, normal shots - 0.2 SSU/s
---Dragonchaser - 0.2 SSU/s
---Strike Wing - 0.2 SSU/s
13. Lighting Ksana - 0.18 SSU/s
---Porcupine, normal shots - 0.18 SSU/s
14. Hell - 0.16 SSU/s
---Lightning Blast - 0.16 SSU/s
15. Cavalry - 0.15 SSU/s
---Golden Bow (quick shots) - 0.15 SSU/s
16. Pupil (quick shots) - 0.14 SSU/s
17. Cloud Weaver - 0.13 SSU/s
---Talisman, normal shot - 0.13 SSU/s
---Thunder Storm - 0.13 SSU/s
18. Golden Bow (half charges) - 0.12 SSU/s
---Piercing Flame - 0.12 SSU/s
---Scorching Rounds - 0.12 SSU/s
19. Arc Light - 0.11 SSU/s
---Frenzied Shark - 0.11 SSU/s
---Hexagon, normal shots - 0.11 SSU/s
---Poisonous Ghost, with stagger hit - 0.11 SSU/s
---Sunder - 0.11 SSU/s
20. Bone Dragon - 0.1 SSU/s
---Fire Tower, normal swings - 0.1 SSU/s
---Glimmering - 0.1 SSU/s
---Golden Bow (full charges) - 0.1 SSU/s
---Justice - 0.1 SSU/s
---Prism - 0.1 SSU/s
---Tiger Cannon - 0.1 SSU/s
21. Argus - 0.09 SSU/s
---Goshawk - 0.09 SSU/s
22. Bloody Drill - 0.08 SSU/s
---Shrieker - 0.08 SSU/s
---Sting - 0.08 SSU/s
23. Icy Spear - 0.07 SSU/s
24. Pupil (full charges) - 0.06 SSU/s
Miscellaneous Lists (1)
All Weapons, by ROF

1. Angelic Aura - 24/s
2. Laser Gloves - 16/s
---Thunderclap Gloves - 16/s
3. Rainbow - 15/s
---Star Devourer - 15/s
4. Aura Venom, weapon skill - 13.5/s*
5. Concealed Ammo, normal shots - 12/s
---Demonlore - 12/s
---Fire Dragon - 12/s
---Scalpel - 12/s
6. Dual Fang - 11/s
7. Big Hippo (after accel) - 10/s
---Rainbow Arch, normal shots - 10/s
---Woodpecker - 10/s
8. Crimson Firescale - 9/s
9. Hexagon, normal shots - 8.5
10. Dragonchaser - 8/s
11. Lightning Blast - 6.5/s
---Wild Hunt - 6.5/s
12. Cavalry - 5.8/s
13. Cloud Weaver - 5 (1 per spike)/s
14. Illusion (after accel) - 4.5/s
15. Aura Venom, normal shots - 4/s
16. Porcupine, normal shots - 3.5/s
---Talisman, weapon skill - 3.5/s
17. Foundry - 3/s
18. Pupil (quick shots) - 2.8/s
19. Talisman, normal shot - 2.6/s
20. Thunder Storm - 2.5/s
21. Scorching Rounds - 2.35/s
22. Arc Light 2.2/s
---Frenzied Shark - 2.2/s
23. Poisonous Ghost - 2.17/s
24. Prism - 2.1/s
---Sunder - 2.1/s
25. Glimmering - 2/s
---Justice - 2/s
26. Flowing Light, normal swings - 1.88/s
27. Argus - 1.8/s
---Lighting Ksana - 1.8/s
28. Shrieker - 1.75/s
29. Double Caliber - 1.6/s
30. Hell - 1.55/s
---Sting - 1.55/s
31. Golden Bow (quick shots) - 1.5/s
32. Icy Spear - 1.33/s
33. Golden Bow (half charges) - 1.25/s
34. Piercing Flame - 1.2/s
35. Pupil (full charges) - 1.16/s
36. Fire Tower - 1.14/s
37. Bone Dragon - 1/s
---Deafening Mortar - 1/s
---Golden Bow (full charges) - 1/s
---Porcupine, weapon skill - 1/s
---Rainbow Arch, weapon skill (at full charge) - 1/s
---Strike Wing - 1/s
---Tiger Cannon - 1/s
38. Goshawk - 0.9/s
39. Bloody Drill - 0.75/s
---Concealed Ammo, weapon skill - 0.75/s

