Stellaris

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Sabo's Balance Mod
   
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1.042 MB
May 23, 2021 @ 7:23am
Jun 9, 2021 @ 5:33am
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Sabo's Balance Mod

Description
Sabo's Balance Mod for 3.0.3

This mod is mainly for people who min/max a lot and therefore know that there are only 5 or so builds that are viable in "competitive" Stellaris.

I have made a couple of changes to balance out builds that aren't good at the moment. Like Trade focused builds, Hive Minds, Lithoid Bio Empire or Spiritualists on top of that I added repeatable unity edicts to make unity useful in the late game and maybe even a resource that is able to compete with science in the long run.

PLEASE NOTE that this mod is still not completly finished. I will add more stuff to it and probably frequently rebalance values in order to achieve a somewhat balanced mod.
I don't want to make Stellaris 100% balanced that's impossible. What I wanna do is evening out the odds between different playstyles.


Current Changes

  • +2 farmer output base for hives
  • Hives researchers have food upkeep now
  • +2 miner output base for lithoids
  • +4 miner output for lithoud hives
  • necrophage lithoids don't get +2 miner base output
  • lithoids that complete the synthetic evolution lose their +2 miner output
  • 3 Trade Value techs have been added, to mirror energy credits and minerals, each of them increases trade by 20%
  • 1 repeatable trade tech has been added, to mirror energy and minerals, for +5% trade
  • trade hubs buffed to now give 2 trade value which gets further buffed through the offworld trading company and the +100% station output from Unchained Knowledge tree in the galatic community. Putting them at a base of 8 Trade with these buffs compared to the base 12 that solar panels have at this point
  • Priest Jobs now give +2.5% Stab and Resource Production and reduce pop growth by 2.5% capped at 15%
  • Executives and Manager Jobs for mega corps buffed to give a bit more Trade Value. Executives now give +2 Trade and +2.5% Trade Value and Mangers +1 and 0.5% Trade(they were kinda left behind after the clerk buff)
  • Increased amount of unity repeatables to 8 from 5 and made them more interesting they are now called "Focused Traditions" therefore there is 1 repeatable for each Tradition. Also made them a bit cheaper. PLEASE NOTE Currently the unity repeatables aren't working as intended(the modifier shows the correct value but does only apply the base value) that's an oversight on paradox's end and it's already confirmed by a dev that this issues is fixed in the next update.
  • Changed base leader lvl cap from 5 to 10 and extended leader lvl cap from 10 to 40. leader xp gain increased to account for that

Planned Changes
  • buff psionic ascension to make the spiritualist playstyle more viable
  • probably a few more job changes.. XD(looking at you nobles)
  • Have a look at machine empires, void dwellers and necrophages and maybe find a way to make them less oppressive

Compatability

I try to make this mod as compatible as possible to others mods. However sometimes I have to decide between
100% compatibility and a solution that puts additional load on the game which might result in performance issues if I do that too much.
I will provide documentation of which files I overwrite(that's usually only necessary for FIOS files) and what defines I modify and where to find the modified version.

I won't always have time to write compatibility patches but will do my best to provide those if needed.

Overwrites

LIOS Overwrites
where
FIOS Overwrites
Vanilla file
Trade Hub
sabosbalance_starbase_modules.txt
Hive Researchers Food Upkeep, Hive Farmers +2 food, Robots -4 food
04_gestalt_jobs.txt
Offworld Trading Company
sabosbalance_starbase_buildings.txt

Suggestions and Erros

If you have a bug to report or a suggestion to make be my guest in the comment section

Special Thanks

Special thanks goes to the Stellaris Modding Den and in particular to

  • Old Ent
  • Corsairmarks
  • Erdnuss

for helping me out multiple times with this mod.
Popular Discussions View All (1)
0
May 30, 2021 @ 3:02pm
Suggestions and Balance questions
Saboras
7 Comments
Doomwarrior May 30, 2021 @ 2:50pm 
I am one of those 5k hrs guys, and i love those changes. Finally more options for lithoid hives in a competetive environment and some options for spiritual non necrophages :)
Saboras  [author] May 30, 2021 @ 2:26pm 
I myself have 'just' around 1000 hours in Stellaris but most people who requested this changes have 2000+ some even past 5000 hours. They all are competitive min maxers. I stated in my description that this mod is exactly aimed at balancing out the odds between the about 4 or 5 builds that are currently viable in the Stellaris meta game and the entire rest of the game.
Saboras  [author] May 30, 2021 @ 2:26pm 
That means if you use your roughly 30 pops in the early game entirely to focus on Research(which is currently one of the best ways of doing stuff probably the best)
Then 10 Technicians for Robots produce 80 EC can upkeep 20 Researchers,
while 18 Miners for Hives produce 72 Minerals and can upkeep 12 Researchers.
This doesn't include pop upkeep pop since Robots have an easier time producing EC than Hives have producing Food it only gets worse for Hives.

I don't mean to be a cunt when I tell you, that you're probably not playing good/optimal. It's no shame to play Stellaris just for fun or casual.
And after all you always got the benefit of the doubt. If you think this mod is garbage or not suited for you, you don't have to add it.

Hives are a huge meme for people who min max the game, so are Lithoids unless you pick them as Ruler Species for Necrophages(if you do so the buffs of my mod don't apply either tho).

Saboras  [author] May 30, 2021 @ 2:26pm 
I dont know if you know about the ISS Server or who KomradTruck is.(If not and you are interested in competitive stellaris you should look it up) But let me tell you who he is and what his community does. They basically only play the early game first 30-50 years then it's over cuz some1 killed everyone else. They only play optimizied min maxed builds.

16k Fleet by year 2230, Proton Launchers, Cruisers + T4 Tech is what a good played Void Dweller, Necrophage or Robot Empire can field and that consistant every single game.

And btw Hives are worst in the early game because they weren't able to make a lot use of their pop growth in that stage of the game. You literally need 1.5 pops to upkeep 1 Researcher as Hive. 6 Minerals for 1 Researcher with a base of 4 Minerals per job! While Machines need 4 Energy for 1 Researcher and produce 8 base Energy.

Jack Jack Attack May 29, 2021 @ 11:20pm 
It's not about being more optimised in the long run, it's about being able to run a technocracy better in the first 50-odd years of the game. I have never seen a Lithoid Hive Mind fail to be first to Proton Launchers.

Please don't be a cunt and assume just because someone has another experience than you do that they "don't play good". Well you don't mod good buddy.
Saboras  [author] May 29, 2021 @ 12:07pm 
Pls check the discussion page I did the math there for you.

And I'm really sorry to break it to you but if people in your multiplayer games lose with Ringworld or resource consolidation roboters, techno slaver void dwellers or necrophages vs a hive mind then chances are that you don't play good.

Hive mind literally need more pops to upkeep a single researcher than roboters or organics same is true for lithoids on top of that hive minds don't get access to stuff like technocracy, slavery or the fan materialist ethic which includes the academic privilege living standart all of which increase your research output.
Jack Jack Attack May 29, 2021 @ 9:28am 
Lulwut. In all the multiplayer games I've played Lithoids have been by far the most powerful empires heading into the midgame. Especially when Hive mind. Not needing to manage food & consumer goods means it is dramatically easier to increase Specialist numbers in the early game when you still don't have enough planets available for specialized Consumer Goods production. This in turn translates to a very real tech advantage and a very real military advantage, even when compared to empires with dozens more planets. If anything Lithoid Hive Minds need to be nerfed not buffed.