Cities in Motion 2
Оцінок: 33
CiM 2.5
   
Нагородити
До улюбленого
В улюблених
Прибрати
Розмір файлу
Додано
Оновлено
1.024 KB
11 квіт. 2014 о 18:28
9 січ. 2016 о 22:38

Підпишіться, аби завантажити
CiM 2.5

Опис
When I first played CiM 2, I enjoyed it despite its glaring balance issues. This is my attempt to fix it, making the existing features more viable. Specifically, the slower time makes scheduling relevant because routes don't take 4 hours to complete, and vehicle sizes and performance are tweaked to increase capacity and give trolleys their own unique niche between buses and trams.

Most rulesets try to introduce realism. This set focuses on rebalancing the game on its own terms, although it does have some factors in common with "real" sets.

Overview of changes:

Time is slowed by a factor of 7 (15%). Most routes take less than an hour to complete, making scheduling for rush hour relevant/important. Time is still fast enough that you can experience all times of day in a single play session, if only once or twice.

Vehicle capacity is rebalanced to make each type useful (trolleys are no longer useless garbage). Population and depot capacity are increased to compensate for the slower time.

Vehicle capacities:

  • Buses: 10-30 (no change)
  • Trolleys: 30-45 (range formerly covered by trams)
  • Trams: 30-60 + faster acceleration + increased catchment (competes with collector metro lines over short distances)
  • Monorails: 40-72 (larger capacity justifies capital investment)
  • Metros: 100-200/-394 with DLC + increased catchment (handles increased population and simplifies commuter rail)
  • Waterbus: 50-100 + faster acceleration (just because they were useless)

Scheduling tips:

  • The default schedule needs to be increased. A lot.
  • People will get mad if they wait over an hour. Even on low-traffic routes, a small vehicle every 45 minutes is a bare minimum.
  • All transport types except waterbuses can handle 5-minute frequency, assuming you don't have major choke points.
  • Metros and monorails can handle up to 1-minute frequency. If you need to run more than one vehicle per 5 minutes, you can add multiple overlapping schedules with 5-minute frequency on each. (eg. weekday, morning peak, etc.)

This has been extensively play tested. The one exception is that I don't have the patience to play without unlimited funds, so I haven't tweaked prices much. If you have feedback on that or any other aspect, I'd be happy to hear it.

Example cities:

    New City[dl.dropboxusercontent.com] (5.8 MB)
  • A brand new city with three tram lines.
  • Ruleset: CiM 2.5
  • Money mode: finite
  • Map: West City (stock)
  • Required DLC: none

    Established City[dl.dropboxusercontent.com] (20.5 MB)
  • An established city with lines of every type, even waterbuses, making over 3 million per week.
  • Ruleset: CiM 2.5, 200% population (as recommended by map author)
  • Money mode: infinite
  • Map: Dragon Lake
  • Required DLC: Metros, Monorails
Коментарів: 28
MBC63 21 лип. о 15:10 
Sadly the Link for the example Cities are down :(
WestSkeeper 25 серп. 2023 о 4:19 
TBH the name is fire
BowlerStuff 22 берез. 2021 о 1:40 
for some reason,on certain maps the mod either doesnt work or work with other rulesets
Tim'o 2 лют. 2021 о 11:31 
Ah darn, I thought you could add it to an existing game.
Mikkel  [автор] 2 лют. 2021 о 10:44 
From the main menu, click Sandbox, then select "*CiM 25" from the "Custom Rules" menu. There is no way to use custom rulesets in campaign mode, nor add them to an existing game.
Tim'o 1 лют. 2021 о 8:14 
How do you know its installed? I downloaded it from this steam workshop, and it says its downloaded and ready to use, but when I load up my game, nothing is changed
Mikkel  [автор] 6 січ. 2021 о 13:44 
You can have multiple rulesets active at the same time. If you feel the need to adjust capacity, by all means. I haven't found it necessary, personally.
BowlerStuff 10 груд. 2020 о 1:25 
i wish you couldve added high capacity for the depots
Mikkel  [автор] 12 трав. 2018 о 18:34 
Install it and find out.
|WoH| MuratCn3 5 трав. 2018 о 13:52 
and cars are going faster or slower ?