Risk of Rain (2013)

Risk of Rain (2013)

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In-depth Risk of Rain guide
Akordeon tarafından
This guide for Risk of Rain aims to beas complete as possible. It will include details on the game in general, characters, the levels, monsters, taking down bosses (including Providence) and general tips & tricks, as well as some unlockables and useful knowledge.

My aim with this guide is to help everybody new to the game to get into it better, and for those that are already good at it to reach new heights. I will also do my best to keep it as complete as I can, and if new updates are released or if you have a suggestion, let me know as it *will* be added to this.

If this helped, please leave a positive rating, this motivates me to keep going. If something isn't in order, please let me know!


HEADS UP: This guide might be outdated slightly!

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Introduction: what does this guide cover.

This guide will be divided into the following topics.

Characters
What characters can you play and how do you get the most out of them. This also quickly covers unlocking for each character.

Stages & levels
Covers the 6 stages of the game and the various possible levels on the way to the final stage. Also shows notable things per level and unlockables, as well as the most likely bosses to get and unique enemies.

Bosses
Details on all possible bosses and mini-bosses. Also covers the best strategies to take them on and their unique drops.

Providence
My experience written guide on how to make the most out of the Providence fight. Explains the stages of the boss, how to best (ab)use the boss room, and how to prepare for the fight. Your chances will increase greatly, I hope.

Credits & Special thanks
Final section that will thank people for lending me art material, provide quoted data and more.

Monsters
COMING SOON: a full overview with all unique monsters.
Characters: who will you pick? (1-5)
I'M ADDING THE 2 NEW CHARS SOON!
Risk of Rain features 12 characters, each with their own unique set of skills. They are as follows:


The Commando
The commando is the starting character. He is unlocked by default and players will start the game with him. He has the following skills:

  • Double tap: Shoots twice for 2x60% damage.

  • Full Metal Jacket: Shoots through enemies for 230% damage, knocking them back.

  • Tactical Dive: Roll forward a small distance. Invulnerable while rolling.

  • Suppressive fire: Fires rapidly, stunning and hitting nearby enemies for 480% damage total.


Playing the commando is a matter of shooting. Who would've guessed? The thing is, the commando exceeds at shooting, having the fastest attack rate of all characters. This makes him a good user of items that activate at random when attacking (like the mortar tube). The commando can get out of tricky situations by using his Tactical Dive, and can deal with groups of enemies by using the FMJ skill. A pretty good character to start out with.



The Enforcer
Unlock: defeat the Magma Worm, Wandering Vagrant and Colossus
Has the following skills:

  • Riot Shotgun: Fire a short range blast for 160% damage, hitting all enemies.

  • Shield Slam: Smash nearby enemies for 210% damage, knocking them back.

  • Protect and Serve: Take a defensive stance, blocking all damage from the front. Increases your attack speed, but slows your movement, renders you unable to jump, and locks the direction you are facing. This lasts untill you de-activate the ability. The cooldown starts counting after you de-activate.

  • Crowd Control: Launch a stun grenade, stunning enemies in a huge radius for 250% damage. Can bounce at shallow angles.


The Enforcer is one of the easiest unlockable characters, requiring the player to defeat 3 minor bosses (doesn't have to be on 1 run). He is a slow powerhouse that has great defensive and offensive capabilities, but pays the price with tediously slow movement. He is one of my least played character, simply due to his slow movement. Must have items for him are those that increase his movement speed, jump height and shooting speed. Be on the lookout for such. When playing the Enforcer, be sure to watch your back while being in defensive mode. Messing up with this key-element will likely cause your run to be a lot shorter, and resulting in your demise.



The Bandit

Unlock: Beat the 3rd stage.
Has the following skills:
  • Blast: Fire a powerful slug for 150% damage.

  • Dynamite Toss: Toss an explosive in an arc for 230% damage.

  • Smokebomb: Turn invisible. After 3 seconds or after using another ability, surprise and stun enemies for 140% damage.

  • Lights Out: Take aim for a headshot, dealing 600% damage. If the ability kills an enemy, the Bandit's cooldowns are all reset to 0.


The Bandit is one of the most awesome classes and relatively easy to unlock. After reaching stage 3 for the first time you will get this character to play with. The bandit is amazing overall. He does well at taking down single enemies, large crowds and his headshot ability is a great way to quickly regain skills. Generally go for the regular attack to deal with enemies, toss dynamite at larger groups and use smokebomb to get out of sticky situations, or to move yourself into large groups and stun them. Using "Lights Out" on weak enemies will make sure your skills cooldown, making the bandit ready to repeat this set of moves over and over again.

The bandit starts off a bit slow-shooting, so if you get to chose, make soldier syringes your priority.




The Huntress
Unlock: Collect 15 Monster Logs
Has the following skills:
  • Strafe: Fire an arrow for 140% damage. You can shoot all skills while moving.

  • Laser Glaive:Throw a glaive that bounces to up to 4 enemies for 300% damage. Increases by 30% per bounce.

  • Blink: Teleport forward a small distance. (Distance increases movement speed)

  • Cluster Bomb: Fire an explosive arrow for 320% damage. The arrow drops bomblets that detonate for 6x80%.


The Huntress... where do I begin. She can kite enemies. That's right, the Huntress has the unique property to actually walk backwards while shooting at enemies. This way you can continually back up from enemies while still hurting them, make sure you don't hit the wall though! Crowd control is also not a problem with the Cluster Bomb skill, and when she's in danger you can just blink your way out. The Laser Glaive also proves useful against those pesky flying enemies, as it'll automatically fly towards them if you hit an enemy. A very fast and strong character with great offensive capabilities, one of my favorites.

When playing the huntress, a tip is to get as much drones as possible. Since you're constantly moving backwards with her, your drones should stay alive a lot longer since they won't take direct damage like they would against melee enemies.




HAN-D

Unlock: Find the Robot Janitor
Has the following skills:
  • HURT: Apply force to all combatants for 180% damage.

  • DRONE: Fire a drone for 190% damage while also healing yourself. Gain drones by killing enemies.

  • OVERCLOCK: Increase attack speed and stun chance by 30%. Increase duration by attacking enemies.

  • FORCED-REASSAMBLY: Apply great force to all combatants for 400% damage, knocking them in the air.


HAN-D IS SLOW AND STRONG AND A TANK. NOT MUCH CAN BE SAID ABOUT HAN-D, SINCE HE DOES NOT COME WITH A MANUAL. EVERYTHING ABOUT HAN-D IS IN CAPITAL LETTERS, AND SO IS THIS SECTION OF THE GUIDE.

