Kenshi
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Dyers Guild
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May 23, 2021 @ 6:47am
May 28, 2021 @ 2:07am
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Dyers Guild

Description
The Dyers Guild is opening its shops in the Wasteland!
We offer 44 unique color schemes to paint your gear!
Our residences are located in all corners of the Kenshi world, so you can easily reach them, no matter how far you build your outpost!
Only today and only now - we don't even take money for painting! Our Dolls will do everything for free!
Hurry up! Limited offer!


In this mod, you can visit 17 Dyer Guild shops and paint your armor in your chosen color scheme.
There are 29 vanilla color schemes available, and 15 new ones.
Note that not all armor can be dyed, and not all armor supports two-color schemes.

To paint your equipment, simply place it on one of the Dolls, and then take it back.
The color scheme can be seen on the palette above the NPC's head.

If you go to remove the color from your equipment, then sell it to the merchant, close the trade window, and buy the equipment back.

Location of shops:
1. Central part of Skinners Roam
2. Central part of right Arm of Okran
3. Northren Coast, border with Dark Finger, on the shore.
4. Okran's Gulf, to the northwest from Military Base.
5. Dreg, border with The Shrieking Forest, on the shore.
6. Between Hub and Vain, on the road.
7. Western part of Vain, where the river flows into the sea.
8. The Swamp, to the north from Shark, on the road.
9. The Hook, between Clownsteady and Drifter's Last.
10. Crossroad between Shem and Flats Lagoon.
11. Southeast from Catun, on the road.
12. Northern border of Stobe's Gamble and Venge, nearby ruined settlement.
13. Centarl part of the border between The Pits and The Pits East, on the road.
14. South part of The Eye.
15. East part of Stormgap Coast, to the north from Cultists Village, on the shore.
16. South border between Spine Canyon and The Great Desert.
17. The Great Desert, southwest from Sho-Battai.

A conflict is possible if other mods place something in the same places where the Guild buildings are located.
Are some of the paint shop positions empty? This is normal. I left some free space there.
However, sometimes several Dolls can be lost. This is a known vanilla bug and I can't do anything with it.
129 Comments
A'ine Evergreen Sep 1 @ 7:54pm 
Appreciate the response, again I’m not the most code savvy, but I think I’ll back everything up, start a fresh game with just this mod installed (the other mod is one from nexus that adds a courier guild with three postal hubs, one overlapping the Skinners Roam paint shop), and play whack-a-mole with the level data til I figure out which it is. That should hopefully work, as I really like both these mods and would rather remove neither. Again, thank you for the quick response. ^_^
Azazellz  [author] Sep 1 @ 5:44am 
@A'ine Evergreen
All data for the world map is located in the mod's \leveldata folder, divided into game cells.
But I can't tell you which one corresponds to your location.
Maybe there is a map with coordinates on the internet, maybe you can compare the files from your mod with mine.
A'ine Evergreen Aug 31 @ 11:32pm 
At the risk of sounding technologically illiterate (still wrapping my head around FCS), how does one find specific shops to remove? ^^; (I only really need to move or remove the one in Skinners Roam as it conflicts with another mod that puts a town there.)
Azazellz  [author] Jul 24 @ 7:02am 
Right click?.. Left click?..
The last time I played Kenshi was so long ago that I don't remember it at all.
They are, in fact, implemented as prisoners in cages, so you can freely search them. Well, unless some other mods interfere with that.
Ad'Nar Jul 23 @ 9:10pm 
So Im lost here. Maybe I have a mod conflict or maybe Im missing something. How, and be specific as possible if ya could, do you place the armor on the dolls. I dont get a trade or loot when holding right click over them. Or is another way Im missing? Gonna feel silly if im missing something obvious.
Scar Jul 13 @ 8:27am 
Oh yeah I fixed the clone spam by deleting the platoon files for the Paint Dolls if anyone else has the bug in the future
Azazellz  [author] Jul 6 @ 11:45pm 
@Norvordr
I don't remember how I chose the colour palettes to add to the list anymore. Some of the ‘vanilla’ ones were very similar to others, so I didn't add them, and added a few of my own instead. I might have missed some though.
Azazellz  [author] Jul 6 @ 11:43pm 
@Scar
A little overpopulation, nothing special, just keep passing by, nothing to see here :lunar2019laughingpig:

I don't remember if I set the option to make squad size independent of population settings or not... I think I did, for both the "dolls" squad and the merchant squad.
But things like this shouldn't happen anyway.
Norvordr Jul 6 @ 4:41pm 
Fantastic mod, and works very well. Would have been nice to have more of the vanilla colour schemes included, though. There are 35 native colour combos, and while some are pretty close to each other "cool orange" generally creates pretty brown-looking garments -- whereas the Crab Colour and Water Clan/Red Sabres colours offer more vibrant versions. But the latter two aren't available unless you do the old knock out/swap gear stunt to dye your equipment.

(Unless something's bugged out in my game, and the empty pedestals should have belonged to them)
Scar Jul 6 @ 4:09pm 
the funch going on here lmao https://imgur.com/a/Wy1mvHy