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Then 10 Technicians for Robots produce 80 EC can upkeep 20 Researchers,
while 18 Miners for Hives produce 72 Minerals and can upkeep 12 Researchers.
This doesn't include pop upkeep pop since Robots have an easier time producing EC than Hives have producing Food it only gets worse for Hives.
I don't mean to be a cunt when I tell you, that you're probably not playing good/optimal. It's no shame to play Stellaris just for fun or casual.
And after all you always got the benefit of the doubt. If you think this mod is garbage or not suited for you, you don't have to add it.
Hives are a huge meme for people who min max the game, so are Lithoids unless you pick them as Ruler Species for Necrophages(if you do so the buffs of my mod don't apply either tho).
16k Fleet by year 2230, Proton Launchers, Cruisers + T4 Tech is what a good played Void Dweller, Necrophage or Robot Empire can field and that consistant every single game.
And btw Hives are worst in the early game because they weren't able to make a lot use of their pop growth in that stage of the game. You literally need 1.5 pops to upkeep 1 Researcher as Hive. 6 Minerals for 1 Researcher with a base of 4 Minerals per job! While Machines need 4 Energy for 1 Researcher and produce 8 base Energy.
Please don't be a cunt and assume just because someone has another experience than you do that they "don't play good". Well you don't mod good buddy.
And I'm really sorry to break it to you but if people in your multiplayer games lose with Ringworld or resource consolidation roboters, techno slaver void dwellers or necrophages vs a hive mind then chances are that you don't play good.
Hive mind literally need more pops to upkeep a single researcher than roboters or organics same is true for lithoids on top of that hive minds don't get access to stuff like technocracy, slavery or the fan materialist ethic which includes the academic privilege living standart all of which increase your research output.