HAN-D IS A PRETTY HARD TO LEARN CHARACTER. HE'S VERY SLOW, BUT ALSO TOUGH. USING OVERCLOCK (insert nvidia joke here) GREATLY BOOSTS HIS DAMAGE FOR A SHORT WHILE. FOR SURVIVAL HE MOSTLY RELIES ON USING HIS DRONES, WHICH BOTH DAMAGE ENEMIES AND HEAL HIM, CAUSING HIM TO LIVE THROUGH TRICKY SITUATIONS. BUT NOT ALWAYS. THESE DRONES ARE OBTAINED THROUGH KILLING ENEMIES. THE MAIN WEAKNESS OF HAN-D IS HIS SLOWNESS. IF YOU WISH TO HAVE ANY CHANCE AT SURVIVAL WITH HIM, PRIORITISE GOAT-HOVES AND SOLDIER SYRINGES.

Phew, now I can stop using caps-lock again.
Characters: who will you pick? (6-10)
The Engineer

Unlock: Purchase 40 drones in total
Has the following skills:
  • Tri-nade: Launch three grenades for 3x80% damage.

  • Bounding Mine: Drop a trap that explodes for 300% damage. Hold up to 15.

  • Thermal Harpoons: Launch four heat-seeking harpoons for 4x250% damage.

  • Auto-Turret: Drop a turret that shoots for 3x100% damage for 30 seconds. Hold up to 2.


The Engineer is a special character. He mostly relies on clever setup of his trademark mines & auto turret. By properly setting up and defending these tricks he's able to deal a lot of damage. His Thermal Harpoons also have a large range, which can be used to shoot down enemies far away. This is especially useful against those hard-to-hit airborne units, or to clean up the last few enemies when the teleporter is being activated. When it comes to items, on-hit items are great, since the engie's main attack has 3 on-hit grenades.



The Miner

Unlock: Clear a path for the survivor
Has the following skills:
  • Crush: Crush nearby enemies for 140% damage.

  • Drill Charge: Charge up for 2 seconds. On release, dash through enemies for up to 600% damage. You cannot be hit while dashing.

  • Backblast: Blast backwards a small distance for 200% damage, stunning all enemies. You cannot be hit while dashing.

  • To The Stars: Jump into the air, hitting all enemies below for 3x180% total. Nothing can stop the quest against the anti-spirals.

The Miner. His drill charge is the charge that will pierce the biggest of crowds. Really, he will. The Mineris a very capable melee fighter. His standard attack, Crush, can hit a lot further than the animation implies (even further with the item: Heaven Creaker), and deals some nice damage. When fighting multiple enemies at the time, the Miner can line them all up and pierce them with a charged Drill attack. This penetrates the enemies in line and leaves you invulnerable while doing so, providing a great way to both damage and flee large groups. When things aren't going your way, you can also b-b-back that ass up by using the backblast. Not also do you quickly dash away from danger, you also stun and deal 200% damage to enemies near you. On top of this, you are invulnerable while doing so! And if all of that isn't enough, the Miner also has the ability to jump over enemies and hitting below him for 3x180% damage. This can be combined with the regular jump to reach even higher. Just inmagine how high you can go with jump enhancers like jetpacks!



The Sniper

Unlock: beat the game.
Has the following skills:
  • Snipe / Reload: Shoot an enemy for 250% damage. Reactivate the ability to reload your weapon, granting bonus damage if timed correctly. Reload lets you reload after using Sniper or Steady Aim.

  • Steady Aim: Carefully take aim, increasing the damage the longer the button is held down. On release, fire a bullet for up to 2000% damage.

  • Military Training: Backflip a large distance. You cannot be hit while rolling.

  • Spotter: SCAN / RETURN: Send your Spotter to analyze the most dangerous enemy, increasing critical strike chance against it by 100%. Reload calls your SPOTTER back.


The Sniper is one of my very favorite classes. It packs a massive punch if used correctly, but is weak and helpless against crowds if you mess it up. The snipe skill is a decent default attack, but the Sniper really shines when using Steady Aim, dealing a massive 2000% damage if fully charged. This, combined with the SPOTTER: SCAN provides a 1 shot against most most bosses. You might think this to be overpowered, but that is far from true. Due to the sniper's lack of rapid fire, he's left open to incoming attacks all the time. The Military Training backflip is often a good way to deal with such situations, letting you leap back to give you some time to take steady aim and penetrate a few monsters.

No class profits as much from drones as the sniper, giving him consistent shooting damage against enemies when being followed or when he just doesn't have the time to shoot quickly. If you happen to find a decoy item or minefields with this character, your run is going to be amazing. The sniper is a ton of fun, play it!




Acrid

Unlock: Free the chained creature.
Has the following skills:
  • Festering Wounds: Maul an enemy for 120% damage. The target is poisoned for 24% damage per second.

  • Neurotoxin: Spit toxic bile for 220% damage, stunning enemies in a line for 1 second.

  • Caustic Sludge: Secrete poisonous sludge for 2 seconds. Speeds up allies while slowing and hurting enemies for 90% damage.

  • Epidemic: Release a deadly disease, poisoning enemies for 100% damage per second. The contagion spreads to two targets after 1 second.


Acrid is my very favorite class. There, I said it. Nobody gets as much love from me as good old Acrid. Unlocking this class should be any player's priority. Acrid might not pack as much of a punch as classes like the Miner, the Sniper or HAN-D (with his hammer that is), but he is the king, no, the GOD of DPS. All of Acrids attacks match each other very well, and when properly played, Acrid can lay down a field of poison and disease that will take down an entire field of enemies in no time. The trick with Acrid is to line up as much enemies as possible. When being followed by a decent amount, you activate your Caustic Sludge and run towards them. Caustic Sludge's speed boost (and slow-motion to enemies) will make you outrun most attacks, leaving you near invinicible while greatly damaging the others. When you turn towards them yet again, seeing them stuck in sticky poison, you can fire your Epidemic at them. This will affect the entire group of enemies in no time, spreading from one to another and dealing great damage. When they threaten to make it out of the sticky goo that is Caustic Sludge, you fire Neurotoxin at them to get them stunned and inflict additional damage.

If these abilities are combined with Leeching Seed (heal upon dealing damage) or Monster Tooth (heal from kills) you will constantly find yourself regenerating, running over the field at top speed while leaving a trail of death and disease. Truly, Acrid is amazing.




The Mercenary

Unlock: Beat the game 5 times.
Has the following skills:
  • Laser Sword: Slash in front of you, damaging up to 3 enemies for 130% damage.

  • Whirlwind: Quickly Slice twice, dealing 2x80% damage to all nearby enemies.