*estimate; the exact rof is unknown


All weapons by magsize

1. Big Hippo - 80
---Thunderclap Gloves - 80
2. Fire Dragon - 60
3. Laser Gloves - 50
---Rainbow - 50
4. Dual Fang - 45
5. Cavalry - 42
6. Cloud Weaver - 40
---Star Devourer - 40
7. Scalpel - 36
8. Dragonchaser - 35
---Lightning Blast - 35
9. Rainbow Arch - 32
10. Crimson Firescale - 30
---Demonlore - 30
---Hexagon, normal shots - 30
11. Angelic Aura - 28
---Concealed Ammo - 28
12. Illusion - 24
13. Poisonous Ghost - 15
14. Porcupine - 12
---Woodpecker - 12
15. Flowing Light - 10
---Pupil - 10
---Thunder Storm - 10
16. Foundry - 9
---Sting - 9
17. Argus - 8
---Aura Venom - 8
---Double Caliber - 8
---Frenzied Shark - 8
18. Hell - 6
---Justice - 6
---Lighting Ksana - 6
---Scorching Rounds - 6
19. Bloody Drill - 5
---Goshawk - 5
---Piercing Flame - 5
---Sunder - 5
20. Shrieker - 4
21. Deafening Mortar - 3
22. Bone Dragon - 2
---Talisman - 2
---Wild Hunt - 2
23. Arc Light - 1
---Fire Tower - 1
---Glimmering - 1
---Golden Bow - 1
---Icy Spear - 1
---Prism - 1
---Strike Wing - 1
---Tiger Cannon - 1


All Weapons, by critx

1. Strike Wing - 5x
2. Lighting Ksana - 4.5x
3. Bloody Drill - 4x
---Double Caliber - 4x
---Golden Bow (full charges) - 4x
---Goshawk - 4x
---Piercing Flame - 4x
4. Aura Venom - 3.5x
---Icy Spear - 3.5x
---Scalpel - 3.5x
---Scorching Rounds - 3.5x
---Woodpecker - 3.5x
5. Golden Bow (half charges) - 3.25x
6. Angelic Aura - 3x
---Arc Light - 3x
---Cloud Weaver - 3x
---Concealed Ammo - 3x
---Demonlore - 3x
---Dual Fang - 3x
---Prism - 3x
---Star Devourer - 3x
---Sting - 3x
---Sunder - 3x
---Thunder Storm - 3x
7. Dragonchaser - 2.5x
---Golden Bow (quick shots) - 2.5x
---Pupil - 2.5x
8. Argus - 2x
---Big Hippo - 2x
---Cavalry - 2x
---Crimson Firescale - 2x
---Fire Dragon - 2x
---Fire Tower - 2x
---Flowing Light - 2x
---Foundry - 2x
---Glimmering - 2x
---Hell - 2x
---Hexagon - 2x
---Illusion - 2x
---Laser Gloves - 2x
---Lightning Blast - 2x
---Poisonous Ghost - 2x
---Porcupine - 2x
---Rainbow - 2x
---Rainbow Arch - 2x
---Shrieker - 2x
---Talisman - 2x
---Thunderclap Gloves - 2x
---Wild Hunt - 2x
9. Bone Dragon - 1x
---Deafening Mortar - 1x
---Frenzied Shark - 1x
---Justice - 1x
---Tiger Cannon - 1x
Miscellaneous Lists (2)
All weapons by base Elemental Effect Chance (percent)


