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Just compare it to my Wolfard mod
I also plan to lean how to do a moving mouth/eyes so the model will be even better there
I've done this on 3DSMAX quite on my early days when I was learning how to port stuff, that's why, but I'm definitely re-porting this model ( this time using Blender ), and it might reach a quality level similar to my recent Wolford port
The weird finger stuff is certainly due to incorrect weight painting as I was using 3DSMAX, Blender is a lot easier and more stable for Weight painting, the texture stuff is probably something in the Material file which will be solved in the new update