  • Blinding Assault: Dash fowards, stunning enemies for 120% damage. If you hit an enemy, you can dash again, up to 3 times. You cannot be hit while dashing.

  • Eviscerate: Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration.


The Merc plays like you'd expect it from reading this list of skills. A fast, running, dashing, slashing swordsman who doesn't take ♥♥♥♥ from nobody. When properly combining Blinding Assault, Eviscerate & Whirlwind, you will spend a lot of time invulnerable, making him a great character to mess around with for fast melee action. Whirlwind can also be used to reach places you would otherwise be unable to reach.

He profits greatly from items like the Tesla Coil, Barbed Wire, Toxic Worm and other close up buffs, since he's always close to enemies.
Characters: who will you pick? (11-12)
THIS SECTION IS COMING SOON. IT'LL INCLUDE THE NEW CHARACTERS FROM UPDATE 1.2.0
Stages and Levels (stage 1)
Risk of Rain plays through 6 different stages, the first 4 having 2 possible levels per stage.

Stage 1
Possible levels:










Left: Dried Lake
Right: Desolate Forest.


Dried Lake
Spawns: Sand Crab, Lemurians, Wisps, Greater Wisps (rare), Jellyfish.
Bosses: Colossus, Wandering Vagrant, Magma Worm, Scavenger (very rare).
Unlockables: none.
Anything Unqiue: no.


Mostly sand here. Hence the Sand Crabs. Not a very special map. Has a lot of ropes and ladders to go up and down platforms. Usually quite easy to navigate and hasn't really got enmies to worry about. The Sand Crabs are slow to move, but can deal quite some damage if they hit you (like Golems). The Lemurians only hit at close (melee) range. Wisps spawn all over the place and attack with a short-reach fire beam that hits in front of them. Greater wisps are like wisps, except their attack has further reach and doesn't come with a beam; it just hits ahead of it. Pay attention to an inhaling sound they make before attacking. When you hear it, either get jumping or move behind them. Jellyfish aren't anything to worry about, just try to get them to your height and kill them whatever way you see fit.



Desolate Forest.
Spawns: Rock Golems, Lemurian, Jellyfish, Wisps, Greater wisps (rare).
Bosses: Colossus, Magma Worm, Wander Vagrant and Scavenger (very rare).
Unlockables: none.
Anything Unique: no.


Desolate forest has a lot in common with the Dried lake. The most notable differences are cosmetic, like the Sand Crabs being Rock Golems, and the sand being replaced with grass. Plays in a similair fashion, spawns the same enemies and bosses.
Stages and Levels (stage 2)
Stage 2
Possible levels:










Left: Damp Caverns
Right: Sky Meadow.


Damp Caverns
Spawns: Mushrum, Black Imp, Spitter, Lemurian, Greater wisp
Bosses: Magma Worm, Ancient Wisp
Unlockables: none.
Anything Unique: no.


The Damp Caverns are a mess. It's a large area with a lot of narrow ways and height differences. Finding the teleporter on this level can be tricky because of that. The enemies that spawn are rather dangerous. Spitters have the ability to aim at where you stand and then hit with a long ranged attack. These attacks are shown by a thin line that shows up prior to the actual attack. If you simply move out of the range before the attack happens, you should be fine. Next up are the Mushrums. While they aren't the most damaging bunch, they have a nasty area of effect (AoE) attack that creates a gas cloud. Standing in said cloud will constantly damage you. The Mushrums spawn these clouds both when attacked and when attacking you. Staying away from then is advisable, but if you are playing a melee character, try hit and running tactics on them. Black Imps are a pain in the butt. They have the ability to teleport short distances, and are therefore always in your neck. They will slash at you multiple times with their claws as their melee attack. If possible, take them out asap. Great wisps are pretty nasty, they're kinda like wisps except they hit harder, further away and without a visible attack. Just listen for an inhale sound and jump/dodge when you hear it. The Lemurians are still the same as in stage 1, although they more often spawn in different colours (elite mobs).



Sky Meadow
Spawns: Child, Parent, Rock Golem, Wisp, Jellyfish, Black imp.
Bosses: Magma Worm, Colossus, Ancient Wisp.
Unlockables: none.
Anything Unique: no.


As narrow and cramped as the Damp Caverns are, as open and wide are the Sky Meadow fields. They feature large, long platforms with grass on them, and a few jump pads here and there. These fields are haunted by a lot of ghost-like creatures, the most dangerous ones being Child and Parents sprites. Child sprites are tiny ghosts (and Parents their larger counterparts) that run fast. They tend to come after you in great numbers and have a pesky attack that hits directly in front of them, dealing considerable damage. The best you can do is staying away from them. The Parents are a bit slower but deal more damage. Their attack makes them punch downwards, towards the ground you're standing on. These attacks can be dodged entirely by jumping up when their fist is about to strike, or simply outrunning them. Rock Golems have been treated before, as have the wisp, jellyfish and black imp.
Stages and Levels (stage 3)










Left: Sunken Tomb
Right: Ancient Valley


Sunken Tomb
Spawns: Rock Golem, Sand Crab, Whorl, Clay Man, Black Imp
Bosses: Colossus, Wandering Vagrant, Imp Overlord, Scavenger (rare)
Unlockables: Acrid!
Anything Unique: Water level. When in water you fall slower Also the first level to feature 'falling off the map'.


The Sunken tombs is a pretty sweet level. Not only does it house Acrid, one of the best characters in the game, but it also has water. The water slows your fall and causes you to never take falling damage. Neat!

Let's discuss Acrid first. If his cage spawns (unconfirmed for 100%) it spawns on the top right of the map, as seen in this screenshot I took.


As for the enemies, this leven isn't too hard. It introduces Clay Men, which are small, agile ninja-esque enemies that can jump over gaps and actively follow you. Although they're fast and agile, they're not very strong. Another newcomer is the Whorl, unique to this level, which behaves kind of like a Wisp does; it shoots a firebeam in front of itself. However, unlike the Wisp's beam, the Whorl's beam also has a slowdown effect. If you're hit by it you should be extra careful of the fast Clay Men. The Rock Golems, Sand Crabs and Black Imps are the same as encountered before. If you need a memory refresh, check out the "monsters" section of this guide.



Ancient Valley
Spawns: Clay Men, Rock Golem, Black Imp, Bighorn Bison, Mechanical Spiders.
Bosses: Colossus, Imp Overlord, Ifrit, Scavenger (rare).
Unlockables: Secret level!
Anything Unique: Features a long bridge on the top of the map that spans across the lenght of the map, usually un-interrupted. Also has a port to a secret easter egg level!


