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Would love to have both unions and radical factions propping up rebellions.
Also, if you are still developing this, I'm eager for the possibility of AI banning unions/strikes (and failing if they are too strong or adding a penalty to stability) or a slave rights/abolitionist faction that contains either slaves or both slaves and allies, which would be cool aswell.
If you need ideas for nerfing robots I would suggest either tying it to the already existing union dynamics (with either anti-robot strikes or AI rights strikes, depending on the tech level), which I believe is easier and preferable/realistic, or having a roboticist faction based on both roboticist and robot pop dynamics (specialist pop's might want to protect their interests as well).
@telaburke The AI has to deal with this. It shouldn't have too many problems though, since these factions are happy if you're properly roleplaying, which the AI should be.
They should adapt it to base game.