1. Fire Tower - 50%
---Flowing Light - 50%
2. Aura Venom - 40%
---Lighting Ksana - 40%
---Piercing Flame - 40%
3. Golden Bow - 30%
---Poisonous Ghost - 30%
---Prism - 30%
---Strike Wing - 30%
4. Bloody Drill - 25%
---Goshawk - 25%
---Scorching Rounds - 25%
---Sting - 25%
5. Arc Light - 20%
---Double Caliber - 20%
---Fire Dragon - 20%
---Justice - 20%
---Lightning Blast - 20%
---Sunder - 20%
---Thunder Storm - 20%
---Woodpecker - 20%
6. Cavalry - 14%
7. Argus - 12%
---Crimson Firescale - 12%
8. Bone Dragon - 10%
---Cloud Weaver - 10%
---Deafening Mortar - 10%
---Demonlore - 10%
---Dual Fang - 10%
---Foundry - 10%
---Frenzied Shark - 10%
---Glimmering - 10%
---Hexagon - 10%
---Icy Spear - 10%
---Porcupine - 10%
---Pupil - 10%
---Rainbow - 10%
---Scalpel - 10%
---Shrieker - 10%
---Star Devourer - 10%
---Talisman - 10%
---Tiger Cannon - 10%
9. Dragonchaser - 8%
---Hell - 8%
---Rainbow Arch - 8%
---Wild Hunt - 8%
10. Angelic Aura - 5%
---Big Hippo - 5%
---Concealed Ammo - 5%
---Laser Gloves - 5%
---Illusion - 5%
---Thunderclap Gloves - 5%


All Weapons by Elemental Proc Rate
This is a calculated estimate based on the correlation between a weapon's elemental percentage and its ROF. Unlike the other lists, I've decided to measure this one on an INTRA-magazine basis.

(not listed: Deafening Mortar)

1. Aura Venom, weapon skill - 5.4 procs/s
2. Fire Dragon - 2.4 procs/s
---Scalpel, double shots - 2.4 procs/s
3. Woodpecker - 2 procs/s
4. Aura Venom, normal shots - 1.6 procs/s
5. Rainbow - 1.5 procs/s
---Star Devourer - 1.5 procs/s
6. Lightning Blast - 1.3 procs/s
7. Angelic Aura - 1.2 procs/s
---Demonlore - 1.2 procs/s
---Scalpel, single shots - 1.2 procs/s
8. Dual Fang - 1.1 procs/s
9. Crimson Firescale, normal shots - 1.08 procs/s
10. Flowing Light - 0.94 procs/s
11. Hexagon, normal shots - 0.85 procs/s
12. Cavalry - 0.81 procs/s
13. Laser Gloves - 0.8 procs/s
---Rainbow Arch, normal shots - 0.8 procs/s
---Thunderclap Gloves - 0.8 procs/s
14. Lighting Ksana - 0.72 procs/s
15. Poisonous Ghost, normal swings only - 0.65 procs/s
16. Dragonchaser - 0.64 procs/s
17. Prism - 0.63 procs/s
18. Concealed Ammo, normal shots - 0.6 procs/s
---Strike Wing, primary shots - 0.6 procs/s
19. Scorching Rounds - 0.59 procs/s
20. Fire Tower, normal swings - 0.57 procs/s
21. Wild Hunt - 0.52 procs/s
22. Big Hippo (after accel) - 0.5 procs/s
---Cloud Weaver - 0.5 procs/s
---Thunder Storm - 0.5 procs/s
23. Piercing Flame - 0.48 procs/s
24. Golden Bow (quick shots) - 0.45 procs/s
25. Arc Light - 0.44 procs/s
26. Sunder - 0.42 procs/s
27. Justice - 0.4 procs/s
28. Golden Bow (half charges) - 0.38 procs/s
29. Porcupine, normal shots - 0.35 procs/s
---Talisman, weapon skill - 0.35 procs/s
30. Double Caliber - 0.32 procs/s
---Sting - 0.32 procs/s
31. Golden Bow (full charges) - 0.3 procs/s
32. Pupil (quick shots) - 0.28 procs/s
33. Talisman, normal shot - 0.26 procs/s
34. Illusion - 0.23 procs/s
---Goshawk - 0.23 procs/s
35. Argus - 0.22 procs/s
36. Glimmering - 0.2 procs/s
37. Bloody Drill - 0.19 procs/s
38. Frenzied Shark - 0.16 procs/s
39. Icy Spear - 0.13 procs/s
40. Hell - 0.12 procs/s
---Pupil (full charges) - 0.12 procs/s
41. Bone Dragon - 0.1 procs/s
---Porcupine, weapon skill - 0.1 procs/s
---Tiger Cannon - 0.1 procs/s
42. Shrieker - 0.08 procs/s