The Ancient Valley is where ♥♥♥♥ gets serious. Compared to the Sunken Tomb this one gets hard fast. Big horners and mechanical spiders are a pain to deal with, especially accompanied with black imps. However, the big upside of this map is the bridge at the top. This makes for excellent kiting, drone usage or laying down poison trails in Acrid's case. The map also always features a roughly-the-same layout: two cliff-sides on each end of the map, with a bridge on the top to connect the two. This map also tends to spawn a lot of drones, so keep an eye out of them.

In terms of enemies you're wanting to watch your back. Bighorners are infamous for their sudden charge attacks which can be a pain to dodge. On top of this are the Mechanical Spiders, which are fast, tiny enemies that take and deal a lot of damage. For me this level is usually a case of running around as much as possible staying away from these creatures, activating the teleporter ASAP, and then kiting it out on the bridge at the top.

SECRET LEVEL: To access the secret Boar Beach
level, be on the lookout for this:

It is usually located on the upper left area of the map. After opening this gate, wait a few seconds and enter the boar beach!
Stages and Levels (stage 4)










Left: Hive Cluster
Right: Magma Barracks


Hive Cluster
Spawns: Evolved Lemurian, Spitters, Gups, Parents
Bosses: Toxic Beast, Imp Overlord, Scavenger (rare)
Unlockables: Dead Man's foot
Anything Unique: made out of sticky, pink substance that covers the floor and hangs from platform to platform. Walking underneath thin threads of this substance slows you down.


The Hive Cluster is one of the easier levels to navigate. It always consists of 3 layers. The top layer is made out of a bunch of rocks, usually connected through pink goo. The middle layer is the longest and mosten open / easy to navigate around and the bottom layer is small and narrow. Not a lot can be said about this, except for the fact that you can climb up the large pillars of goo, something you might've not noticed before.

As for the mobs, Evolved Lemurians aren't too much of a thread. They can fly, that's all. Spitters are the same you encountered in the Fungal Caverns. Gups are massive slimes that split into smaller slimes when destroyed. Those, in turn, split into smaller ones before eventually being truly defeated. Parent sprites are the same as encountered on the Sky Meadow.



Magma Barracks
Spawns: Evolved Lemurian, Wisp, Bighorn Bison, Mechanical Spider.
Bosses: The DIreseeker (to unlock the Miner), Cremator, Toxic Beast, Scavenger (rare).
Unlockables: The Miner!
Anything Unique: has lava in the bottom of the map, hurting the player. Standing in the lava for more than a minute unlocks an achievement.


The Magma Barracks are dangerous. Like the Ancient Valley, the Magma Barracks also have a certain level design that is always there when you play the level. I could describe how it works, but in this case that'd be a bit unclear. Therefore I have this picture:








To the far right the Direseeker spawns (but only if you have NOT YET activated the portal!.
Defeating him unlocks the miner for you to play around with. There's not a lot else that can be saidi about the Magma Barracks, the picture pretty much says all. As for the enemies, Evolved Lemurians fly, wisps are still wisps and the bighorner & mechanical spider have been encountered before at this stage.

If you need to refresh your knowledge of monsters, check out the "MONSTERS" section.
Stages and Levels (stage 5)

TEMPLE OF THE ELDERS
Spawns: Elder Lemurians, Archer Bugs, Clay Men, Black Imps, Temple Guards
Bosses: Toxic Beast, Imp Overlord, Scavenger (uncommon)
Unlockable characters: none
Anything Unique: Features the Divine Teleporter, which can get you to the last level, or lets you loop back through previous. Also the first level to feature Golden Chests.


There it is, the Final stage before the end: Temple of the Elders. It's a tough level, but at least navigating the level isn't hard. To the left there will always be the temple, consisting of 3 floors. To the right is a bunch of hills with some ruins on them, which usually holds a bunch of chests. Inbetween is a lot of ground with height-differences, which is useful for getting some enemies stuck, but at the sametime a deathtrap to land onto.

The enemies that spawn here are tough. Elder Lemurians are massive lemurians that actually properly breathe fire. A lot of it. Don't get caught in it or you'll be damaged for 50+ a tick! Archer bugs are nearly the same as evolved lemurians, except that they also have ranged projectiles they fire at you. Clay Men and Black imps aren't anything new by now, but Temple Guards are. These massive, robotic creatures can take a ton of damage and fire projectiles at you. While not too hard to avoid, their high health and shielding capabilities make them dangerous enemies. They drop a ton of dosh when defeated.

A note about gold chests: these cost a lot to open but will always feature a red-tier item. Using the golden explorer's key on them to open them in one go is a smart move, and also awards an achievement the first time it's pulled off.

When this level has been cleared the player gets two choices at the Divine Teleporter. Either they can loop back through previous levels to gain more score & items, or they can head for the final stage and face the final boss in order to beat the game.
Stages and Levels (stage 6: final!)
RISK OF RAIN: THE UES CONTACT LIGHT
Spawns: Elder Lemurians, Temple Guardians, Clay Men, Young Vagrant, Archaic Wisps.
Bosses (these will randomly spawn): Imp Overlord, Scavenger.
Final Boss: PROVIDENCE
Unlockables: HAN-D, The Sniper & The Mercenary
Anything Unique: Features 4 cargo bays, 4 unique rooms that can provide buffs to fight the boss, has a few easter-eggs and holds the final boss fight!


The absolute last level. The UES-Contact Light is the ship you came with. You will find it to be infested with the strongest of creatures, and frequently spawning bosses (depends on your difficulty level). Within the ship many loot is to be found, many monsters are to be fought and many characters are to be unlocked. All in anticipation of that very last fight, the encounter with Providence.

Below is a lay-out picture of the final level. This level is always the same, thus it will prove a useful map for you.

To the far left are the four cargo bays. HAN-D can be found in cargo bay number one. To open a cargo bay, a monster event will happen just like when activating the last teleporter in a level. Instead of a 90 second timer however, you will be shown a 30 second timer, after which the doors will open.

In the middle are the 4 main-rooms. The Storage (top left), the Medibay (bottom left), the Armory (top right) and the Cabin (bottom right).

Note: the following information is quoted from the Risk of Rain wiki.

The Medical Bay contains several medical beds with little cabinets besides them. Opening them will give you a large heal, as well as the chance of a medically themed item (such as: First Aid Kit, Prescriptions,Soldier's Syringe, Mysterious Vial) . There is also a large surgical bed that you can teleport to the final boss fight. Activating it during the final boss fight will heal you and your drones fully, although it has a long cooldown before it can be used again. There are also a few chests.

