RimWorld

RimWorld

349 ratings
Carpets++ 1.6
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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1.556 MB
May 14, 2021 @ 5:10pm
Aug 20 @ 3:48am
7 Change Notes ( view )

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Carpets++ 1.6

In 1 collection by DaLLaN
DaLLaN mods))
9 items
Description

Have you ever wanted to choose the size of the carpet for your premises, and not make the premises to fit the size of the carpets? This mod is for you!
The "Carpets +" mod adds 10 unique customizable carpets to the game.
and their overall beauty score is added up. There are a lot of colors, because the color of the carpet depends on the textiles from which it is created, for example, for a green carpet.
iguana skin is suitable, for red - devil cloth, the type of material also affects the beauty of the carpet. The carpets themselves are not clickable, you cannot click on them with the mouse cursor when they are already built, but they can be disassembled
the corresponding order. All rugs from the mod include built-in wiring that is short-circuit proof so you don't have to wiring
over carpets where needed. All carpets are opened by appropriate research after Carpet Weaving. The carpets are in the "Structures" tab.
All mod carpets can only be built on man-made floors and on quays (in fact, you would not build carpets on sand or soil).
There are 10 types of carpets in total, 5 simple and 5 complex carpets:

Opens with the Carpets + research:
-3 types of simple rugs
-chess carpet
-striped carpet

Opened with Carpets ++ Research
-3 types of intricate carpets
-gold carpet
-elite carpet

Mod is compatible with saves
Please add the mod to your favorites and like it if you like the mod.[/b]

[1.2] [Sub-MOD] Carpets++ 1.2 add Japanese Translation
https://steamcommunity.com/sharedfiles/filedetails/?id=2488328014
69 Comments
凉妖兮月 Aug 28 @ 6:13am 
The chess carpet from this mod seems to be incompatible with the tents in "Medieval Overhaul"—they end up connecting to each other.
DaLLaN  [author] Aug 20 @ 3:51am 
The official mod has been updated to versions 1.5 and 1.6. Support for the mod has been resumed.
(Un)Productive Member Of Society Mar 3, 2024 @ 10:13pm 
The Plitka addition works for Stuffed Floors, just need to locate the Base file where it's located. Works natively with Ceramics, but Stuffed Floors has assigned its floors the Name="StuffedFloorsBase" category instead of ParentName="FloorBase"
Zahnloli Sep 3, 2023 @ 9:44am 
@Pudding: Found a workaround, at least for VGP garden mod with it's floors:
That mod creates it's own parent for those floors and doesn't call on the vanilla floor base. From what I can see this mod here patches the vanilla base and adds it's own needed terrain affordance to it. Naturally a modded floor base woudn't get patched.
For a quick and dirty work around, just find where outland has it's floor base, then add "Plitka" into that list. It'd probably look like this:
<affordances>
<li>Light</li>
<li>Medium</li>
<li>Heavy</li>
<li>Plitka</li>
</affordances>
ripkord Jul 16, 2023 @ 9:31am 
Could you create an option to build them without the built-in wiring?
Ajax May 28, 2023 @ 5:08pm 
Does this stop from coming into your building?
DaLLaN  [author] Apr 13, 2023 @ 5:20pm 
Carpets from my mod can be placed on all surfaces from mods, the authors of which have assigned them to standard surface categories. if for some reason they made new categories without reference to standard categories, then this is a flaw in the authors of other mods.
SerLordKnightNepTheKingOfPudding Apr 13, 2023 @ 10:15am 
i try to place the Carpets on different type of floors, including Vanilla Carpets (to see if im even able to at all), and Outland's Modded Floors. and both of those dont work. so the description of "man made floors" is incorrect.
ichifish Feb 23, 2023 @ 11:20pm 
Hiyo! Do these carpets fulfill the "fine carpet" requirements for nobles? Thanks!
DaLLaN  [author] Dec 5, 2022 @ 8:08am 
Нет