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Corporate Dominion with MegaCorp
   
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May 24, 2021 @ 4:37am
May 16 @ 4:12am
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Corporate Dominion with MegaCorp

In 1 collection by ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]
Stellaris - Essentials for Andromeda 3.12.2
28 items
Description
Corporate Dominion is a base game civic that becomes unavailable if you purchase the MegaCorp DLC.

With this mod Corporate Dominion becomes available again even if you own MegaCorp.

Fixes:
  • Unlocks the Corporate Dominion civic and makes the hidden Iferyx empire playable again.
  • Allows Corporate Dominion empires to form a Trade League like Merchant Guild & MegaCorp empires. (Included in the base game since 3.2.1)
  • Fixes Corporate Dominion empires not being able to take the Mercantile diplomatic stance.
    • It's supposed to be available in the unmodded game but the prerequisites are broken.
  • MegaCorp sectors turned vassals become Corporate Dominion empires. (Based on the Lem update feature.)
  • MegaCorp Impose Ideology / Status Quo wars create new Corporate Dominion empires. (Based on the Cepheus update feature.)
  • Criminal Heritage empires create Oppressive Autocracy empires. (Based on the Gemini update feature.)
    • This forgot to shift ethics to create a valid government in addition to having the same problems as Worker Cooperative below.
  • Worker Cooperative empires create Shared Burdens empires. (Based on the Caelum update feature.)
    • The code for this was broken in the base game. Instead of checking the MegaCorp for Worker Cooperative the target empire was being checked instead.

This mod overrides:
/common/policies/00_policies.txt /common/scripted_effects/00_scripted_effects.txt /prescripted_countries/99_prescripted_countries.txt
Made with version 3.12.2 in mind but should work with any 3.12.* version.

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Compatibility
If you're using StarNet AI or StarTech AI make sure that mod is loaded after this one.

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Source code.[github.com] Feel free to contribute.
1 Comments
Rat Bastard Jan 22, 2022 @ 1:43pm 
Very cool, great job! :)