The Armory contains a large Gauss Cannon that you can teleport to the final boss fight. Activating it while Providence is in front of it will deal a large amount of damage to him. It, like the surgical bed, has a long cooldown before it can be used again. The Armory also contains ten golden chests which have a chance to drop an offensive-themed item (but also a VERY small chance to spawn two items), as well as several normal chests/containers.

Storage contains lots of chests and containers. Some of the chests/containers are inaccessible without certain jumping items/abilities.

The Cabin contains a 'Nano-Chest' that you can teleport to the final boss fight; using it will give you a random use item. Like the others, it has a long cooldown. There are also several Roulette Chambers and Chests.

Note: quoted material ends here


To the very right of the ship is the Bridge, where you will encounter Providence. For tips & tricks on the Providence fight, check out that section of the guide: FIGHTING PROVIDENCE.
Artifacts: change your experience
As of patch 1.2.0, Risk of Rain features a new set of items; artifacts.[/b]

What are artifacts?
Artifacts are items that were introduced to change gameplay experience. They have various effects and can be chosen before starting a new game to enhance your fun or your pain, depending on what you chose. All artifacts have unique effects and can make your life a whole lot easier, or harder. A list of effects is found further down.

Sounds fun, how do I get artifacts?
To obtain an artifact, the player only has to receive it as a drop once, and can use it from there on out. Artifacts can be selected in the character selection screen, right before starting a new game. To find an artifact, a player must just play the game as normally. Every level per stage (from 1 to 4, all possible levels) as well as the Temple of the Elders and the final level, Risk of Rain, has it's own unique artifact hidden inside it see my next section "finding the artifacts" to see where they're all hidden!

Below is a list of what artifact can be found on what level and their effects can be found there as well.

=====================================
LIST OF ARTIFACTS


HONOR

  • Location? This artifact can be obtained in the Desolate Forest level, on stage 1
  • Effect? Will cause enemies to always be "elites", which are stronger versions of themselves with more hp, more damage output and sometimes an elemental effect. Be aware!
  • Any good use? This will work very well with the 56 leaf clover item, as that one increases the chance of drops being obtained from elites!

    KIN

  • Location? This artifact can be obtained in the Dried Lake level, on stage 1.
  • Effect? Makes it so that there will be only one time of enemy spawning per level.
  • Any good use? If you're lucky and roll a weak monster spawn, you can easily farm them for gold and items.

    DISTORTION

  • Location? This artifact can be obtained in the Damp Caverns, on stage 2.
  • Effect? Makes it so that you can only use one skill, which the game will "lock" for you. Every minute, this changes and a new skill is put into lock. Makes it a whole lot harder!
  • Any good use? Hell no, this is pure suicide. What the hell are you doing?!

    SPITE

  • Location? This artifact can be obtained in the Sky Meadow, on stage 2.
  • Effect? When an enemy dies, it'll release a bunch of projectiles that'll bounce around for a bit before exploding. The explosions hurts both enemies and the player.
  • Any good use? Euhh it can be useful sometimes...? If you're dealing with a large crowd of enemies and you can take them from a distance, it'll set off a chain reaction that might kill the rest... or you. It's a very tricky one, this artifact!

    GLASS

  • Location? This artifact can be obtained in the Ancient Valley, on stage 3.
  • Effect? It'll turn you into a "glass cannon" as the term goes. Your damage will increase to 500%, your hp will decrease to 10% of it's original.
  • Any good use? Hell yes, this one is my favorite by far. Pick a quick moving character, or one that takes enemies from afar and enjoy the slaughter. Also, this item works INSANELY WELL with the INFUSION item. Reason being that the infusion somehow didn't get changed with this item, so it'll basically fully heal you in no time!

    ENIGMA

  • Location? This artifact can be obtained in the Sunken Tomb, on stage 3.
  • Effect? Random use item effect! This artifact will be your 'use item' and have a random effect each time used. Fun!
  • Any good use? This one is pretty useful on it's own. When finding items that would've otherwise been use items, you gain 'small enigmas'. They are passive items that reduce cooldown on your Enigma by 5% each. If you are lucky, you can constantly be using random use items. I'd defo recommend trying this artifact!

    SACRIFICE

  • Location? This artifact can be obtained in the Magma Barracks, on stage 4.
  • Effect? Chests are no longer a thing, instead, monsters drop items on death.
  • Any good use? Will usually net you less items overall, but more exp as your gold will convert to exp at the end of a level. This is a matter of personal preference.

    COMMAND

  • Location? This artifact can be obtained in the Hive Cluster on stage 4
  • Effect? The artifact causes random items to become 'chests', which are outlined either white, green, red, or orange. Please note that you still need to purchase regular chests, which will drop these choice chests. Which items are in the chest depend on what color the outline is, a white outline would give common items such as the War-banner, Monster Tooth, and Rusty Knife for example.
  • Any good use? It depends if you like RNG or not. If you'd rather not take chances with chests, and always know what rarity you're gonna get, then this is for you!

    SPIRIT

  • Location? This artifact can be obtained in the Temple of the Elders, on stage 5.
  • Effect? Lower health equals faster running speeds. NOTE: applies to enemies as well!
  • Any good use? It's an artifact that gives everyone equal chances. However, since you mostly want your character to be at high health and enemies at low health, they'll often be running at you, while you find only downsides to it. I'd disrecommend it!

    ORIGIN

  • Location? This artifact can be obtained in the Risk of Rain level, the final stage.
  • Effect? Every 10 minutes, a portal opens which spawns 3 black imps and 1 imp vanguard.
  • Any good use? Added difficulty, no upside.


    ==================
    An additional note from Bob the Potato

    An incredibly useful combination of artifacts is Glass, Command and Sacrifice. Glass is self explanatory, mixed with command it gives you the chance to take infusions. Sacrifice with command lets you get chests everywhere, which is a nice way to horde even more infusions. Enjoy your health.
Artifacts: where to find them!
Alright, short section on where to find the artifacts.

HONOR
On the far left on the bottom of the level, in one of the variants of the Desolate Forest. You will need either: two Rusty Jetpacks, a Photon Jetpack, or to play as the Miner in order to get to it or the whirlwind ability for the mercenary while jumping (effectively a double jump), due to the jumps involved at the entrance. The best way to do this is to stack at least three Hopoo Feather.

KIN
Kin is an artifact that can be found in the Dried Lake Area on the right-most cliff face. The area is accessible by running through a tunnel hidden in the cliff face. The entrance looks like a chunk of more crumbly wall, and must first be shot open (requires quite a bit of damage to break it) before the puzzle may be attempted. It can be acquired by any mobile character (or character with enough speed and jump pickups) jumping to the entrance and solving a simple puzzle involving shooting three buttons within a time limit.