Weapons that increase/decrease movement speed

1. Flowing Light +30%
---Poisonous Ghost +30%
2. Arc Light +20%
---Aura Venom +20%
---Cloud Weaver +20%
---Foundry +20%
---Glimmering +20%
---Icy Spear +20%
---Prism +20%
---Rainbow +20%
---Scorching Rounds +20%
---Sunder +20%
---Talisman +20%
---Thunder Storm +20%
3. Angelic Aura +10%
---Concealed Ammo +10%
---Demonlore +10%
---Dual Fang +10%
---Dragonchaser +10%
---Fire Dragon +10%
---Fire Tower +10%
---Frenzied Shark +10%
---Justice +10%
---Laser Gloves +10%
---Scalpel +10%
---Star Devourer +10%
---Thunderclap Gloves +10%
4. Big Hippo -10%
---Bone Dragon -10%
---Deafening Mortar -10%
---Shrieker -10%
---Tiger Cannon -10%
My Personal Tier List
Thank you for reading my data, I hope it was informative. Here is my own tier list to finish things off. Big thanks if you took the time to read through this far and/or asked questions in the comments, really appreciate knowing that my work is valuable!



Tier Rubric

S-tier
  • Has exceptional damage, scaling, and/or elemental procs
  • Does not heavily rely on inscriptions/gemini to be worthwhile
  • Great investment for builds across at least 3 different heroes
A-tier
  • Has strong damage, scaling, and/or elemental procs
  • Partially relies on some inscriptions/gemini, but negotiable
  • Good investment for builds across 2-3 different heroes
B-tier
  • Has decent damage, scaling, and/or elemental procs
  • Relies on inscriptions/gemini to match the performance of some other weapons
  • Passable investment for some builds
C-tier
  • Has below average damage, scaling, and/or elemental procs
  • Needs better than average inscriptions to be worthwhile
  • Outclassed by most other weapons
  • Deserves some buffing
D-tier
  • Not a viable enough investment for any known builds
  • Desperately needs buffs and/or redesign

39 Comments
= Willow = Sep 26, 2024 @ 8:26pm 
I'm constantly using cloud weaver so I can vouch for it being in A. Plus, the characters in the DLC that come with it... oh man its like a chef's kiss with it all. Li has to be my favorite of any character in the game, she's just too cute and powerful.
Pexa Sep 10, 2024 @ 12:20am 
just had a 2 bil damage run with the thunder storm its definitely an a tier weapon
KamiNoBaka Aug 23, 2024 @ 7:46pm 
I have to say, if you take the Painkiller spiritual blessing, Thunder Storm becomes S tier for that run. You'll be putting all the status effects on half the monsters in the room with each shot.
idiothoved Aug 16, 2024 @ 4:35pm 
critX build wild hunt + strike wing share critX gemini is SSS+ tier literally one or twoshots all bosses
if you also get stability + accuracy inscription your run is basically over
Taelan Feb 5, 2024 @ 4:36pm 
wheel saw is a solid A even though its not on,since it has a M2 it can help early game and is super efficent
Poondaedalin Nov 13, 2023 @ 4:54pm 
It could be super interesting to see a version of this that factors in "optimal" weapon modifiers (e.g.: DMG per hit, resets on miss for Rainbow/Dragonchaser). Really interesting guide regardless!
PETĚRKO Apr 21, 2023 @ 6:28am 
Bone dragon is not S... maybe with perfect build
(Same with hexagon)
bloody drill A
Strike wing S
Thunder glove is better than laser glove (Thunder glove should be A)
Poison ghost is not that bad C-B tier max
Hell maybe B
Awoken Mar 24, 2023 @ 1:20pm 
Needs more updating dont see radioactive glove anywhere
Wyatt Mar 23, 2023 @ 6:47pm 
dual weild illusion with the guarunteed crit scroll (when taking damage) + the scroll for 2x crit is so insane. then you get the gemini for sharing crit scale. melt everything in front of you.
s3til Mar 23, 2023 @ 5:48pm 
imo bloody drill should be higher, thing is a beast with tiger's boost shot