Cities: Skylines

Cities: Skylines

156 ratings
FTP - Station - Double #01
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
179.477 KB
Apr 20, 2021 @ 12:55pm
1 Change Note ( view )

Subscribe to download
FTP - Station - Double #01

In 1 collection by clus
BM - Collection ("Berlin" - Metro and related Assets)
39 items
Description


Hello all togther !

This is the first "free to place" [FTPS] Underground Metro Station.

Every network in the collection, which you find above, is needed to use/load this station in the game!




  • a station, that can be placed anywhere
  • terrain conforming, like the vanilla metro station
  • "equiped" with pedestrian pathways



  • connect at least one pathway - end to you ped networks in order to provide access to the station



  • You can use the ones I´ve provided with these station assets or any other
    pathway of you choosing.


  • this station can be "visually" used as a terminus station. (Every station will technically work as a terminus)
  • --> but I suggest that you extend the "end/tail" with a short track segement, because all the props on the track (which is basically the station) are hand placed on a 18 tiles long track, with both ends connected.
  • the same principle counts for the pedestrian connections to the platforms
  • on the other hand, all props on the track are removeable, with the help of the Adaptive Networks Mod



  • EVERY NETWORK in the list is needed to get the station to work !
  • the props are just decoration, but I highly suggest to use them as well. They´re for the atmosphere and also very light weight. They´re optimized for the LSMr as well.
  • the Custom Effect Loader - Mod is need for the station track lights. Without this mod it´ll be dark ;)



If you encounter a "netinfo missing - error" then you forgot
to subscribe to the pathways. As mentioned before, the station wont load then.


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available BM - station tracks use the same texture set
  • Entrance Buildings (to connect ped pathways to the platforms)
  • and the other double Station Tracks of the BM collection
  • Adaptive Networks (if used, you can deactivate props and some meshes)



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

66 Comments
SyncOut Oct 2, 2023 @ 1:03am 
@clus I can't seem to put stops at the other side of the metro tracks. Metros going both directions are using the same side of the station, causing back ups. How do I fix this? Sorry if this is something you have already addressed in the mod description.
xsneser May 22, 2023 @ 12:06am 
I would like to know how to connect the station to the ped network
clus  [author] Apr 30, 2023 @ 1:55am 
@eons Luna hi, possible yes ;) ... but it wont happen...
eons Luna Apr 19, 2023 @ 4:53am 
As much as I like these underground station assets and would like to use for my city, the track assets these and other BM stations use are just not what I like (no offence to you, clus). I use REV0's BVU Metro tracks here as I prefer their aesthetics and quality over the BM tracks, and I would like to see someone mod these BM stations to use REV0's BVU Metro tracks instead.

Not sure if this is possible, but if it is, I would like to see this done, with both authors' permission of course.
clus  [author] Dec 1, 2022 @ 1:55am 
@xiaobqx Thanks! :) ... use the Advanced Stop Selection - mod to solve that issue ... don't know why, but the behaviour you described happens sometimes with custom station tracks in a "vanilla" environment.
dgrad598 Nov 14, 2022 @ 5:42pm 
@Clus, I lower some of the stations in the game with "move it" and the station still works fine.
Also, could you make another center and sided metro station that is 6 squares longer so I can fit any 8 car train? I tried stretching it in the editor so you can still see the station when you pull in but when I do that, it appears to break so I cant place a stop at the station. Right now im stretched it to the actual limit so it fits any 8 car train but you cant see the station because its soo long you see the tunnel when its stopped.
xiaobqx Nov 10, 2022 @ 9:49pm 
fist , thank your for your great work! I got all . BM-Metro FTP-S Center#01 work perfect. but FTP-S double have some problem: when I set station line, two stations are merge to one side. so I only use the center
clus  [author] Aug 9, 2022 @ 11:05pm 
Hi ... sry for the late reply. You can't do that with the station itself, because the shader i used for it doesn't allow raising/lowering the station. The station will always be at ground level ... like the vanilla subway stations.
The only thing you could do is to "unlock" the tracks/networks via a mod and then move them in to another position ... although I won't suggest that, because it'll most likely break the used invisible ped connections of the station.
IceMelon Jul 31, 2022 @ 3:03am 
I'd like to make a transfer station.
How do I adjust the height of the station?
If I lower the station with Move it, the middle ground will sink.
clus  [author] Jul 30, 2022 @ 11:49pm 
You can create your own ... just use Mr. Maisons "empty" depot and put a station track in to that. ;)