PICTURE:










DISTORTION
In one variant of the map, an artifact gate can be found in the upper-right. Along the right edge of the top-most platform there will be a short vine leading down to the gate. The artifact will not yet be present. Just off the right edge of the screen are some smaller ledges which are only reachable with a Photon Jetpack or 7? Rusty Jetpacks (and in each case, perhaps a couple Paul's Goat Hooves.). The jump can also be made using the Spirit artifact at minimum HP and any ability that increases movespeed (tested Acrid and Commando). With the newer items it is a little easier to use 2 Hopoo Feathers and maybe 1 or 2 Paul's Goat Hooves. The box-shaped object covered in fungus is a switch that cannot be directly damaged, but will activate with any area damage such as explosions.

PICTURE:











SPITE
Spite is an artifact that can be found in the Sky Meadow - Field of Sprites Area on the bottom of the map. It can be acquired by the Commando, Enforcer (if you jump at the edges), Bandit (Smoke Bomb gives you a small speed boost), or Huntress character by rolling and jumping at the same time on platforms after uncovering the entrance with any explosive hit on the hole in the ground.

PICTURE:











GLASS
In Ancient Valley, in the far bottom left corner, if you can see the Artifact gate, you are on the correct map variant. Climb the chains that lead up (located a few screens to the right) and roughly 3/4 up there will be a small hole in the wall. Jump into it and you can pass through the inner wall. Continue walking left until you drop down a hole. You must press all 5 buttons before the first resets. The first is straight ahead, before the platforms. The second one is in the left wall, before the second set of platforms. The third is underneath, also on the left wall. The fourth is on the right side after a brief drop down. The fifth is the most difficult, as you must jump down and to the left, land on some chains, and space your jumps correctly to make it all the way to the left. You will hear a sound if you press it in time, and a light "click" noise will indicate that the first button has reset already. Once all five buttons are pressed, drop down and the artifact will be in the shrine.

ENIGMA
Enigma is an artifact that can be unlocked in the Sunken Tomb level. It can be found in the bottom right of the level. You have to fall to what appears to be the bottom of the world but if you hold right you will bounce up as if off a booster.

SACRIFICE
The Artifact of Sacrifice can be unlocked by activating all three switches in the Magma Barracks. The locations of the switches are shown on the picture on the right side. If they spawn they will be within the red rectangles. There is no timelimit or order in which they have to be activated. While the two upper switches are easy to activate it is very hard to activate the bottom switch, unless you are playing a class that can stop falling like the Miner or the Mercenary. The other way is to fall down and try it over and over again until you hit the switch. After activating all of them the Artifact of Sacrifice will spawn on the Artifact Gate which is always located within the green rectangle.

PICTURE:












COMMAND
Command, also known as the Artifact of Command, is one of the artifacts. It can be found in the Hive Cluster level. If the artifact is generated, it will appear in the top right area. In that area, there are several pink ropes that flicker; the character must jump from rope to rope to collect the artifact. Alternatively, a player with a Photon Jetpack can simply fly up and grab the red vine directly beneath the platform, which doesn't disappear.

PICTURE:











SPIRIT
Spirit is an artifact that can be found in the Temple of the Elders - Holy Grounds Area on the bottom of the map. It can be acquired by the Commando, Bandit, or Engineer characters by going far to the right and falling to the platforms that have been added, then it's only jump skills.

PICTURE: (get to the X)









ORIGIN
To unlock this artifact, you must defeat PROVIDENCE, will *all* other artifacts active! The challenge is real!
The Bosses & Fighting them
The Bosses & Fighting them
Here I will list every boss there is for you, what makes them unique and how to properly take them down. I am ranking them in order of appearance. However, since some bosses appear on multiple stages, I will also detail the stages they appear on.


THE COLOSSUS
Appears on: Dried Lake, Desloate Forest, Sky Meadow, Sunken Tomb, Ancient Valley.
Difficulty: 2/10


The Colossus is hands down the easiest boss. He's very very tall and slow, making him bad moving around the map effectively. Very often you will find him stuck behind obstacles, making him easy to take out from a distance. He will sometimes clap his hands to spawn lesser golems, though he's only been seen doing so on higher difficulties.








WANDERING VAGRANT
Appears on: Dried Lake, Desolate Forest, Sunken Tomb, UES Contact Light (not a full boss, but young variants spawn).
DIfficulty: 4/10


The Vagrant is also an easy boss, a matter of knowing what to do. The Vagrant's only attack are his bombs that he'll spawn periodically. To dodge these, simply stand still for a bit (if possible) and jump to the side once the bombs are about to hit you. This will make all of them miss at once. If standing still isn't possible due to approaching enemies, simply outrun them.

To damage the Vagrant, stand inside him. He won't sting you like regular jellyfish, since his only attack is using his bombs. This makes him easy to defeat. Simply dodge his bombs every now and then and have a go at him when he's recharging. Easy as pie!



MAGMA WORM
Appears on: Dried Lake, Desolate Forest, Damp Caverns, Sky Meadow.
Difficulty: 5/10


The Magma Worm is trickier than his early-game counterparts. The worm digs around in the ground to move about. Every now and then he'll shoot upwards with great speed, and then fall down into the ground again to repeat the same move a bit later. Whenever he's about to pop up, an orange arrow will appear, indicating this is about to happen. The worm might also leave a small trail of fire where he's been, so watch out for that.

Since the worm can't damage you if he doesn't directly hit you or if you don't stand on the flame trail, he's not too hard to fight. The problem is his rapid appearance and disappeareance, making it hard to do big amounts of damage in this short time. The way I'd recommend taking down this boss is by using ladders and/or ropes. When hanging onto a ladder or rope, you can *NOT* be hit by him. So when the Worm is about to come above ground, hang onto a ladder, hit him a few times when he's up, and hang onto your ladder again if he's going down once more. This will make you avoid any damage you'd otherwise take, while still being able to inflict damage yourself.



ANCIENT WISP
Appears on: Damp Caverns, Sky Meadow
Difficulty: 2/10


This thing is laughably weak. Really. It has very low health compared to other bosses that spawn from stage 2 and up, and has got only 1 attack that can be dodged by literally moving 1 step aside. This attack, a bunch of flames reaching upwards from the ground, is indicated by little purple dots appearing on the floor prior to the actual attack. As soon as these dots appear, step aside and laugh at this pathetic creature.

Like the Vagrant, the Wisp itself doesn't do any damage when directly touching it, leaving it open to be attacked by any kind of character. It also can't jump, so if it spawns on a small ledge it's stuck there, making it even easier.

Once defeated, the wisp spawns 2 regular wisps and 2 greater wisp, so be wary of that.



IFRIT
Appears on: Only the Ancient Valley.
Difficulty: 5/10


Ifrit is a unique boss. He only has one level to spawn on: the Ancient Valley. The boss on it's on isn't too bad, and would've been rather easy weren't it for his special ability: he can summon pillars. These pillars will block off a small area around him, causing you to either be unable to run from him, or the get to him. Getting stuck inside the pillars can be lethal if you happen to get trapped amongst other monsters. The best characters to take him down are the Huntress (to fight him from far away, doding all his attacks including the pillars) or Acrid (who exceeds in taking out groups of enemies, making survival between the pillars easier than with other characters).



IMP OVERLORD
Appears on: Sunken Tomb, Ancient Valley, Hive Cluster, Temple of the Elders and the UES Contact Light.
Difficulty: 7/10


Although the Imp Overlord might not look like much, he's a formidable opponent. He possesses the power to jump, dash, teleport and use ranged & melee attacks. His ranged attack consists of a laser beam-esque ray that hits ahead of him. Prior to the attack taking place, a thin line is shown (much like the Spitter, see "Monsters"). His melee attack makes him dash forwards rapidly, striking multiple times with his fierce claws. If that wasn't bad enough, the Imp Overlord can also teleport towards you and jump over obstacles, making you unable to safespot him with classes like the Huntress & the Sniper.

The best way to take him out is to keep moving while attacking. Classes that exceed in taking him out are Acrid (his trace of poison slows the Imp down & damages him greatly) and the Huntress (since you can keep moving back while shooting at him).



TOXIC BEAST
Appears on: Hive Cluster, Magma Barracks, Temple of the Elders and Boar Beach (100% boss there).
Difficulty: 7/10 or 2/10, depends on character picked.


The Toxic Beast is a monster. It's a massive pig that squels every 10 seconds, summoning 4 piglets in the process. The reason I'm giving her a 7/10 of 2/10 difficulty based on character is because of her damage-on-touch. From far away the only thing you're dealing with are the pigglets, which are as weak as normal lemurians. However, up close she deals a massive amount of damage by simply running over you. So if you're playing a melee character, she will constantly damage you & summon minions on top of that. When far away, she's very weak and easy to take out. This is why it differs per character. She'll either be very easy or very tough.



CREMATOR
Appears on: Magma Barrack only.
Difficulty: 6/10


Do you like turtles? You do? Wait untill you meet this thing. Always located deep down in the big magma pool of the Magma Barracks level, this creature dashes from side to side, launching mortar-esque projectiles every now and then. These projectiles cause great damage when directly hit by them, and will nearly always hit your drones if you don't get far enough away from it. My approach to this one is usually to wait out the 90 seconds (killing regular mobs while waiting, of course) and then, when he's the last one left, descend for him and destroy him. Because of him swimming through the lava at high speeds he can be tough to hit. Classes like the Miner must wait for him to get close to you again before they get a shot at hitting him. Classes like the Sniper or the Huntress aren't bothered too much by this, since they can still hit the Cremator even when he swims off. Just keep dodging his mortars and hit when you can, and you should be fine.
The Bosses & Fighting them: The Scavenger
THE SCAVENGER
Appears on: any level including boar beach (randomly).
Difficulty: 7-9/10


The Scavenger is very unique. He is the only enemy that can spawn on nearly every level and he uses items the player could also obtain (like the rocket-cardbox, the charged shot of a sniper rifle and many other items. When the Scavenger spawns a life bar is shown on the top of the screen, just like with 'actual' bosses. Note that the Scavenger doesn't count as the boss of a level, and beating him won't activate the teleporter. He's fast, does a LOT of damage and has an absolute ton of health. Be wary!

The best way to take him down, when running into him, is by taking him down in bits. Unlike some other bosses, the scavenger is unable to jump or teleport, leaving you some time to regenerate with items such as the green mushrooms, or to recharge your guardian's heart. Be careful for his rockets though, as those are still homing and can follow you from large distances!
Providence: Bulwark of the weak (part 1)
PROVIDENCE, BULWARK OF THE WEAK

This part of the guide will be spread up in multiple sections.
  • Preperations
  • The Bossroom
  • Stages & Attacks of the boss
  • General tips and tricks


Preperations
When it comes to the fight with Providence, there's a few things you can do to gain an advantage before engaging in the fight. One of the things you can do is getting the room fully powered. By this I mean having all the possible extras from the other 4 rooms in the bossroom. For more detail on how to get to those rooms & what they hold, check out the section "Stage 6". In short it comes down to: an Ion cannon, a medibay that heals you and a chest that spawns items now and then. Out of these, I find the medibay the most important, so if you find yourself with too little time to gather all the buffs, make sure you prioritise this medibay.

In terms of items, the following work wonders for the fight with providence:
  • AtG Missle (mk 1 and/or 2) : Randomly activates and hits the opponent.
  • Brilliant Behemoth: all your attacks do explosive damage
  • Fireman's boots: leaves a trail of fire that hurts the enemy
  • Plasma Chain: chance to attatch a plasma ray to the enemy, continually hurting them
  • Tesla Coil: hurts nearby enemies
  • Toxic Worm: poisons nearby enemies
  • Guardian Heart: provides a shield that regenerates out of combat
  • Leeching Seed: on hitting an enemy you heal 2 hp
  • Mysterious Vial: faster health regen
  • Sprouting Egg: faster health regen out of combat
  • Tough times: reduces damage taken
  • Paul's Goat Hoof: faster walking
  • Warbanner: deploys a warbanner upon levelling up, gives amazing buff
  • Foreign Fruit: heals you 50% when used

Needless to say there's a lot more items that can be considered useful for Providence, but I find these to be the very best. Having one or multiple of these items will greatly increase your odds of winning. But, out of all these items there's 3 I find absolutely game changing when it comes to this fight.

GUARDIAN HEART
WARBANNER
LEECHING SEED


I will now go ahead and explain why.

The Guardian heart gives a shield that counts as a lot of extra health. You can take way more damage than usual when having this and regenerates out of it's own. When fighting Providence you might find yourself in a moment of low armour. With this item you can hang onto one of the ladders and wait for a few seconds while the armour automatically regenerates, giving you a lot of extra health to go back into the fight with!

The Warbanner can be the winning factor if you use it properly. I strongly recommend getting as much exp as possible so that you're very close to gaining a level. When you reach that point, you should go to the bossroom and level up on the middle platform, in the middle of that platform. This will give you a warbanner for during the fight, providing a massive buff. Inside the warbanner's circle you will have way faster fire rate, HP regen & more damage output. This is very useful in doing a ton of damage to Providence as well as healing more quickly!

The Leeching seed is also a must have. Providence has a crazy ton of health (over 40.000 on higher difficulties). For every succesful hit you land on him you will heal 2HP. Since the fight with Providence is one where you'll constantly find yourself running and shooting this is a great way to regain health.




The Bossroom

This right here is how the bossroom where you fight providence looks.
I'm sorry about the quality, but it'll do for the purpose of explaination.

As you can see, the bossroom is divided into 3 different heights. The top is made out of 2 platforms that have a gap inbetween, the middle floor doesn't and is 1 piece, and the bottom is roughly as long as the middle platform. There are 4 ladders in the bossroom. 2 on the bottom floor and 2 on the middle platform. The ones on the middle platform connect the left and right end of the platform with the two platforms above it, and the other 2 ladders connect the ground to the first platform.

To get the most out of this room during the fight you're going to use the middle & bottom a lot as well as the ladders. Fighting Providence is a matter of hit and run, where you occasionally need time to heal. Healing can be done on ladders. When holding onto these ladders Providence will *not* be able to hit you with his sword. He might, however, still use his psy-bombs (those purple thingies) that will hit you if you don't move. By the time he uses that, however, you will've already healed quite a bunch!




Providence: Bulwark of the weak (part 2)
Stages & Attacks of the boss


First Phase

In his first phase he will teleport to you with a downward slash if you are far away from him and hack at you with an advancing slash if you are close by, both deal enough damage to warrant caution, however, both attacks are very easy to avoid simply by staying in motion.

After every 3 teleport slashes or normal swings he will thrust his sword into the ground which creates a shockwave that will knock you upwards then stun you for a few seconds if it hits directly. You cannot run from the attack to dodge it as it has infinite range until it hits something whether that'd be the player or a wall. Note, ledges do not stop the shockwave as it will travel down "off" of the ledge onto the next floor underneath and keep going. This attack is easily avoided by simply hanging onto a ladder or using a well timed jump.



Once Providence has used his Shockwave attack twice, he will stand still and start targeting you with many delayed projectiles. In solo runs this is extremely easy to avoid as all you need to do is stay mobile, you can even get hits in on him because he won't move or dodge any attack. In co-op runs be more alert to your team mate's positions and directions of movement as this attack will target all living players. Crossing each other's paths will likely result in one or both of you taking heavy damage from the explosions due to it being much harder to avoid unless you're well coordinated.

It should also be noted that Providence has a buff skill in where he shields himself, indicated by a floating shield icon above his head. Unless you can deal massive amounts of hits in very little time, it's generally recommended to avoid fighting him in this state as all damage inflicted upon him will only result in 1's, with the exceptions of damage-over-time effects such as Thallium and Rusty Knife. Barbed Wire also does damage to Providence while he has this buff.



Second Phase

After beating his first phase Providence will summon 2 Gilded Wurms, each with their own health bar.



The red worm will first indicate it's attack with a target reticule which is followed by a laser stream that starts at the target's position then homes in on the nearest player, it deals damage extremely quickly and should be avoided at all costs.

The blue worm fires a spread of 5 projectiles 3 times in a row. It doesn't do much damage and can easily be avoided when far away but if it hits you at point blank it will deplete your HP fairly rapidly so taking consideration of the blue worm's head is important.

Both worms however suffer from an extreme weakness similar to the Magma Worm albeit even moreso due to their slow movement and not being able to plummet fast enough into invincibility. Their weakness is that they're multisegmented and every single segment will take damage from attacks. Any skill that can hit multiple segments easily will make very short work of the worms.

To progress from this phase both worms must be destroyed so if you can't kill both quickly in succession, don't worry, as the phase won't advance until both are dead.



Third Phase

When you kill the Wurms, Providence will come back, this time with 2 beefed up Temple Guardians.

His attacks are all the same as his first phase so use the same tactics.

However, Providence has a new trick in his final phase. His shield buff from his first phase not only guards him from damage, but also summons a shadow version of Providence. This doubles the amount of attacks coming at you making the fight much harder for characters that have no way of attacking and staying mobile at the same time. Although the shadow can be killed to make the fight easier, it is not recommended to focus on getting rid of the shadow as Providence can easily create another one. There is, however; a very dangerous attack to look out for from the shadow, when it gets to the part of the pattern where he aims at you with delayed projectiles, instead of easily dodged single target at your location projectiles, the shadow will aim multiple delayed projectiles all around your location making it much harder to avoid. It should be also noted that the shadow version of this attack hits for insane amounts of damage and should be avoided no matter what, even if it means you'll be getting hit by Providence.

After beating his third phase everything is over, you can either take a breather and bask in the glory of your victory or hurry and hit the console and get out of there. Either way, congratulations, you just beat the game!

Special Thanks & Credits


This guide has been hand written by me based on my experience and things I've read/seen about this game. It took me a grand 4 days to write, and aims to be as complete as possible. A thumb up or comment would be greatly appreciated, as a lot of effort went into this beast of a guide. If you have any suggestions or questions, feel free to leave a response in the comments, or add me directly for faster answering of questions. I thank you very much for reading my guide, and I hope it does what I aimed it to be: help you out while playing this amazing game.


ADDITIONAL THANKS


Risk of Rain wiki
For providing all the information in the "stages & attacks" section for the Providence fight.
For providing pictures of the bosses & characters

Crimson Kyouku
For allowing me to use the artwork he posted on the Risk of Rain artwork section. Their profile can be found HERE.

BanzaiBonsai
For letting me take some information & ideas from his HAN-D guide. His profile can be found HERE.
85 Yorum
InWeNa 30 Haz 2023 @ 5:21 
wow
KayK 30 Nis 2022 @ 10:12 
I recently re-downloaded the game because I thought it was fun and this helped me get back into it. The guide really is super helpful you weren't kidding when you said in depth
Revalopod 11 Eki 2021 @ 1:16 
lege
shuba 10 Eki 2021 @ 23:16 
thank you for enlightening me, i would give u an award if i had steam points. anyways thank you yet again
Stallion 6 Eyl 2020 @ 7:27 
Amazing guide, fantastic!
BadAtKnifing TTV 1 Eyl 2020 @ 6:40 
I was gonna do this, but it seems like you did it for me, thanks
Gabadur 15 May 2020 @ 3:36 
if you get 65 clovers, you can get a drop on every honor character.
Macbran 23 Mar 2020 @ 17:12 
could you please detail the drone system, i.e what each drone does and which are good
TARTrazine 13 Oca 2020 @ 4:07 
There is an unclosed bold tag at the start of the artifacts section.
Doctor "DJ" Jones 24 Haz 2018 @ 12:46 
Spite's hole can be opened by an overclocked HAN-D's hammer